Walkthrough

Guide Author: 

This walkthrough was written by Brad Russell, also known as "TheGum" on GameFAQS.

This game is really not perfection, like really. I mean, you'll be blown away up to the point where you get to the fourth assassination; that is when you go back to the same city as the first kill and you do the same stuff as the three previous kills. That is the only flaw of this title, the same old story of an ambitious game that had to be rushed out to market by the developers.

You'll love the assassinations, and the story is unlike any other, and the graphics are almost enough to sell the game alone. You'll be in awe of each city and how much you can do. But once you experience the same old objectives over and over, then you go crazy and just want to get to the end. Then you realize the developers could only make difficulty by adding more vagrants and making the enemies more aware; I call it lazy difficulty that just slows what really is a short game.

Well, after all that bashing, this really is a good game. Again, the knocks against this game are big, but the story and presentation more than make up for it. This is the only game that could get away with lazy level design. And who doesn't like some mindless fun here and there?

It's a must-play game, regardless, if for nothing else than at least to be in the know for when AC2 comes out, because you'll need to know the story and we all need to pray the gameplay improves.

Memory Block 1

Okay, after learning of the sci-fi twist in this game, just watch the events that unfold and do as you're told until you are put in a hazy looking place. Just run forward and then the tutorial will start. Listen closely and then you will enter a sequence where you learn the controls. Press the head button and look at each group of people around you. Then walk forward while pressing the "gently push" button to walk through the jar-people. Then press the button that changes your profile (which changes what the buttons on the HUD do). You will notice the low profile actions are acceptable, while the high profile actions will get you into trouble.

Next will be a simple push, so go into high profile and grab the dude, then toss him. Then you will sprint, which you must run off as soon as you can to beat the other guy. Next you will go kill a guy, so do it. Run into the guy that come along, go up the ladder, and then hide in the little garden.

After learning of the things you can hide in, just hold the blend button down and walk past the bad guys. Then you learn of a new ability called Eagle Vision. Then you learn of three rules: 1. Leave innocent people alone, 2. Be discreet, 3. Don't jeopordize the clan. Then just wait for the first level to get rolling.

When you see a glitch, press a button to change perspective (you know, because it's suppose to be you, you wouldn't normally have memories from others, that is why it's a glitch). Move forward and when you hit the gap press and hold the two buttons and simple press forward to jump along the beams. Do this again and then up the ladder.

*NOTE: Glitches are when the screen kinda messes up, like static. You only get a few moments after to press any button. I won't point out every glitch, so you will either recognize the static yourself, or you will watch all the cutscenes from boring angles.*

Do a low profile kill and then move to the ledge for a bit of a scene. After, just use the ladders to hit the floor and walk over to the other guys. Then lock on and press the assassinate button to get the next scene. On the other side, just hold the two buttons and move up the area by either the left or right pathways. These same buttons are used to run up walls, so do that when near the exit. Then make a slow climb up a wall to fast forward in memory.

*NOTE: Whenever the screen goes to this empty haze area, just wait for the loading to be done. It's essentially a load screen.*

*NOTE: Also, now is good time as any to mention that for those of you with the instruction manual, thumb through it for the comments made by Dr. Vidic. It will possibly confuse, but you can see something is seriously up with this game.*

Masyaf

Status: Return to Al Mualim

After you talk with the man in the village, make your way to the hill toward the castle. So long as you don't mess with the guards or kill anyone along the way, you should just run up the path. You will run into another friend near the gate. Then enter the fort, where weapons are no-no's, and then go inside the builing and up the stairs to meet the dude.

Status: Defend Village

After the chat, run back down the trail to the village. When you finally run into guys with blades, press the lock-on button, then press the high profile button so that the counter move is available. This move is the best way to kill bad guys. Just wait for them to attack, then press the counter to watch a very cool little deathscene. Just repeat this as you make your way back to the start point. Everyone will retreat when you get down to the bottom.

Status: Remove the Templars from Masyaf

Move forward and toward the target on your map. Go up the ladder nearby to reach your friend. Follow him to the top, and then stand on the platform to the right. Then watch.

*NOTE: During this cutscene will be many glitches, so if you see a little static go across the screen, press any button to view the event. Just in case you haven't realized there won't be a sign pointing out a glitch.*

Once you are the center of attention, do the leap of faith and you land safely in some hay. Jump out and go meet the other two. Then come back to find the beam across the gap. Follow these beams, which you can somewhat run across, and then you will hit a wall. You can't just go straight up, so move around and find little points that you can use to climb; you would be surprised what you can climb up and how you can climb. At the tower, go to the right and slash at the wall to shatter the enemy army. Then just watch.

When you have control back, go to the right and into the bathroom to interact and listen to the conversation. Come back out after and wait for the doctor to go away, then you can talk with the girl to learn some backstory, and you can ask a question before going to bed too. Enter the bed room on the right and then go to bed.

When awake, go to the front of the slab and go back to the past.

Memory Block 2

Status: Investigate and find Masyaf's traitor

*NOTE: You can press any button during this kind of cutscene to change the camera angle, to be more cinematic.*

Well, after the scene you will get a series of messages outlining which abilities you have lost - pretty much all of them, including the counter kill (cry now).

Walk down and out of the fort to run into a guy along the way. Return to the bottom of the hill, then look north and go left to the market. When you get close to the target, go set on the bench and lock on, or the other way around, and then listen to the conversation.

Now go to the east side of the village and get close to the target. Climb on the building and then press the lock-on button to listen to the conversation. After the two depart, follow the guy up the ways. Get close and pick his pocket without alarm.

