9. Fort Frolic
--> 3 Little Sisters
--> 7 Diaries
*NOTE: For you 360 owners obsessing for that Jackpot achievement, don't worry.
I hit it rich toward the end of the level. I would advise you to test out
every slot machine you run into, but just play one time on each machine, unless
it's hot, or if you are around 500 in your wallet. Panic when you get to the
end of the level and haven't hit it big. Don't break the bank.*
Now that damn fortune teller says it only costs a dollar, but it actually costs
TWO! Outrageous! And he has a whole lot of different things to say, but
nothing worth your time; I wouldn't even bother with him.
Before you visit the slots, visit the U-Invent and hack it, provided you can
afford anything. Booze Hound is a good tonic, but the other two tonics are
only worth it if you hack alot, or use the wrench alot (I do not much of either
one). May as well buy two sets of Trap Bolts while you're here, for later.
There are two slot machines nearby, so test both out until you lose twice in
a row and move on. There are also items in the glass windows of a blocked
door, but if go for them you will spring an alarm, so avoid unless you are
desperate (and there is a bot shutdown machine nearby). Go through the door
to the sub, but of course things won't be that easy. You are introduced to
your new overseer.
Make your way back for a run-in with a bunch of Spider Splicers, so back up
into the station and let them come to you. Remember to freeze them and take
pictures as you take care of them. You should be able to max out your Spider
Splicer research, or get close. And remember that you can toss things at
those wire traps if you really want to get rid of them.
The doors leading to a new, complex area will open, and you get more slots.
Before you ascend the stairs, go around the wall and take control of a camera,
then go up the stairs. There is a Diary in the dirt at the top of the steps.
Enter the Fleet Hall.
( Fleet Hall )
--> Alarm Expert 1
There is a camera in the bar area, so take it. Before you take the elevator
you should take the stairs on the right. You'll find film and a Diary. Go to
the locked gate for a bit of dialogue from Cohen. Now go back downstairs
and take the elevator, but you'll be mugged by three thugs, so take them out
(and I know you haven't forgotten to take pictures of cameras, Splicers, and
bots). Then take the elevator.
Move forward and watch the poor boy play piano; look close to see what is
attached to that piano. After the boom, get on the stage and take a picture
of poor Kyle. Before you leave, look around the theatre to notice some items in
the many booths.
There is a walkway around the back of each booth that lets you go anywhere you
wish for items. On the left side of the room you will see a tonic on a
balcony. You will have to get in the booth next to it, get on the rail, and
then jump to that booth. When you grab the tonic you will cause some Houdinis
to appear. You can move back into the hallways to bring the Houdinis to you,
or you can just shoot them from afar with your machine gun.
Don't leave the theatre until you find the two turrets and take them, and there
is a safe near them. A few enemies as you make your way to the Atrium, the main
room of this area.
( END Fleet Hall )
Put the picture in the macabre work of art. You are rewarded with the Crossbow,
perhaps the best weapon in the game, that is if you can aim. Before you go
for the men you must kill, go to where you hacked that camera on the ground
level. There are a lot of rooms down this path. You should run into a bit of
a fight among the burning wreckage, and there is a Diary on the table.
The Dames restroom nearby has a turret and not much else (remember to take a
photo before you hack). The Gents has not much either.
Go into Sophia Salon and look behind something on the wall for a safe. Go
around the corner and enter a room for a Diary. This is perhaps the best Diary
in the game.
Enter the door in front of the salon and camp out behind the cash register
and pick off the two enemies that will approach, or they'll see you and come
for you. There is a safe and a Diary where you stand. Jump out and grab that
camera (don't forget to snap a photo) and there should be two more Spiders to
come for you.
Go around the corner and use the ammo machine to stock up on arrows; also,
these machines are brutal unless you have a bunch of hacking tonics on you,
so just spend the extra bucks and buy them outright. Enter the tobacco shop.
Snap, shock, and then hack the turret behind the column. Go down into the
cigar room and use this weapon station for the Crossbow Breakage Chance upgrade
for you new weapon, if you want. Two Splicers will enter the shop, so go back
upstairs and take them out. Don't forget the Diary in the bottom area before
you leave (I think this was the Diary I forgot to pick up).
Before you go to the plaza, make a quick stop by a place called Cohen's
Collection next to the Fleet Hall entrance. There is a Diary on the ground
level. Take the turret on the walkway above. A Houdini will appear, so take it
out and then take all three safes on the wall; hack tools will work best.
Now make your way the way back to the Atrium and head to Poseidon Plaza.
--> 8 Diaries
--> Frozen Field 1
--> Extra Nutrition 2
--> Medical Expert 2
--> Electric Flesh 1
There is a Diary on the wall in the ice tunnel. In the frozen room you will
see four frozen Splicers. Snap photos of the first two and destroy them with
you wrench, but when you go for the other two you will get frozen. After the
scene you will find six more frozen statues. Take pics of the first four and
break them, then one of the last two will unfreeze. That is the guy you need
to kill. He's just a slightly tougher Houdini, so kill him, snap a photo, and
then check his body for a new tonic (not that useful though).
