4. Neptune's Bounty
--> 3 Little Sisters
--> 2 Diaries
--> Medical Expert 1
*NOTE: Use the Gene Bank to get your flame power if you never visited the
funeral home in the last area. You can still go back and go there for a Tonic
if you want it. If you already did, then proceed.*
You can swap powers at the Gene Bank and buy stuff at the vending machine. I
recommend you swap Telekinesis for Incinerate.
Go through the series of doors until you hit a big room; don't worry about the
creepy monster woman, you'll deal with her later. In the big room you will
find a Big Daddy patrolling the area. He may or may not have a girl with him,
but eventually he will be ambushed by some Splicers. They won't do much, so it
will be up to you to take it out. Make sure there is a sister tagging along
before you pull the ambush.
Rosies are different than Bouncers, and tougher. Rosies are gunners. They have
a deadly Rivet Gun and they will toss Proximity Mines. The shotgun doesn't
work as well on these guys. The regular Machine Gun rounds are best. But the
key is to grab the mines out of the air and toss them back. The problem is
that he won't toss the mines quick enough. You will have to toss, trade gun
fire, and then toss another. Trust me, it's very possible that this will be
the first time you visit a Vita Chamber, but if you are a slippery target you
should be able to outgun the daddy.
Claim your ADAM and explore the area for goods, but first you need to claim
the two turrets under the ramps on both sides. You'll have to use cover to get
close to them. The turret on the far side of the room has some good items and
a Diary nearby.
The worst part about this area is that a lot of bad guys will cross through
here, this dock-like area. But if you wait around long enough you might run
into the other two Little Sisters here too. I don't know where you will hit
them, but there are only two more to find throughout the level. Handle them
as best you can.
Go through either door on the sides of the wharf and you'll end up in a two
level room. Kill the guys and then claim the rocket turret on top of some
crates. Once the smoke clears you can visit the nearby Gatherer's Garden.
You have your choice of Winter Blast, a few more plasmid slots, a new Tonic,
or some upgrades. If you've been saving the sisters then you should have a
free gift waiting for you here. If not, then you should be able to buy pretty
much everything. Either way, be sure to get the freeze power and another
plasmid slot.
You'll notice a camera sound. Near the garden is a place where you can look
down a see the red beam moving. Fall down there and then hack the camera. There
is some stuff down here, but you want to take that bot with you. Both points
where you can fall out of this area have items on the ledge. You can get them
with Telekinesis and then fall down.
Follow the water down here to a room in the back. Hack the keypad and enter.
You get a Diary and other junk, but there are some new shells in the corpse;
use Telekinesis to grab the items in the very back area that you cannot
reach.
*NOTE: If anyone knows the keycode and where to find the number I would
appreciate it, but it's not that important seeing as you can still hack it.*
Now go back up and go behind the turret into the goal room. There might be
some enemies on your way up, and don't forget the vending machine if needed.
In the room leading to the Fisheries you will be taunted by the mystery lady
from before. Search the area for stuff, claim the Health Station, and look
in the hole in the ceiling for two things that you can grab with Telekinesis.
Knock on the door and you meet the gatekeeper. Soon a new enemy will drop in,
the lady that's been toying with you, and you must fend her off. This is not
so much a fight as it is just trying to last long enough for her to leave. All
you need to do is keep pelting her with handgun rounds and eventually another
bot will join; both your and the other bot will chase her away. Then you are
given a Grenade Launcher on the conveyor belt.
Your new task is to locate a camera and take some pictures. Backtrack a bit
to the Upper Wharf where you will find more enemies. Shock the ones down below
who stand in the water, may need to shock twice. Then follow the path around
and you'll see that the gate to the Wharfmaster is open. When you step inside
three Splicers will rush you.
Wharfmaster
--> 6 Diaries
*NOTE: The Smuggler's Crates are usually empty, but feel free to try them out.*
There is a lot of loot in the immediate area. Look around for a hole in the
ground that you can jump into. Crouch and crawl through until you reach a
Diary and other goodies. Go back and two enemies will be waiting. I suggest
testing out your Grenade Launcher.