Go up this path to find the next target preacking by a rail. Let him finish and then follow. He will stop in a dark spot in the corner. That is when you go high profile and then punch him a few times to make him talk.

Status: Speak with the Bureau leader in Damascus

Synchronizing Rank 1 Memory - sword and hidden blade

With a few of your toys back, head back to the village. You will get a chance to practice some swordplay, so try it out (the combo kill is nice, attack and then press attack as the sword hits to kill). Return to the village bottom and go out the open gates to find a trusty steed, either black or white. Jump on and start running down hte road.

Make the jump when you hit one and keep going. You will cross under some arches and then load the next area.

Kingdom

*NOTE: The most important thing to remember is that you can set your own marker on the map. This helps highlight objectives not on the minimap. It's the easiest way to know where you're going without following directions. Learn to use this well and the game almost plays itself.*

You are now in the Kingdom. Your first task is to claim the view point on top of the tower nearby. Just ride up, get off, and start climbing. After you get it, to a leap of faith off the beam to land in hay below. Now you are free to keep going.

When you hit a fork nearby, watch out for enemies in the area; go into eagle vision to see the red guys, or use the change in the light in the corner of your HUD. Get past them and take the path going east, simply because you can't go to the west side of this area.

*NOTE: Just stay away from enemies even though they clearly see you. They won't bother you unless you provoke them by getting too close or doint something you shouldn't be.*

*NOTE: Remember, if you do get spotted by anyone, just run around until they cannot see you, and then hide in some hay. No need to fight.*

When you hit a small village with another view point, you can just run up the tower and start climbing if you like, which does alert the guards. You could even go around the back and climb, so long as no one sees you. Either way, get to the top, synchronize, and then leap of faith off to vanish. You can now go view point hunting, or just head to Damascus, your call. I will go into the view points you can get here right now, so skip ahead if you just want to get on with the story.

*NOTE: Remember, blend to get by guards unnoticed, and once they can't see you you are free to climb.*

From this tower, go to the west to find a path leading up the mountain. Follow the long trail to the tower. Blend past the guards and then go up the side. You will also find a flag up here, then synchronize. Again, leap of faith off the beam. Then back down the trail.

*NOTE: Since that was the first mention of the flags, refer to my flag section if you want to tackle all 100 at this time. You can't get them all now, but you can get a bunch out of the way. Again, just as the view points, these flags are not mission-related, so skip if you don't care.*

Go back to the second view point in this village and then go around it to find the path leading down to another/other part of the village. Go around the path until you find a path leading up, not the winding path leading up to some buildings. Follow the path to Damascus. If you try to go anywhere else you will not be able to go.

When you reach the village with the fourth view point, just go around the back to avoid the many men in the road and get up there. Keep heading north to the next village with the next tower. This area is more like an enemy camp, so just stay away from the guards. Go through the camp and on your way to Damascus, see, the view points were easy.

Damascus

Status: Climb a view point, 0/6 investigations

*NOTE: The best way to get around is by the rooftops. If you do get spotted and are being chased, get up to the roofs and find a garden to hide in.*

*NOTE: Now that combat is a factor, I will remind you how to do the quick kill just in case someone doesn't quite have it down. You will attack, press attack as the blade hits, and then do it one more time and that should do the kill animation. Just stay with it for two hits and then the animation should go, and it's well worth it every time.*

Make your way down the path to the city. Near the gate you will get a message about saving a citizen. Get off your horse, walk over there, and lock-on to a guard. Start fighting and then lock-onto the citizen you just saved. Then you will be showed some scholars walking. Blend with them to walk into the city. Just go over to them and press blend, no need to hold, and just wait for the "ride" to get you in, then exit the blend.

To the right will be another poor sap in trouble, so do some slashing (remember the quick kill move) and then talk with him. Should be some scholars to hide with after it's over, so blend with them until you're back to green.

Now go to the east by the wall until you run into some vigilantes and another poor citizen in trouble. Save her and then you can use the v-men to cover your escape, but probably no one will be chasing you.

Your goal is to get to the view point, but if you run into citizens in peril along the way, help them out. Right now, make your way to the view point to the south of the gate, the only one on your map. Once you do you can look to the map to see all there is in the poor district.

You should see a pickpocket marker on the map, so go to the narrow market and lock-onto the target from a distance. Follow him down the market path and pick his pocket to complete one investigation.

You can now find more citizens in danger if you want. Getting the first view point to the east of the gate will reveal another pickpocket mission. After you do it you can go to the bureau leader with what you've learned. You can do this but I will still list the remaining view points and missions.

Status: Return to bureau leader

If you go to the nearby view point, the last on the east, you will reveal an eavesdropping mission. Before you do this, you should be able to save yet another citizen nearby (gee, they could have separated these out a bit more). After, lock-on to the guys, sit on the bench, and then press listen.

Now start taking the three view points along the south rim of the poor district. The first one to the east, by a gate, will not reveal any missions, but it does have a guy at the top. The next one to the west will have a citizen nearby, and this view point will reveal an eavesdropping mission. Do it to learn of some beams in the courtyard.

Go directly south after to get the sixth view point. No rewards for it. Now go a bit north to tackle the view point atop the mosque (I hope that is a mosque because I don't want to offend anyone). I was able to use the windows to get on top of the main building, and from there jump to the tower.

Only two more. The one to the southwest should reveal both an interrogation and an eavesdropping mission. Do the interrogation first. When you arrive at the speech-givers platform, walk past the guards and sit on the bench nearby, then lock-on. After he starts walking, get up and follow. Once he's in the dark alley, start punching away. There should also be another citizen in danger to the south.