There are two things you need to melt, either now or later. Only one ice pack
in this room has items under it, and you can tell which one. Then you need to
melt the ice around the other door. Return the photo to the work of art in the
Atrium. You will be rewarded with a gift of several items.
You'll also notice a Big Daddy in the area fighting with some Splicers. Your
Trap Bolts will work well against Big Daddies, so set plenty of them in their
way. Just don't forget to snap a photo of one of these guys since you haven't
seen one with the camera yet.
Visit the garden upstairs and you'll see a few upgrades to your plasmids and
the Target Dummy plasmid, but it's not that great. Winter Blast 2 can wait so
long as you have Electro Bolt 2. You can probably get by with just a few tonic
slots. Hacking Expert 2 and an engineering slot will do fine. And don't worry,
more sisters will pop up.
Actually, you can probably leave the Atrium for a short time, possibly to just
go visit a slot machine to unload some cash, and then come back to find another
Little Sister in the area, or you can go to the Plaza and find one there. Up
Now go to the Plaza. You should be attacked by about six Spiders when you
arrive. You'll find more Big Daddies here if you need Little Sisters.
Enter Sir Prize first where some Splicers should be at it. Test out the slots
in here and then find the Diary and safe. There are traps, trap bolts, and more
slots upstairs. Back on the upper level of the Plaza you should enter Rapture
There is a Diary under the counter in here. Drop down to the lower area and
get near the chair, but that ticking sound should let you know to back away.
Then look up to see somebody throw moltovs into the ventilation system. Move to
the corner by the window and wait for three Spiders to drop from the ceiling.
Kill them, search the area for stuff, and then enter the vent in the lower
corner by the window. You'll drop back onto the upper area, but you should
run into a Silas Cobb at the door.
I recommend using the machine gun on him and the minions around him, hopefully
before he can run from you. Kill him, take his photo, take his stuff, and then
make your way back to the Atrium.
When you place the picture in the masterpiece, that is when Cohen goes mad
and sends a whole heap of Spider Splicers your way. Looking at the masterpiece,
go left and hide in the corner with your machine gun so that you can cover
both sides that they can approach, but be sure to grab the one gift. From here
your pursuers might get stuck in the spot with the slot machines, so you
might have to move around when no one is coming for you and the music is still
playing. After about 12 or so enemies you will receive another gift from
the old coot.
Now back to the Plaza yet again. On the first level, look for a place called
Sinclair Spirits and enter. Hack the camera and go behind the counter. Do
you see a little button? Press it and go through the door. You'll find a
safe and a weapon station; a good place to get that last crossbow upgrade.
You'll see a statue that appears behind you, so shoot it before it comes back
to life. On your way out you will notice that all of the statues in this shop
Uh oh, that gate covering the entrance to the downstairs area has opened. Well,
no use guessing what might happen, just go down. Yeah, not hard to guess what
will happen. Go to the corner for some good items and a new tonic, but make
sure you get there by passing by the least amount of those stands. After you
get the tonic you will look back to see that the path you took will have
statues waiting for you. Take out your crossbow and snipe them from far away.
And get the heck out of here.
Back in the Atrium's ground level, go around the corner and enter a Robertson's
Tobaccoria. Pick up the Diary and hack the keypad. Again, not much in here.
*NOTE: Another keypad that is without a code that I know.*
Now enter Eve's Garden from either level. Search around for random crap.
Upstairs will be two turrets guarding the doors from outside. Approach the
stage and then follow the hallway to a very disturbing room. Look under the
bed for a Diary, a safe nearby, and look at the bloody footprints as you
walk out (be glad you weren't there to see what happened).
On your way out you will run into Hector, and he will run away, like really.
Chase him down and use either the machine gun or crossbow to bring him down
before he runs around way crazy. He will run from the gentlemen's club all
the way to the Fleet Hall, and hopefully you get him before he runs any
Place the photo in the masterpiece and watch the grand ceremony Cohen throws
for the occasion. He rewards you with a tonic. But before you leave you have
two more places to visit.
Return to Fleet Hall and take the stairs up to Cohen's room. You get lots of
film, a tonic, and a Diary.
Return to the Plaza one more time. In Eve's Garden there is a Diary left by
Now find a place in the Plaza called Pharaoh's Fortune. Might be some enemies
to take out, but make sure you hack the camera up top. Look on a pool table
on the upper level for a Diary. The left machine next to this pool table is
always hot, so maybe you'll hit it big here. If not, then you can keep trying
all the machines in here. Be sure to crack the safe behind the cash registers
on the ground level.
Now you're done with Fort Frolic. Go to the bathysphere and head to the next
*NOTE: Yes, you can kill Cohen and you will be rewarded with the muse box key.
But, it is a much smarter move to let him live so you can deal with him later.
*NOTE: There are no more slot machines in the game, so if you want that
jackpot you better break the bank now. Other than the achievement on the 360,
there is no other reason to go crazy for it.*