Now follow the path and you will eventually run into some proximity mines for
your own. Go through the door to an area above the Lower Wharf. There are
three Diaries in the area, some enemies, a rocket turret, and possibly a
Big Daddy with your last Little Sister. Break the lock and enter the next
area.
( Wharfmaster's Office )
--> Security Bullseye
Might be an enemy as soon as you pass the gate. Items around and a Diary, but
don't let the camera spot you. The camera up the steps cannot be hacked. You
should either shock and shoot it with your pistol, or just try to avoid it.
Either way, there is another camera further up the steps, but you can hack
that one. Look in a corner near the second camera for some frags.
Keep going and you'll see a gate with a lock. Go through and get ready for
some serious defenses. There are four turrets and one camera. It's just shock
and hack, but I would suggest a few buyouts, especially if you are close to
500 cash. Work quick because Splicers will soon follow you into the room. Items
are all around; look in a crack near one turret and look in one of the prison
cells.
Now crawl through a vent and into a room with a camera. Claim the camera by
jumping up the slanted wall so that you barely reach it, or blow it up, up to
you. You can plunder a safe, some frags, and a Diary.
Crawl out, break the lock, go through the gate, and crawl through the crack
in the wall. Lots of ammo all around, but I was full on everything by this
point. There is also a Gene Bank if needed. Follow the path into a messed up
room with your camera. Pick it up and snap a shot of the Spider Splicer in
the next room. Just take one.
*NOTE: I'll let you know right now: take pictures of every enemy until that
type of enemy is maxed out. The best way to do this will be to freeze or
stun them, get up close, and then snap; then finish them off. Dead enemies will
not get you as much research. Research is not just for bonuses, but you also
gain achievements on the 360. And trust me, you most likely won't get those
achievements unless you become a good photographer now.*
Now backtrack a bit until you see an explosion. Stun the enemy and snap a photo
before you kill him. Grab what you need and look out through the nearby window.
Pick up the new power and the ammo, then drop down (that new plasmid is not
worth your time by the way). Get as close as you can and snap a photo of the
bad guy. Then claim the camera and hunt for items in the room as well as a
Diary.
( END Wharfmaster's Office )
The Fighting McDonagh's Tavern
--> Diaries
--> Shorten Alarms 1
--> Wrench Lurker 1
Follow the path to a camera and some enemies at the fork in the road. Take the
camera and then take pictures of your enemies (if you have enough research on
the Leadheads you will get a new tonic, a good one). Grab the Diary and head
for the Jet Postal area first.
( Jet Postal )
Two enemies will greet you (don't forget to take pictures). Grab items in this
first room, a Diary, and some items from the vending machine. When you're
ready, enter the mail room where another Spider will drop in. Back into the
previous room, stun it, snap a photo, and then try to kill it. Then return to
the mail area and search for items; you'll have to blow up the camera. You get
lots of film in here, but not much else. Leave the way you came and handle the
one new enemy.
( END Jet Postal )
Now enter the tavern proper. There are two enemies to greet you in the first
area. Look up and around for some shells and a hypo that you can grab with your
mind. Take the crawlspace in the water on the right side. At the end, make
sure the two bad guys in the wine cellar are in the water. Break open the
cover and shock them in the water. Hack the camera and search for items.
Go into the next area and enter the room on the right. Pick up the Diary on
the desk. Move the crates in front of a crawlspace nearby and be ready to
shock a turret when you look through the hole. Claim the turret and then
collect the goodies. An enemy appears outside, so I suggest using a frag since
there should be a few to spare in this room.
Shock the door across the way to enter the actual tavern. Two enemies will
greet you, and you might get another tonic if you've been snapping photos.
You'll find another Diary on a table nearby, and then another.
Enter a bathroom in the corner where you might meet an enemy. Open both stalls
for some rewards. Now go up the stairs where you will find two more enemies.
Take to the small room directly ahead of the stairs, near some evidence crates.
No enemies, just a safe and other things. But when you come out you will run
into the final Spider Splicer. Freeze him and snap a photo, then finish him
off. But there are two more rooms.