Now for the eavesdropping mission. Go to the open square, sit on a bench, and then listen in. With all the investigations complete, go north and up the building to get to the last view point tower. All that should be left are a few citizens to save. You can just run around the whole map and look for the citizen markers on your onscreen map.

Make your way to the southwest of the map to find the bureau. Get on the roof and jump down from the opening. Go talk with the leader inside and explain the situation. Then Animus will fast forward you.

*NOTE: If you decided to get all six investigations you will have a better chance at this target.*

Status: Assassinate Tamir

Climb out the way you came and start the rooftop jumping to the northeast. When you get near the target, drop down to the streets and walk into the square, where the game turns into one of those sorta-cutscenes where all you can do is move. Be sure to hit the glitches. Move toward the two men talking and just stand by the crowd looking. Be very aware of the glitches so you can get the full enjoyment out of this cutscene.

After that and you get full control back, make sure your hidden blade is on. You can just run up to Tamir and assassinate him, simple as that; if you do get caught, just let them kill you and try again. And remember to gently move through the crowd or your cover may be blown, but dash when you have an open shot. Then you go into an odd cutscene with more glitches that you must use if you want full enjoyment.

Okay, so after you're back, run up a wall nearby and get to the roof. Your goal now is to lose the men chasing you and to find a garden when no one sees you. It's not too tough, so just run far, make good jumps, and get in a garden when no one is around. Let things cool down and then come out, but you will probably be spotted again. So just make another dash to a garden. That should be enough, but if you are spotted again just hide in another garden. Just make your way back to the bureau and be sure you are in the green before you drop back inside. Then go meet the leader. Then you fast forward and then it's back to the real world.

Talk with the girl yet again if you like, and you can ask quite a few questions with vague answers. Then you can go to the computer nearby and visit Lucy's mailbox. Miss Stillman has nothing much interesting in her email, so exit when done and go to bed.

Go follow the doc after you awake for a conversation. Then go lie down on the Animus to get back to the good old days.

Memory Block 3

Masyaf

Status: Go to either Acre or Jerusalem

Synchronizing Rank 2 Memory - short blade and counter kill (now stop crying)

After speaking with Al Mualim and getting the counter kill back, go down the steps to see that the courtyard at the back is now open. More flags if you are looking too. Then head out the fort to run into another training session. We already discussed the counter kill, but you can practice here in caes you forgot, or never knew how to begin with.

Now get to the bottom of the village and out the gates with a horse, and go to the Kingdom area. I call my horse Barthalamule.

Kingdom

Basically, just pick a city and go, but since I'm calling the shots, let's all listen to me. Head west toward Acre and to the sixth view point. Just go around and climb the tower from the back, then leap of faith like so many times prior.

The village below is heavy into guards, so stay away from them as best you can. As you move through the village, remember not to bump into too many people or they will rat you out. Just stroll through and head up the path to Acre to the east.

Take the low road when you reach a fork and head south to avoid the guards, but you pretty much have to blend the whole way, or just run past and hide in the first hay stack you see. You should end up at view point seven. Ascend and sync up. Doing the leap of faith from up here is the best way to get over the fence here, because you can't hop over the spikey fence on the ground.

You can go south and then west at the next fork, but there are more view points and more flags if you go east. So let's do that. The next view point is to the east. When you get there you notice an increased guard presence than the last view point tower. Go to the shadow of the tower, where you will also find a flag, and ascend from this darker side with less enemies around.

If you can manage, blend past the checkpoint (if you can somehow neutralize the guard on the tower). Otherwise, take the longer road east at the back of this village. You should arrive at some ruins, so speed north before anyone spots you.

The next view point will be the first one you have to fight for, there is no other way past the guys than to fight, unless you want to run and hide, but that's no fun. Target the view point and then find it with your eyes. Go to the left of it to find a trail leading alond the cliff. There will be four guards, so engage them, but then run around them toward the cliff edge by the tower. From here you will use both the counter kill and the grab and toss. The counter kill works as well as you think, but if you can toss a lot of dudes over the cliff, that is even funner. Trust me, tossing all them is possible, so
do it quick before they overwhelm you. After the fight, go claim the tower.

From the ruins area, go east toward Jerusalem, but then get off on the route that leads to toward Damascus, but you are just wanting the two view points. The many guards will probably be out to get you, so elude capture as best you can. The first view point poses a new challenge because there are watchtowers with archers that will attack you. Your best move is to climb a tower, kill that archer, and from that side of the tower you can climb. In fact, if you are flag searching, you need to clear out all the towers in this village or you will be running away a lot.

From this village closest to Jerusalem, go north to the next view point on the way to Damascus. You'll notice that the trail here is covered in guards, so either blend or dash past and hide to get by. Make your way along the path to the 11th view point, which should leave only the one by Acre. Just go to back of this tower overlooking a river, climb up the ladder, and sync up.

Now go all the way southwest to the view point by the exit to Acre. An easy one too. Nearby is a village, but you are free to go to the city now that you have all the view points in Kingdom. In this village is a camp where you can go to town on a bunch of enemies and claim a bunch of flags; 360 owners can get closer to some of the the killing achievements, such as the counter kill one, which is the best way to get through this camp. If you have no desire, then off to Acre with ya.

Acre

Status: 0/6 investigations complete

Go up the dreary path toward the gate. Like before, save the citizen outside, which will involve a lot of counter-killing, and then use the scholars to get in Acre.

As soon as you're in and arrive at the fountain, depart from the scholars and go sit on the bench to th left. Lock-on to the guys by the fountain and then listen. Now go to the view point very nearby, which is very short too and then you reveal the lay of the city. Should be a citizan in peril nearby.

