05. Hero of Light

Aya's back in my lap. Store has an update in warez, so buy new weapons for
everyone, but skip the armor as you'll likely run out of fol.

QUEST 3 COMPLETION - MISSING FRIEND SNOUTY
Rico Connect and talk to 'Spirited kid'. You'll get RED BERRY POWDER.

QUEST 2 CONTINUE - MISSING ITEM FROM THE SHRINE
Rico Connect and talk to 'Distracted man' for him to mention about things going from bad to worse, since a dog dug up something he hid. Then go talk to 'Forgetful dog' - it remembers digging something out, but it'll tell us later what it was.

QUEST 4 START - LETTER DELIVERY TO BURGUSSTADT
Talk to 'Doleful man' twice, answer 'Okay.' and get LETTER KI which you need to deliver to Denton in Burguss.

QUEST 5 START - CLAY COLLECTING
Talk to 'Cranky old man' twice and he'll ask you to collect some clay for him from the Dragonbone Shrine. If you go to the entrance of the shrine, you'll spot faint glint to left of entrance. Examine it for POOR CLAY KI, which yields SANDSTONE reward when given to 'Cranky old man'.

QUEST 6 START & COMPLETION - DELIVERIES NEED TO BE MADE!
Go to the shop and when done, 'Shopkeeper' asks you to help deliver several items. Answer 'Yes, I will.' and you get POTTER'S WHEEL KI, which goes to 'Cranky old man'. Next is HAIR CLIP KI, which goes to 'Helpful young woman'. Last are IRON ARM WEIGHTS KI, which go to 'Energetic old man' (note that you can ask people around the village for clues if you want). Return to 'Shopkeeper' for a reward: MIRACULOUS MEDICINE.

{POSSIBLE QUEST} START - SON & HIS WIFE
Talk to 'Anxious old woman' and she'll request relaying the info about Nolaan being safe in case you run into her son.

Leave for Luce Plains and return to Nolaan straight away.

QUEST 5 COMPLETION - CLAY COLLECTING
Enter Dragonbone Shrine and soon after entering you'll spot a faint glint. Collect it for SOFT CLAY KI, and get CERAMIC from the old man. Return to the shrine and waltz all the way to secret room, the collect faint glint for GOLDEN CLAY KI. Old man will exchange it for HEARTHSTONE. Note that if you give Golden Clay first, he won't take anything else anymore.

LUCE PLAINS

Head S from Nolaan and look for a newly opened passage in the mountain range - it is a curvy path that will take you to S portion of Luce Plains. Giors and Harpies make good skinning targets for 200 EXP on former and 120 EXP on latter. Head E in the plains until you come to SPN. Make sure you save in a separate slot, then continue on.

Separate slot is needed, as the next dungeon has two achievements to be scored.

Here's some lowdown on special conditions (blue progress bar)

A battle rages between Burguss forces and Prevant forces. Set your tactics to 'Save MP' and battle on. After dispatching few enemies, reinforcements will pop out from the castle - dispatch more enemies and ogres will appear at the walls. They'll start hurling boulders your way, so how to repay the kindness?

Kill more enemies and catapults will arrive on the scene. When a catapult stops moving, sheathe your weapon, stand behind it and press A to gain control of catapult. Aim at the walls, hold down A to build power and release when at full power. Use catapults to launch rocks at castle's walls where archers and ogres are - kill ten enemies using catapults to get achievement <ROCK, STOCK AND BARREL>. Destroyed catapults will eventually be replaced by fresh ones. Now reload your save and go into the fray once again.

Wait until catapults arrive, then aim the rocks at gate and start launching! If you manage to open castle gate within 3 minutes, you get SITUATION BONUS [Opened the castle gate within 3 minutes.] for 3000 EXP! Woohoo!

CASTLE PREVANT - ONE-TIME-ONLY-AREA!

Leg it for SPN and save your game, then pause the game. To obtain next achievement, you need to rescue 4 captives within 16 minutes time limit. After 4 minutes first captive is killed, after 8 minutes second captive and so on. If even one captive is killed, kiss the achievement goodbye and you have to try again.

When you make first push deeper into Prevant, you'll see an allied soldier run in front of you and step on couple of traps which will make the gargoyle come alive. The junction infront of gargoyle will be your base point - 1stcross. To the N leads a corridor which takes you to four cells (first, second, third, and fourth cell in the order as you run by them), each has a captive inside. You need to rescue these four captives. When you get first Cell Key, you should rescue the captive from first cell, not the fourth. Why? Captive in fourth cell will be killed after 16 minutes, whereas captive in first cell croaks after four minutes.

1ST FLOOR

From SPN go like this - E, 1stcross, S, ignore two cells to the E, E round the corner, 2ndcross, N, into the cell, open BSCH for CELL KEY KI (1/4), back to 1stcross, N, open first cell to E, make sure to step inside so that soldier inside mentions something like "It's an honor to fight alongside the Liberator.". FIRST CAPTIVE SAVED!

