3. Medical Pavilion

--> 2 Little Sisters
--> 2 Diaries

Move along and check around the desk for a Diary and more. Now turn around and
look to the side of the Vending Machine for a bot stuck in the door. Get close
and choose the Hack option.

Hacking is no big deal. The objective is to make a chain so that the flow of
ooze can make it from the entry point to the exit point. The first thing you
must do is find the exit arrow on the edge of the board. Then you need to start
flipping over tiles around the entry point and around where your first couple
of pipes lead. You can build off the first few pipes, or if you are fast enough
you can make your own, faster path. The key is decide on a path you want to
lead the flow and then uncover as many tiles along that path as possible. If
you uncover an alarm or overload point you will need to rethink your plans.
Don't forget to check your swap tile, the tile in the lower left corner,
because that tile is sometimes the only one you need, but you will never
realize (I usually don't).

That advice will help in the long run, but for now this first puzzle is not
hard at all. Just flip over as many tiles as you need and start building a
path. When you get a full path, which the puffier tiles will indicate along a
good path, just press the Finished button and you're done.

The end result is not just that you open the path, but you also get an ally.
This bot will follow you anywhere you go as long as you let it, or as long as
it survives. Go through the opened path and you'll run into two enemies, two
enemies that your bot can handle. Check around for a Diary and then go up
the stairs. Use the control and you'll then find out that you have a big detour
to take. Go through the door behind you and kill the mad person. Check around
and then grab the gun. Press the button and get ready for quite a fight. The
door atop the stairs will open and enemies will pour out. Do your zoom so that
you look down the barrel of your gun (click the RS) and start picking off the
enemies, but be sure to kill the ones that have guns. Then return to the first
lever and look down the stairs in anticipation of the thugs, or you can even
wait in the room where you picked up the Machine Gun. There are about six
that will come for you, and then two more that pop out as you exit. Gather
you plunder and head up the stairs and through the doorway.

Medical Foyer

--> 5 Diaries

Look on the bloody wall for another Diary. Deactivate your bot right here if
it's still with you. There are two turrets in this room: one in the center,
one in a small room to the right. Go to the left of this bloody wall and peek
around the corner until you see a silver thing with a red light, that is a
turret. You can hack turrets to make them your own, and you will do so now.
Shock the turret before it spots you and then run to it and press your hack
button (X). Get used to this same hacking pattern, it's the same for all
turrets for the rest of the game. After you get this one, look to the wall on
the right side of the room and locate the crack/hole; the crackhole! Go up to
the hole, look through, and shock this turret and hack it too, or come around
through the doorway - it's in a closet, basically.

Now you basically control this area and very little will get through. There
are two more Diaries in the immediate along with a bunch of other items, but
there is a medical kit behind broken doors that you can't get to just yet.
Look in a place where there is a plant on the left side of the room and you
will find a somewhat hidden type of ammo. There are more enemies in the area,
and you can lead them back to your turrets if you want that extra help. You'll
find more goodies in the closet with your one turret, and there is a curious
device called a Health Station on the other side of the central wall. This
thing can heal you, but it will serve the enemies if you don't hack it; I'll
be honest, you really don't need to hack these things, if an enemy is using it
and you know, you can just kill them as they sit still.

Don't enter any of the rooms until you visit the small room on the right side
of the foyer with the vending machines. Grab the Diary and feel free to hack
both machines, but you only need the blue one hacked. I just needed a clip of
Machine Gun ammo, but you might need more, though, don't go crazy.

Follow your arrow and go basically straight through a door. Along the path
you can look left and see a Big Daddy and Little Sister, but you can't reach
them just yet. Keep moving and you will run into the good doctor, or somebody
who runs and tosses a bomb to block the path. Back out of the room the way
you came and listen to Atlas' message. Now you need a new plasmid. Back at
the foyer you will meet two new enemies.

*Note: There is a Diary called Love of Science that waits in the center area
of the foyer.*

Eternal Flame Crematorium

--> 1 Diary
--> Hacker's Delight 1
--> Incinerate! 1

Head toward the flame where you will hear some commotion, and if you get close
you will see an explosion. Then a Nitro Splicer will emerge. Your bot could
handle him if you still have it, or use your Machine Gun. Look in a plantar
nearby for new ammo for a gun you don't have. Enter the front office and
check the place out. Grab the Diary and head out.

You'll hear a machine sound and you'll see a red light panning back and forth
across the room. Wait for the camera to look away and run forward and under
it to hack; you can even shock and hack if you like. Get it on your side and
you're free to scope the place out. Don't let the cabinets in the corners slip
past you. Find and use a Furnace Control in the immediate area. This is your
first Tonic. Equip it and let it be, even if you don't understand it just
yet.

*Note: Leave your bot here and then come back for him when you return.*

Go up the steps and kill the lone enemy. Search the room for a clip of Machine
Gun ammo. Then crawl through a vent to enter the small room. There are two
EVE needles; one is behind the downed machine. Then pick up the new plasmid.
Three enemies surround the room. You could run and gun, but if you look to the
vent and see the purple puddle you should think it odd. Set that goo on fire
and watch the results (your bot will be lost if he's still with you). Now
take either steps and get out of here.