Moving through this city is a constant pain because of all the guys on the rooftops, which they will spot you. This might good reason to move through the streets, unless you don't mind clearing out the skies.

Take the only view point to the north. You will notice that not only are these view points low to the ground, but they are guarded well. Assassinate some of the guards, but don't be afraid to start climbing; remember that the leap of faith will get you hidden.

Go to the nearby view point to the southeast that is not near the district border (it's lightly guarded). This should reveal a pickpocket mission to the south. Stand at a distance and then listen to the conversation. Follow him soon after and quickly snatch the goods. Again, you're now done with the investigations, if you want to be. I will continue on with the rest of the objectives, so you are free to skip ahead. Remember, the more objectives you complete, the closer you get to gaining a block of health to the sync bar.

From here, head south to a view point by the bureau. This tower will be badly damaged, and it's also one of the taller ones yet. Another citizen to the west.

Run along the rooftops to the west to hit another view point; try to do running assassinations (like from the trailer) by running (not sprinting) and then pressing the attack button with your hidden blade to leap on the dudes and kill them quietly. After you sync up, you will see a pickpocket mission, but this one is sorta through a building. The big building has an alleyway of sorts that is blocked with guards at both ends. You can fight your way in, or find a hole in the roof to drop through, either way. Listen in and follow like before. The hole by the way, is at the western end of the roof, and you can use it to get out of this former prison.

There is now only one view point not touching the boundary of the district, and it should be to the west side of the map. Go there to find that it is more like a fortress tower, and there is an archer at the top. But nothing should be revealed.

Now head southwest to the corner of the map. This tower overlooks the side of the city that hangs over a cliff. Claim it to reveal an informer behind the building on the ground. Go lock-onto him to get a target from the informer. Go to the north, quietly and don't run into the Templar in a building or that will cause you to retry. He will be on the other side of this broken building, so hop over and quietly kill him, then make your way back to the informant.

Now to back east along the boundary to a church tower for the ninth view point. You reveal an interrogation mission on the steps below. Leap down and then stand in the shadow of the palm tree to lock-on. Follow him after his speech down the steps and then beat him up in the alley. So sad, you a cold-blooded son.

Now just two more view points on the eastern border of the map. Swing around the city and make your way to the southern one first. This view point is a new one, because it is right on the boundary. Get up the bell tower and then jump off. Now just go to the one to the north a bit and that will be it.

You get a new informant mission right by the hay cart after you leap of faith. Go talk with the man to learn that you need to find 20 flags in three minutes.

The first one is above on a balcony. Climb the building to get up there. From here you can go south and follow a path to the remaining flags, just know they are on your map and they do follow a path. You will swing back around to the same area. You may be able to start from the flags on the rails, but either way you are given like a whole spare minute, so no trouble; just take your time and don't skip any, use the map. Real easy if you've been roof jumping the whole game. After you complete the test talk with him to get some info.

Now make your way to the bureau with all the knowledge. Hop in through the roof however you wish, then talk with the leader to get the feather. Another fast forward.

Status: Assassinate Garnier

Go to the northwest toward the "hospital." You should notice that the citizens appear to get more "mentally challenged" the closer you get, so avoid. When you near the entrance from the steps, get in with the group of scholars. Another one of those cool cutscenes, so move in with the crowd that forms around the well. Don't forget the glitches, and when not in a glitch be sure to move the camera to get a better view.

Oh man, that was not a pretty scene, nor cool; my knees hurt. Turn around and get back with your scholars on the right side (left of the entrance). Follow them all the way around until you see the big guy in your sights. But don't strike at the first moment you see him. There are two keys to this kill: there can be no retards nearby, and you must be patient. The fools in the area will blow your cover if they hit you, so you can never leave the blend with any nearby. And the scholars will keep going around and around the area, so there is no need to rush. You must wait for the doc to be away from the challenged ones and nearby, then unblend and go for a quick strike; no really, just lock-on, run, and attack to go into the movie scene.

Another one of those trippy little cutscenes with those glitches like before. When you come too, find a ladder on the western wall that gets you up to the catwalks above. Follow the beam, jump across a chandelier, follow the walkways and beams, and then jump out of a broken window. Now comes the part of just making a mad dash toward the bureau. I found it best to skip along to the southern border, then follow it to the bureau, and there was a group of scholars near the bureau that led me to the ladder to get to the roof. However you get there, hop down and deliver the feather.

After you rest, you are given the option to fast forward. Do so unless you want to journey all the way to Masyaf yourself, and you don't. After the meeting you get more stuff back.

Synchronizing Rank 3 Memory - throwing knives and tackling

Status: Go to Jerusalem

Now back down to the stables and get on your mount. Back to the kingdom. There is nothing to do here this time around, so just make your way southeast to Jerusalem.

Jerusalem

*NOTE: For the mentally challenged in the cities, you can tackle them if you
like.*

Status: 0/6 investigations completed

Well, you've done this twice already and you'll do it again. Make your way down the trail to the Kingdom of Heaven. When you reach the gate, get off your equine friend and go into the cemetery on the left. Run up, lock-on, and fast assassinate the guy standing in front. Then kill the rest with counter kills, or whatever. Talk with the man and you get your ride into the city, yet more scholars who seem to always show up on cue.

*NOTE: Now that you have knives, you will notice you have targets in the city that are not guards. These guys have pouches on their belts and you can pick those pockets for more knives. You can only hold 5.*

After you get inside, and maybe help a citizen nearby, go toward the church with the first view point. You can get on by a beam from the west. Go up and get the lay of the district.

