13. Apollo Square
--> 2 Little Sisters
--> 3 Diaries
--> Medical Expert 3
Move to the trashed out area and pick up a Diary from the suitcase. When you
start moving through the ruined railway and pass the overturned traincar, a
Little Sister should walk by, so stop. Two Splicers will get up and start
attacking the Rosie. Sit back and start setting wire traps, and when you're
ready you will get the Rosie's attention for an easy kill.
More enemies and then you'll be in a dreadful looking area where you should
find another Little Sister. Go toward the garden on the right to learn that
you will have to wait to spend any ADAM. Pick up the Diary and stock up on
supplies.
Follow the arrow down the eastern (?) tunnel. There will be some bad guys, a
turret, and a camera, but you can get the camera from behind; then the camera
will spot the imposter dead guys for you. At the other end there is an enemy
waiting. Go around the corner but be wary of the camera; you'll have to sneak
up on it if you don't have your bolt power. There will be plenty of bad guys
in the area, so handle them.
In the Artemis First Floor room there is a bathroom on the left. There will
be a Nitro and a turret. Lots of items in the bathroom and the main room. There
is a U-Invent station on the other end of the room, but that's it.
Now go to the second floor. If you look through the window you will spot a
camera covering the doorway. You can snap a photo through the window if you
wish, and then pop out of the doorway and take the camera out with a bolt.
Around the corner is a turret, so freeze it and take it. Follow your arrow to
the left side of the room and enter the lab. Pick up the lot to end your curse
and then grab the Diary on the floor.
Phew, free at last. Now go to the left side of this room and into the bloody
surgery/bathroom/kitchen place (yuck). One body is an imposter near the tonic,
and then grab that tonic. When you leave the clinic there is a new turret set
up, so take it.
Go to the third floor, take a turret, and then enter the room. There will be
about five enemies in here: one near the door, one in the kitchen, two in the
bathroom area, and maybe one more. Items all around and a safe in the bathroom.
Now you're done, so backtrack all the way to that junction point where you can
use the Gatherer's Garden. New enemies in the area, but a few frag grenades
will put them in their place. Not much new at the garden, so get whatever.
Now move down the other tunnel, south (?). There is a turret, which you
hopefully already have, and then a camera around the corner. Move along and
you should see two Splicers in the area, so take care of them. A ghost scene
nearby. Now, you can leave this level and take the bathysphere, but there is
a whole other complex for you to tackle, Fontaine's Center for the Poor.
Fontaine's Center for the Poor
--> 3 Diaries
--> Focused Hacker 2
Make sure that the Big Daddy is not near the turret when you get inside and
see that turret shooting you from above, because when you go to hack that
turret you might find yourself in quite a battle with Splicers, Big Daddy, and
the turret. Go to the right of the entrance gate on the ground level to find
a Diary in a chest.
Now, I'll ignore the enemies since they move around way too much. I'll just
mention what is found on each level. On level two there is not much, but
if you find the path at the back that leads down you will find a somewhat
hidden room with some decent stuff. There is a bad guy, a hack tool, and a
U-Invent machine.
Level three could honestly be skipped, there are just a whole lot of enemies.
Level four can't be accessed from level four.
Level five, go to the room on the right, where you will run into a few Splicers
inside. Watch out for a camera around the corner. There are a lot of guns and
ammo in a prison cell, but you will have to use your Telekinesis to grab them
all. Take the stairs down to a weapon station and then a lot of stuff in the
corner. There are two Diaries (one inside the dead girl), a tonic, a safe, a
gift, but don't drop down the hole (it's just level three). Go back up the
stairs and get out of this room.
Still on level five, take the other room by breaking the wooden barricade.
Drop down the hole and be ready for just one bad guy. Items in here and then
jump out the window (by jumping onto it and crouching). You're done with this
place. Exit and take the bathysphere to the next level.



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