Go up and shock the one door to enter. There might be a total of four enemies
to fight when you enter this room, most from the way you came. Behind a shelf
are two items and there is one Diary on the bed.
Come out and look to the locked door. You can hack it, but if you have the
Masha Come Home message you will know the code is 7533. There is some cash in
here, but the real prize is the Diary. Pick it up and just watch around the
room - creepy, huh? A picture falls over to reveal a new tonic, but too bad
it sucks. Leave the room, look toward the ceiling as you leave for some
items, and there will be a bad guy in the bar. Shock his bot, freeze him,
kill him, and then take his bot.
*NOTE: You can take photos of turrets and bots, but they can't be friendly.*
*NOTE: Remember, if you ever run into a Rosie, be sure to snap a photo.*
Return to the entrance to the tavern. At the crossroads outside you will run
into a Splicer setting up a turret. Freeze, shock, snap, blast, hack
you should know the drill by this point. You're basically backtracking your
way to the door where you met Peach. There are new enemies in places, new
photos to take, and even a tonic near the Gatherer's Garden.
Be sure to max out your plasmid possibilities, you're about to be separated
from your guns; don't collect ammo or nothing, you will LOSE your guns and you
won't get them back. Stock up on EVE hypos and knock on the door.
Fontaine Fisheries
--> 1 Diary
--> Focused Hacker 1
--> Weapon Upgrade Station
--> BOSS
*NOTE: Only ice where you can actually see items in it will have items. Don't
go around melting all the ice.*
Melt the ice with the tonic and take it. It's a good one, but if already have
Security Expert and Speedy Hacker, just store it by pressing B. The plasmids
you need are Incinerate, Bolt, and Telekinesis (you don't need Bolt if you
only have two slots). When you're ready, dump off your guns in the tube and
enter.
One ice pack conceals an item, and that's it. When you step through the
gate and enter the freezer you will enter a big fight.
BOSS: Peach Wilkins
As soon as you enter the freezer the gate will close you in. Quickly run to the
right side of the room as Peach is speaking and hack a camera in a crevice.
Then go to the back of the room and hop up a crate and onto a sort platform.
You will notice a metal cover over a part of the wall. After the speech, go
out and melt some ice from the platform and Splicers should come out of hiding.
From the metal cover will emerge a turret, so hack it too. Now for the battle.
You only have your plasmids to use, so I hope you have at least the three that
you acquired by default; that means you needed only an extra plasmid slot so
you could carry all three. And there is a Gene Bank and a vending machine in
this room if needed. Okay, now to the battle.
It's pretty simple: the camera, turret, and the bot you should still have from
way back in the tavern, all of these pieces should lead to a speedy victory.
Don't waste your time trying to freeze anybody. The shock and pop rules apply
for the gunners, but the Nitro guy will need your telekinetic powers to put
him down. Just watch your health and take out the Nitro Splicer as soon as
possible, he is the key to ending this battle. Just grab his bombs and toss
them back to him, simple.
*NOTE: Apparently you just fought Peach Wilkins. I never noticed until I
checked the achievements. It just seemed like a regular Nitro to me. I first
thought it was him, oh well.*
Check around for stuff and be sure to collect your guns from a Pneumatic Tube
down the steps at the back. Then come back and melt the ice covering the four
doors on either side of the room. Looking from the entrance to the room, there
is a pack of ice in the back, right room that leads to the front, right room;
melt two ice packs for money and a hack tool. The left side of the room just
has some goodies inside.
Now continue down the steps and go behind the steps for some frozen ammo. Now
approach the strange new machine on the center column. Use the weapon station
to upgrade one of your guns. May I suggest the Machine Gun Kickback Reduction?
Trust me, it's the best move.
The left chamber has two enemies guarding a safe and the last Diary entry.
The right chamber leads you to the exit.
*NOTE: Apparently you just fought Peach Wilkins. I never noticed until I
checked the achievements. It just seemed like a regular Nitro to me. I first
thought it was him, oh well.*



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