After you leap, the interrogation target is the guy you've hearding rambling the whole time from the steps of the church. Get close and listen to the speech, then follow into a nearby alley. You may have to fight the knive-carrying dudes, but just land your blows on the target to be done with the fight.

Now look at the map of the district. There are two good columns of markers that are view points. We'll go in this order:
   8    1
   7    2
   6    3
   5    4

Start with #1 (the northern one in the center). Then go south for #2. #2 spits you an informant to the west. Go meet him to get two targets. Both at inside a massive market building. One is by the western entrance; he has yellow stripes on his clothes. Then the other will be patrolling around, so just lock-on, run, and do a quick strike assassination. Then quietly return to the informant to collect the info.

Now hop along the rooftops to view point #3. There will be a citizen nearby, so save that person if you wish. #4 is what I believe is that famous mosque (please don't hurt me if not) that is really in Jerusalem. You can climb the building using the window things with ledges. Then climb up to the dome and sync up; this is the first view point without a leap of faith, you can jump anyway if that makes you feel better.

#4 reveals two missions nearby. Go do the pickpocket nearby first. Then go see the informant in the market nearby. You have another flag fetching quest here. When you start, grab the flag on the rail nearby. Then follow the street up to the east to find a trail on the ground. Then follow the rooftops to the north. You will swing around a trail of rooftops (don't go for a Jerusalem cross when going up some buildings) and then follow the path back to a ladder which takes you back to the informant; trust me, the trail is simple so long as you stick to it.

After that, go to #5, or do some of the save citizen events. #5 reveals a pickpocket target nearby. You know what to do by now. Then head to #6, which is near the bureau. Get up and claim it; you climb it by the north face.

#7 is on another church, and it is around another dome. #8 is the last one for this district. The only way to get to the top of this tower is to scale the front of the church, the southern face, right in front of the guards. Then get up the bell tower by the same side. You can jump to the east for the leap of faith.

Your last view point reveals an eavesdropping mission inside the church. You have to kill the guards in front of the church to get in. This causes a ruckus, but you can just stroll in after the fight and sit on the bench to listen in. However, if you save the citizen outside the church (to the west) you can blend with the scholars and walk in without fighting.

After you have all the investigations done, go to the bureau and collect the death feather.

Status: Assassinate Talal

When you reach the northeast corner, pull out your map and find the nearby squad of scholars. Use them to get past the guards on the steps, or enter the area from the rooftops to the west. Either way, dodge the crazies on your way to the warehouse, and if you do use the scholars, they only go up the steps, so unblend when past the guards.

Just walk into the open doorway to begin the extended cutscene. Just move along the path and get the glitches. You end up in a room where you are surrounded. After you cutscene is over, start the fighting already. Just do your counter kills, but remember to grab guys and toss them away to make the group around you slightly smaller. After you kill the men on the ground, climb up the ladder and kill an archer on the upper level. Then take the ladder to the roof in pursuit.

*NOTE: Don't forget to use the tackle ability as you run to run fast and shove
people out of the way.*

You need to run after him and try to lock-on for a leaping assassination, but if you can't you will chase him down to a certain point where you will fight him. Kill him anyway you can and then make your escape. You know how to get to the bureau, so do what you do. After you deliver the feather, it's back to reality

Again, ask Lucy all the questions you want, up until you get the blow-off responses. That is your cue to go to bed. Oh yeah, the closet is open, if you care. Then it's wake up, talk a bit, then off to wonderland, again.

Memory Block 4

Status: Go to all three cities

Synchronizing Rank 4 Memory - Catch ledge and grab break

*NOTE: You catch a ledge by holding down the grab button.*

After the chat, go out the fort to do more practice. Practice the grab break and then get out, and you can practice the throwing knives too in case you missed that. Get to the Kingdom as you have before. You will get the option to fast travel to any city you want. Onto Damascus.

*NOTE: If you are collecting the King Richard Flags in Kingdom, the catch ledge ability allows you to get all of them. The final one in the ruins can only be attained by catching the ledge.*

Damascus

Status: 0/6 investigations, need 3 at least

You can go to the Bureau if you like to get verbal guidance of your next move, since there is no indication where you need to go. The next target is in the rich district of Damascus. So go west and you will find a huge building with multiple view points. There are three around the golden dome of this building. The one to the north is interesting because it's the most elaborate yet, and the tallest. That leap of faith will send chills up your back if you have any fear of heights.

I will take a new approach to the walkthrough from here on out. Since we all basically know how to go about and how to do these investigations (gosh I hope you do), then all I need to say is there are ten view points, and if you get all ten you will find all the target markers on the map to get all six investigations done.

*NOTE: Ah ha, this is the point! Right here people are thinking that the ten view points I mention will be on the map. You must use your eyes to find the remaining view points. Or perhaps it's somewhere else. I don't know, I guess I was supposed to hold the reader's hand throughout or something. You have a brain, use it and your eyes to find view points in any new district you visit.*

All you do need to know is that to get to the view point on the west edge of town, you must use beams over the guards in the archways to swing across. You have to do this in reverse to get back out of the military area.

Another thing, when going for the view point to the south, you need to find a structure inside the palace walls that is in the southeast corner. You climb up it, then along the wall, and then you should be able to find your way to the roof from there. Slay your way to the dome and sync up.

Other than that, the rest of the view points should be no trouble; they all have easy ways to get up there, even if it doesn't seem like it at first.