Return to the foyer and notice that there is a door covered in ice. Melt it
away and enter.

( Twilight Fields )
--> Security Expert 1

Go to the right side of the front office and kill the Splicer. Collect the
items, but take notice of the strange number near the coffin. Enter 0451 in
the door behind you for free stuff. On the left side of the room there is a
Splicer behind the coffin, and then a turret on the nearby wall. Zap the bad
guy, do a headshot, and then quickly zap the turret to take it.

Now enter the room at the back. Search around and then enter the water. Follow
it to a scary looking room, but have no fear. You get a new Tonic in the back
area. Go back through the water and be ready for a Splicer to jump from the
wall door. Leave.

( END Twilight Fields )

Now take the stairs in the foyer down to the level below. Use the fire on the
ice blocking the way. There is a bad guy on the other side. But before you
cross over to the new area, check the crates in the corner and zap the lock
in the other corner. There is an Automatic Hack Tool and that's all. Now you
can proceed.

Dental Services Area

--> 5 Diaries
--> Wrench Jockey 1
--> Telekinesis
--> Speedy Hacker 1
--> Static Discharge 1

( Kure-All )

Kill the first bad guy across the ice and you get some free items in this tiny
little room. Now go left into the Kure-All area. There might be a bad guy in
here, but you want to shock the rocket turret and hack it. Lots of items in
the turret closet and in the front office area. Go through the only open door
and look up; you'll come back for those and other items later. For now you
should hear another camera. Let the red beam look away and then sneak up on
it from the water on the right and hack it. There is stuff in the water and
then you should look on the wall for a safe.

Safes are the hardest things to hack. Consider using your hack tool, or buying
it out. But if you choose to play the game then you need to understand that
the initial path is always a dead end. You have to immediately start making
a completely new path when you hack this or any other safe. And there are
usually a lot of traps in safe puzzles. So quickly start building a path and
start uncovering as many tiles as you can. You'll get used to it, hopefully.

Many things in this rundown room and another Diary in the corner. Get out your
wrench and bust the vents open nearby that lead to that one closed off room.
A few items in here as well as a new Tonic, Wrench Jockey. Equip and exit and
deal with the new enemy.

*Note: These first couple of safes can be bought on the cheap, but eventually
they will cost more to buyout.

( END Kure-All )

Now go back out and enter the other area that you have yet to go. There will
be a Shotgun on the ground, but DON'T pick it up just yet. Ready yourself by
collecting the shells lying around and then pick up the gun. Stay in the light
and just circle around, and by circle around I mean run around in circles and
keep looking in all directions. There are just six enemies. You want to shock
one when there are two, but you need to blast all with the Shotgun shells to
the head. And consider switching to another gun instead of reloading.

After the battle you can pick out your spoils. Head toward the Dandy Dental
area and pick up a Diary along the way. There is also a Health Station if
needed.

( Dandy Dental )

No enemies. Search the water area for stuff and just spend 10 bucks to buyout
the safe on the wall. Go through the glass door and pick up Telekinesis*. Pick
up the Diary and then test your power on the trophies around the room; you can
test it on the tennis machine if you want. After you collect the things you
will notice a new enemy in the previous room. Keep your new power, use it on
the gas tank near the enemy, and then blow her to bits. Now exit.

*Note: If you aren't using your Bolt too much, then you should switch that for
your Telekinesis. Otherwise, switch out your flame power.*

( END Dandy Dental )

( Painless Dental )

You can make a quick stop by the Kure-All area at any time and grab those items
that you couldn't reach up high. Then make your way toward the Painless Dental
area. Crouch down into the water and stay close to the chair on your way to
the crates in the corner. Stand up, jump atop the crates, and crawl through the
window; the turret should not see you. Get your shock power ready, jump into
the open, shock the turret, and then hack it.

Look under the desk and then enter the next room for a bit of a scare, but
nothing life-threatening. Pick up the new Tonic and Diary. Now enter the vent
and crawl through. At the end you should quickly smash open the vent and shoot
the gas tank near the Splicer. You get another tool and several other items.
Leave through the door.

( END Painless Dental )

Get out your Telekinesis and use it to fling a body at the new enemy in this
previous room. Now go back toward the water hallway and look through the crack
in the window. Use your Telekinesis to grab the key on the column; and you
better not drop or fling it. Use the key to open the door and take control of
the camera. Should be one enemy that can be shocked in the water, or whatever.
Another camera in another room and a safe. The smaller room has some Machine
Gun rounds; these bullets help kill people, and you might want to use them.

*Note: Save these rounds for a boss later, and your don't need the Machine
Gun for anything else otherwise.*

Anyway, once you're done you can exit the Dental Services Area. Use your
Telekinesis on the Nitro Splicer. What you want to do is grab the grenade from
the air and toss it back to him, and then maybe finish him off while he's on
the ground; remember this for the rest of the game, it will save you lots of
headache.

