Well despite Quake IV being a decent looking game for the PC, and well that’s about all. Considering the fact that the the game just looked like a remade of Doom 3 with some different guns and games it does ok on the computer. Now for the drama. Gamespot recently reviewed the game again this time for the Xbox 360. Despite the game running fine on current generation computers it didn’t handle so well on the “Next-Gen” Xbox 360.
“A quick look up at the sky or at most of the game’s wall and ground textures shows that the Xbox 360 version has significantly muddier textures. In addition, the frame rate is sort of a mess. Any time the action gets heated in a large or complex-looking area, the game starts to spin down to a surprisingly low frame rate, regardless of whether you’re playing in HD resolution or on a regular TV. At some points, it gets so bad that the whole game starts to slow down, as well. You’ll know when that’s happening because the rate of fire on your weapons slows way, way down. Even when there’s no action onscreen, just viewing the environments is enough to make the game run at a noticeably choppy rate. While there are still some cool-looking areas, the frame rate troubles drag down the entire experience.”
Source : Gamespot
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November 27th, 2005 at 11:11 pm
sounds like they just didnt spend time on the game, cause like you said, it does run on the Doom 3 engine, but Doom 3 runs great on a regular Xbox, so why wouldnt Quake IV work on a 360?