Once you have all ten view points under your belt, check your map to see that you have all the missions revealed and most of the save citizen events, if not all of them. You have two eavesdroppings to the north, two informants around the middle of the district, an interrogation to the west, and a pickpocket mission to the southwest.

The quests are just as you've done before, nothing new or challenging. There are just ten citizens in peril this time. Again, once you have all the view points you can just set markers on your map to any quest and go for it. No use in me constantly telling you what to do when using your map is much easier. The flag collecting in the military quarters is easy if you just take your time; the path is easy. When you get to the interrogation, you can't walk past the line of guards into the military area. You will have to use the beams in the gate to swing over the guards, then go get the guy in an alley.

Once you have all eight objectives complete (check the lit bars on the double-helix in the pause menu), then go back to the bureau for the feather.

Status: Assassinate Abu'l Nuqoud

Head back to the rich district and return to the palace to the south. This time the place will be full of people attending the party. Get within the walls and mix into the crowd. After you lose full control, be ready for the glitches as you have before. You can tell that things turn sour real quick, so just keep watching until you have to run.

Run left to the little structure in the corner. Use it to climb up and get to the second level. Make your way to the roof and then try to swing around to the south as if you will drop to his balcony to kill him, but you need to keep an eye on the minimap. If you see him start to leave his balcony, chances are he's trying to escape through the exit to the south. That is your cue to drop down there and chase him down for a quick kill. Remember to ignore the soldiers and just chase him down for a running assassination.

Then another cutscene par usual, and then it's off to the races. You will probably have to run quite a ways until you find a way onto the rooftops. Thanks to the lack of enemies on the roofs in the poor district, just get there and you're home free. Visit the bureau leader and then choose to fast forward to Masyaf.

Status: Go to either Acre or Jerusalem

Synchronizing Rank 5 Memory - Regain balance and dodge, and sword expertise

Go talk with the guy in charge in the corner, a different conversation than before. Then out the fort to practice the new ability. To dodge, just press the button right as the guy is attacking and push yourself to one side to dodge in that direction.

Now make your way to the archway leading to Kingdom, but choose to zap to Acre (get the bad city out of the way).

Acre

Status: 0/6 investigations

You know how to get in, so do it. Once in, run through the streets and make your way to the bureau for some info. You need to enter the rich district, and he advises that you take the cathedral. There are support things attached to the sides of the roof that you can climb up; so if you are climbing up the wall, there will be skinny pillars you can jump and grab and then climb up. Kill the guys up here (a Templar too), and then up the steeple. Like for real, go all the way up, on top of the cross for a flag. Then sync and leap to the south for another long fall to safety.

Again, get one view point and you basically complete the rest of the district, all that is left is for you to set up the markers and go achieve the objectives throughout.

An informant mission to the north is only doable if you are patient and wait for no guards to be around. When you find a pickpocket inside a guarded mini-fort, enter from above. The interrogation target does not go down an alley, so just wait for him to be away from many guards and thugs. When you reach the informant in the square, just start up the street to the right of him and follow the path to the rooftops (these are not hard if anyone has that false impression by now). You know where to go after your investigation is done.

Status: Assassinate William de Montferrat

Head toward the south end of the district, toward the castle. You will stop in the square out front, so stand with the crowd. Again, keep your eyes open for them glitches. After the scene, go through the gate.

The crate carriers are the bane of this mission, so avoid running into them at the cost of going slower. You may also find a group of scholars to the south, so jump in with them. Ride with them for a while and they should get you into the area where William is speaking. Wait for the line of soldiers to be broken, then unblend, run through the opening, and then strike.

After the scene, the escape is way hard. Run/tackle through the bad guys and run back toward the gates. They are closed, but run to the northeast corner of this fort into a dark alley. You should find a ladder by the wall. Take it, then jump and climb onto the corner building and get in the garden at the top. Don't stay around too long, jump out as soon as the coast is somewhat clear. You should be able to jump over the walkway on the wall, then hop down a series of wooden platforms and beams to get back into the city proper. Then it's just a case of getting to the rooftops. If you follow the eastern side of this district, you will either have to run through the streets, or go over the church; your call, but the church will take a long time.

Once safe, just fast forward to Masyaf again.

Status: Go to Jerusalem

Synchronizing Rank 6 Memory - Extra throwing knives (that's it?!)

Make your way to Jerusalem.

Jerusalem

Status: 0/6 investigations

Make your way to the bureau to get pointed in the right direction.

Head south to the poor district. One good view point that you may not realize is one, this view point is almost directly south of the bureau on top of an archway. It's short and easy. The synagogue to the southeast is accessible from the northern face.

For the interrogation on the western border, you can just get the dude in the narrow path nearby. For a pickpocket target that goes behind a row of guards, use the beams above to get into that corner. The informant mission in the very bottom corner is the toughest yet. For the objective, two of the three will be easy, but the third is tough because of the increased awareness. You should consider killing the guards on the other side of the mosque before attempting the mission. Watch for the many special people who will blow your cover. Just remember to not do any leaping assassinations and you'll be fine, even better if you can wait for one to go a bit away from the area.

Once you get all the view points, citizens, and investigations, head back to the bureau and get your feather.

Status: Assassinate Majd Addin

Slip past the guards in the area and get to the marker. Another scene like you know, but try to make your way to the front of the crowd, and to the right side near the scholars.

After the scene is over, get in with the white robes and let the ride take you up right next to the guy you need to save. Sadly, you need to let the target kill the other three so that he will get close to your guy and closer to the group of scholars. Wait for him to get close and about to strike your fellow assassin, then strike.