Uh, I forgot to mention a Diary in the center area of the Medical Foyer. It's
called Love of Science and you may have picked it up already. Check your map
to see if you left any place unexplored (it's by another Health Station).
There are also new enemies in the foyer, but you can take them out with your
Telekinesis power; fling bodies for best results. Now you're returning to the
place that you backed out of before. You shouldn't need any items, but if you
do don't forget about the vending machines.

Dr. Steinman's Aesthetic Ideals

--> 4 Diaries
--> BOSS

Go to the blocked area and you will see grenades flying from one of the two
balconies above. First you need to grab one grenade and use it to blast away
the debris, then you should toss a few back to sender.

Pick up the Diary on the otherside. When you get near the gate you will see
Steinman run away, the gate will open, and a bot will come after you. Retreat
back a bit and then shock and take the bot for yourself, but leave it here for
the moment. Look down the hallway and you will see a turret at the end. Shock
it and take it.

Enter the room on the side and take the camera. This safe is the first that
can't be bought on the cheap, so I suggest you hack tool it or take the plunge
yourself. Search for more crap and a Diary.

Exit the room and go back a bit into the watered-out part for a very useful
Tonic and some stuff in a crack in the wall. Now, there should be no reason
that you've lost the bot you just gained. I hope you have it. Either way,
proceed down the way into the boss room. There is stuff at the back of the
room.

BOSS: Dr. Steinman

The bot that he gave you soon before is your best friend. If you have that bot
flying around with you then you will have no troubles.

Equip your Machine Gun and use the Antipersonnel rounds (press UP on the D-
pad). Now go up to the glass for a bit of a scene. Back away when he starts
shooting and wait for the doors to open. Enter and start unloading your
exotic rounds of ammo into the doctor. With your bot above the doctor will
focus his fire on it instead of you. But honestly, you only need to use about
25 antipersonnel rounds on him and the fight will be over.

Without the ammo and the bot you will make quite a fight out of this. The
shotgun will work well, or even regular machine gun ammo. But you'll take lots
of damage, so have those med kits ready. There are things on the outskirts of
the room if you need. Also, there are a few gas tanks that can be used by
either shooting them or tossing them.

Inspect the doc's body after the fight and take the key. Check around for lots
of goodies and a Diary in the dead patient. When you return to the hallway
where you have a turret you will run into a rush of four enemies, so be ready.

Now you're on your way back to the very start of the level, but in the tunnel
your way will be blocked, so take the alternater route. No Big Daddy for now,
but you have a choice when you enter the room. After the scene you need to
follow the girl and make a decision. I'll be honest, on the 360 you can gain
a nice achievement if you save all the Little Sisters. I would suggest that
you save all the girls on your first game, and then kill them on a second
playthrough if you so choose. Either way, pick one way to go and stick with
it; the ADAM amounts won't affect you much.

*Note: You get the 'evil' ending for killing Little Sisters. You get the
'happy' ending (not to be confused with a 'happy ending') for saving Little
Sisters. Other than the endings, you probably get just a wee bit more ADAM
overall.*

*Note: For your Tonic Collector and Avid Inventor achievement, you MUST save
all the Little Sisters in the game, trust me. You can only get some tonics
this way, and one tonic helps your inventing.*

After the encounter go to the other end of the room to spend your reward and
pick up a Diary. The EVE Link and Armored Shell Tonics are solid choices.
Enrage! is only good if you encounter multiple enemies, but I would skip it
for now. The upgrades are okay, but they can wait (of course, get the EVE
upgrade first if you must get both). Now go through the alternate route that
takes you back to the Medical Foyer.

You can do some shopping, but you need to be ready for your first true fight
with a Big Daddy. Only engage a big boy if you see a Little Sister nearby.
When you head back toward the entrance you should see a Little Sister and a
Big Daddy pop up.

Stunning is the key to most Big Daddy fights. You have your bolt, but you
should also have collected a few Electric Buck shells for your shotgun. Get
those loaded and start going at it before the Little Sister spots you and runs
away.

With the shocking shells you can dissect these guys without much trouble. Just
keeping stunning, reload when they are stunned and have your bolt power ready
when he does break a stun. Bouncers have two types of attacks: rush, or a jab.
They will also occasionally slam the ground and cause time to sort of slow
down for you. When they slow you you need to stun them so that they don't get
a free hit on you. The rush is easy to avoid by just moving to the side; it
works even if it looks like it won't. And when he's running at you and chasing
you down, it means he's trying to jab you, so just stun him.

Again, with the Electric Bucks you will breeze by this fight, and your bolts
will get you by either way. The regular shotgun shells are your best bet if
you don't have electric. You get a nice reward from the dead body and you get
another sister. With more ADAM you can return to the Gatherer's Garden and get
more stuff. Then resume your return to the start area.

*Note: There might be another Big Daddy to pop up soon after the first one
falls, but if you pause the game you will notice that there were only two
Little Sisters in this level. The extra Big Daddies have no beef with you. You
Leave them alone and they will do the same.*

*Note: If you never entered the funeral home area, don't worry, you can still
do it. All you have to do is leave this level, visit the gene bank, and then
come back for the last area.*

At the set of stairs you will be bothered by another Nitro. Make your way to
the panel and insert the key. You are free to exit the level.

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