Step outside the first cell, turn N, E round the corner, and assault enemy soldier which will attempt to fight you. When he's gone, he'll drop CELL KEY KI (2/4). Turn W, S round the corner and liberate the captive in second cell. SECOND CAPTIVE SAVED!

Now gun it back to 2ndcross, E, 3rdcross, N, W round the corner, N round the corner, E exit from the room, N exit from the room, W round the corner, watch the floor for obvious traps (look for red circles), follow the path until you take the stairs to 2nd floor.

2ND FLOOR

Keep following the path until you come to dark corridor. Use Sunstone to illuminate the darkness and slowly proceed further. Aya Connect and shoot the first gargoyle statue with Ravaging Raptor to get SA on gargoyle, then kill it. Second statue are harmless, repeat with Ravaging Raptor on third statue. Rico Connect and talk to the mouse to get CELL KEY KI (3/4).

Do not return to 1st floor yet, you'll lose too much time. You have to press on! Ravaging Raptor on sixth statue and you're outta dark corridor. 1stcross, N, W round the corner, enter the cell.

You'll hear that familiar sound... Before playing Percipere, get rid of the soldiers infesting the corridor in front of the cell. Then play Percipere to uncover BSCH with MARBLE (one of the ingredients for Cell Key). Exit the cell, turn W, N round the corner, 2ndcross, E, E exit from the room, N exit from the room, dark corridor times...

Use Sunstone, and go N as far as you can until you hit NE corner. Turn W and use Ravaging Raptor for SA on first, fourth and sixth statues (this is N row). Keep going W still until you hit NW corner. Rico Connect and talk to the mouse to get IRON METAL (one of the ingredients for Cell Key).

Go S, and still S until you climb the stairs to 3rd floor.

3RD FLOOR

Go thru the doors. Rico and Rucha leave the party, Edward joins. As soon as he does, go to camp menu and have Edward craft CELL KEY KI (4/4) using Iron Metal and Marble we found. NOW GUN IT BACK DOWN TO 1ST FLOOR AND HOPE YOU REACH THIRD AND FOURTH CELLS BEFORE CAPTIVES ARE KILLED.

If you're successful, you get SITUATION BONUS [Freed all Burguss soldiers.] for an extra reward of 3500 EXP. In addition an achievement <CAPELL TO THE RESCUE> is unlocked. Congratulations!

There's still some chest looting to be done. In fourth cell is WCH with SACRIFICIAL DOLL, third cell has WCH with 1500 FOL, second WCH that contains BLACK BERRY POTION, and first WCH with RED BERRY POWDER. Return to 1stcross, continue S and check out second cell. Open three WCH for SUNSTONE, SUNSTONE, STAFF PAPER. Now hoppalongcassidy back to third floor, save at SPN and pat Aya on the back for a job well done. Open three BSCH for BLACK BERRY POWDER, MIRACULOUS MEDICINE, MIRACULOUS MEDICINE, you can talk to Genma to rest or buy provisions.

Open E door and go upstairs to 4th floor. Follow your nose until you walk into a square-shaped room. There's MCH (turns into Wooden Box Mimic) in SE corner which yields hefty amount of fol when smoked. When done, go W for a lengthy scene. You're back in the room on 3rd floor, so reorganize whatever needs organizing and save your game.

Open E door and climb the stairs back to 4th floor. The mimic chest is no longer there, but there are some enemies - SA them and hope one of those dudes drops Gladius, a good sword for Capell. Open S door to find lonely BSCH in the room - attempt to open it for 1 FOL (alarm trap) and SA against your party. Defeat the enemies and exit the room. Turn W and walk all the way until you hit the wall. Recognize the familiar sound coming from nearby wall? Play Percipere to dissipate the illusion and create path forward.

LESTER HP: 25,000
Elem-Res: Air - 50, Fire - 50, Earth - 50, Aether - 50, Water - 50
Skills: Spincleaver, Volt, 'Swordslash,' 'Groundslash,' 'Roundslash,' 'Double-slash'


Strategy:

Like Aya suggests, it may be better to let Sigmund deal with Lester, while you take care of occassional passerby. Sigmund has infinite HP as he isn't part of your team, and Lester's attacks pack a punch even at lv9.

Set party tactics to Focus and seek out stray Followers to teach them some manners of not ganging up on single chr. What? I'm always doing the very same thing? I dunno what you're talking about... You can find Saranda standing on the chain, and the only way to reach her is Aya Connect, then look at Saranda so that targeting circle appears around her and Aya will start shooting her. This disrupts Saranda's attempts to further imbue power into Lester, while Ed takes care of Followers that may come sniffing into your vicinity.

If you're bursting with potions and revival items, then by all means assist Sigmund in mopping the floor with Lester, and don't get hurt too much.

Side Combatant/s: 2x ORDER FOLLOWER, SARANDA
Environmental Hazard: None

SITUATION BONUS [Defeated Lester within 2 minutes.] yields a bonus reward of YELLOW BERRY POTION, WHITE BERRY POTION. Completing the battle means another achievement: <AZURE AVENGER>.