*NOTE: You can try to strike and save any of the other prisoners, if you like and are fast enough. It doesn't matter, just make sure the guy in white does not die.*

Once the scene in the void is over, run north and up the ladder, or however you wish to escape, but you need to head north toward the bureau. There is a garden to the west of the bureau that will prove easy to hide in and then run into the bureau from. Then off to reality.

After the intrigue, it's off to bed.

When you awake, go up to the doc and interact have something up your sleeve. Then lie down and off to the danger zone.

Memory Block 5

Synchronizing Rank 7 Memory - Defense break

You can go into the courtyard and practice this new ability. If you can't tell, there is a step button to press. So it's step and then quickly press the attack button.

Go to Damascus since we haven't been there in a while. Get into the city.

Damascus

Status: 0/6 investigations

You know where you need to go, but go ahead and run by the bureau if you wish to hear some conversation.

Pretty much south of the bureau is a view point in the middle district, and it is real easy to get. The other six are easy grabs. Watch out though, you are now under even more watchful eyes and there are many more obstacles in your way, such as two beggars at once.

If you finished your view points by getting the one on the far east, you need to drop into the minifort for the eavesdropping. The pickpocket mission not far you should sit on the bench as you listen, so that the special people don't hit you, and then watch out after you start the picking. The timed informant mission to kill five targets is not as hard as it seems; just do quiet kills when no one is looking, no leaping kills. Let the interrogation go to the tiny pool and then start fightin'.

The informant mission with only three targets and three minutes is heck. But it's only harder than you make it out to be. The best thing to do is take the target in the open square (near the two beggars), then the one in the alley, and then climb up the building for the other. This only works if you are as fast as lightning.

Once you're done with all the objectives, return to the bureau.

Status: Assassinate Jubair

Go to the building and get up to the top however you can. Once you are on the locked building the screen should turn into that cutscene way. Walk along the roof and down the steps to a balcony where you will watch.

After they leave to go book burning, it's your job to find the one that is Jubair. Mine was the target in the southeast corner, but yours may be one of the others. If anything, just approach each as a separate assassination. Once you do find him, just chase him down for a leaping kill and then watch the scene.

Then it's just onto the rooftops and back to the bureau, same old same old. Just make it to the poor district where there are no roof guards.

Synchronizing Rank 8 Memory - Short Blade Expertise

Off to Acre.

Acre

Status: 0/6 investigations

To the east of the bureau is a view point in the middle district; good luck getting up without detection. There is a view point just nearby too. The lighthouse at the docks will be tough, but if you are spotted as you leap over the boats, just kill one guard to slow up your pursuers. The rest of the view points are easy.

For the investigations, nothing too bad, except for an usual eavesdropping mission. The interrogation by the docks is not hard, just beat him up on the side with least enemies. Both informant missions are nowhere near as bad as they seem, just be cool, be patient, and mostly you need to take the long ways around to get each target. Same old.

Status: Assassinate Sibrand

*NOTE: Be sure you have ten daggers, you may need them.*

Make your way into the docks, without detection if possible, and go to the circle of plebs. Watch the scene; that's too bad.

Watch as the dude in the horned helmet floats away on a boat. If you thumb through some of the information you have in the pause menu concerning this mission, you will know that the docks to the north are devoid of guards. So head north and you will find a dock with only citizens and drunks. Be sure to always avoid the drunks and gently push the crate carriers. You should be able to look east to see a platform in the water with a guard atop it; it's near the lighthouse. Wait for him to look away, then get close and toss a dagger at him. Now cross over the poles in the water to get to the lighthouse.

Kill the three under the lighthouse. You can kill the archer in the platform nearby, but you don't have to. Just hop along the boats, but you should notice the horned helmet will be moving around the deck of the ship. You can't just run up to the ship while he's looking, so wait for him look away and start hopping along to the ship. You should end up on the side of the ship, so just inch up to look to where Sibrand is moving. He should eventually walk up to the front of the ship and start talking. That is your cue to get up, run, and put him out.

After the scene, make your way back the path you came. Get over the side of the shop, line up with the pole, and then hop your way back to the lighthouse; kill the archer on the platform if you must. You don't have to go directly to the lighthouse, just get back on the dock, but take your time so you don't mess up, and no one is chasing you as of yet.

Just get out of the docks, perhaps by following the rooftops along the wall, and then take the rooftops in the city back to the bureau.

Again, keep talking with Lucy until you get the blow-off responses. Then to bed.

Back to NeverNeverland after the morning conversation.

Memory Block 6

Synchronizing Rank 9 Memory - Sword expertise and extra knives

Off to Jerusalem.

Jerusalem

Status: 0/6 investigations

Go to the bureau, or just head to the middle district. Find a view point and you got the layout of the district.

To the north is a pickpocket. Get in the building using a nearby scholar group by saving a citizen; then just dodge the many loonies to do the mission. The informant mission in the center of the district has two good rules: start by going west, and make a path to each target so that you don't run back into areas with dead guys (and it may mean going a long way around to get back to the informant). The interrogation near a church is the longest yet, but don't be afraid to run to save health if a thug joins in; you can beat him up as soon as he's done talking. The other informant mission is surprisingly easy, since it's just two targets and one is alone on a roof. And you may miss a view point to the very east of the district, near where you saved a citizen.

Once you save all the people and get all the view points and do all the investigations, you will not only have every view point and citizen in the game under your belt, but you will also notice one extra bar on the double helix in the pause menu. Hmm. Return to the bureau leader to get this dude on ice.

Status: Assassinate Robert

Make your way to the very southwest of the district. There is a group of scholars to the south if you want, or find another way to the funeral. Once in, just stand with the crowd and watch.

Once it's over, get out your hidden blade for combat; yes, for combat. If you haven't used it before, you're in for a sharp learning curve right now. Not really, because all you do with the hidden blade is perform counter kills in combat, which are awesome. The reason you're doing it now is so that when Robert attacks, you can just instantly "kill" "him". Otherwise, just hack and slash until you take his life in battle, but the hidden blade will end this battle the moment he strikes and if you can counter kill with the blade.

Well, once the shocking twist is revealed in the usual cutscene, make your usual return to the bureau. Things are getting interesting all of the sudden.

Status: Ride for Arsuf and assassinate Robert

Head for the exit gate. Use the beams in the archway to get out undetected if the scholars are not around. Then get a steed and head for Kingdom. Never actually left a city, and it's been a while since we've been to Kingdom.

Just head west, ignoring the fact that every guard along the way will spot you. Be sure to not miss the trail, because there is a path parallel the Arsuf path that is blocked. So make the correct turn.

Arsuf

Status: Assassinate Robert

Snake down the path until you hit some archers by a cliff. Get off and toss all three over the side. Then run down the path to a tower. Kill the soldiers atop and then get over. Fight more on the other side. Then down the path is a big group, so kill them and move on. And don't be afraid to stop to regain health.

*NOTE: This is most likely where you get the Eagle's Challenge achievement on the 360, for killing 25 guys in a single fight.*

More fighting and then you hit a huge group. Just use the longsword to save health and remember to toss guys out of the way. It seemed like you could just attack and it worked more this fight than ever before. Cross over the tower to have a relatively small fight with some Englishmen. Then proceed to a cutscene.

Watch and hit the glitches. Move forward when the path opens. And then get ready to rumble!

You get one lesser fight with some grunts, which the hidden blade will speed up in combat. And then you get Robert. Again, get out the hidden blade, let him strike, counter kill, and the fight is over. Or waste a lot of time trying to beat him to death with a lot of sword strikes, your call.

Watch the familiar scene that reveals all. What a twist!

After, it's back to real life. After more intrigue, talk with the girl. Then off to bed. Wake up and one more trip to dream land.

*NOTE: I'll bet I'm not the only one to just realize where the hidden blade is actually hidden.*

Memory Block 7

Status: Assassinate Al Mualim

*NOTE: Many readers point out that using the knives helps speed this fight up to its end.*

Just go up the village toward the fortress. You will fight one group of your former allies, so toss most off the cliff. Then another much bigger group will drop in, but you only need kill so many, then you get some assistance. Go up the path to meet your friends.

After the little chat, go up to the fort. Push through the mind drones and enter the fort. Go to the back courtyard and watch the scene.

The classic fight-all-the-bosses-from-before boss fight. Just use the longsword and do counter kills. It's not tough by any means.

*NOTE: During any of the these fights, feel free to take the risk of using the hidden blade. You can end the fights faster, but if you don't time the counters right you will be dead quick.*

Then it's a one on one with the big guy himself. Well, maybe one on one is not the right word. All you can do is counter kills, and don't try to grab. And soon the fight will end after a few are dead.

After another scene, and you finally get him alone, just do one little hit, not even a kill, and then head to the lower part of the courtyard. Just keep hitting him, even if it is just grab breaks, until the haziness goes away. When the world is back to normal around you, just whip out the hidden blade and do one counter kill with it to finish the fight.

Watch this familiar type of scene, then go toward the prize. Then just wait for things to return to the real world.

When you are back, the rest is simply setup for the next game. Use your Eagle Vision all over the place to basically take the who's-who slideshow of all the biggest conspiracy items and things that make people paranoid. I know what most everything is, except for the mountains in the upper left corner. When ready, go into the bedroom and use your vision on the wall to roll the credits.

After some of the longest credits ever, you have lots to do. You can go pick up Lucy's pen from the computer and use it to open her email. And if you stole Vidic's pen earlier in the game, you can now access his computer too. Lots of text, not all of it interesting, but feel free to enjoy.

You can also enter that conference room that has been locked all game. There is a laptop in here with one email message that is worth reading. That is all.

Next is a fact that you can now return to the Animus and go back to the Crusader days. You can now go find all the flags and any remaing Templars.Refer to my below section for more on those.

One last item. This was submitted by a reader, even before I finished the game. Usually I don't encourage glory-seekers, but this seemed like a good reason to ignore that rule. If you use the vision in the lab on the two sides of the room, you will see a box and a triangle of letters. Seems like nothing but jumbles to go with the crazy stuff all around. But start with the square. Stand by the door and look down. You should see:

M O R Y M N O E S
E N C E O L C H T
H O N B T L O T C
T D E O S A T O A
P E D S N L S T F
L D D U O O E T E
E A I E I R I N T
H S H K T T K E R
T U A A A N S S A

Now read it from the bottom right corner and up and then start on the next column the same way. You should read this:

ARTEFACTS SENT TO THE SKIES TO CONTROL ALL NATIONS TO MAKE US OBEY A HIDDEN CRUSADE DO NOT HELP THEM

Same thing on the other jumble:

A
D R H
O O D T M
W H B I T D O
E U S Y S I N S E
A R O O M R E A Y N R
I S E Y T N I D L M I D E
T W I H W Y I E A U D A Y H T

THEY DRAINED MY SOUL AND MADE IT THERIS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT

Thank you xXWar MonkeyXx for the tip. It's something I don't think is the most obvious thing in the world, and I'll bet I would have missed it, so good job.

Anyway, that's it. Just find the remaining flags and Templars in the Animus and you're done with this game. Now wait for AC2.