*NOTE: It may be very noobish of me, but I would guess you have the ability to slowmo for this whole level. Well apparently I missed that and only through an incorrect press in the next level did I learn I had the ability. So, but you only need it at the end, so doesn't really matter.*
Doesn't every game have a level called "Awakening?" And isn't it always nice that "enhancement" surgeries always leave you with your full army gear on? Anyway, pick up the intel on the wall and look down the right in the hallway. Nothing in the nearby room, so go up and take a left and in the left room is a med pack. In the other is an intel, then proceed to the front desk to hear a television report; enough the jumps you get for take the door to go behind the desk and going towards the bathrooms, but nothing to do with either. So take the double doors.
*NOTE: Yep, you're being scared stiff and it's bright and sunny outside!*
Enter the messed up room and take the door to the left inside to go through the bathroom and pick up an intel, then go out to the next area. Go right and up to the destroyed room for an intel, then come back and take the doors here to get in and go up. In the window-ed room is an intel, and for the brave you can turn your flashlight on and follow the blood into the men's bathroom for some cheap chills.
*NOTE: Remember, you have melee punches and kicks if you jump.*
Come back out and take to the hallway, and after the fright take the door on the left and follow the path to meet someone familiar. Keep to the path and take the gate on the left for a med pack, and in the next room is another intel. After the chat go out the door and through the blasted doorway. Pick up the gun and start shooting, but these two don't have flamethrowers even though
hitting their backs blows them up. Collect the armor, frags, two guns, and take the way out. In the next area are three, then two, then two more enemies, all coming from the right, by the snack machines, but there is really nothing but a few health packs in the area to the left. And FYI, the gas tanks can be used as weapons.
In the next area you'll be above some enemies, so blow up the gas tank on the one or toss a frag at them all or use the gas tank on the white bin near them. Drop down and around the corner behind you is an intel in the ladies room. There is armor, frags, and ammo near the dead enemies, and health on the other side by the phones. Then you can try to call the elevator but turn around and get ready for an assault of about six enemies from above; a few gas tanks on
their backs and maybe a frag or two. After that take the elevator.
When it stops you can fight and kill one or two if you wish, or just toss a frag and crawl out through the bottom half of the opening. Swing around and you can melee the ones you didn't kill, but you'll still have to gun fight two more at the other end. Some health if you need it and move down the hall to the closed door, and the key needed is just to your left. Use it on the swipe, go
right, then turn around and pick up the items. FYI, you will notice that I'm not giving away the frights, and if something written sounds odd then that's probably your hint.
Next you'll run into the combat soldiers with shotguns, so kill the first one and toss some grenades at his friends. Pick up his gun and work on the rest that come from the right side, and a second wave after them. If you don't know how this works, it's best to be up close when using a shotgun. It's also a good time to tell you that the health injections can't be taken, so use them before you leave if your health is low.
Down the hall is another intel on a desk, and then follow the old girl to the elevator - turn around and go back, then get on the elevator. Jump over the bed and then push it out, then open the door to get on the third floor. Pick up the armor and to the right is an intel, then go left to fight three enemies. Another in the next room, and then a fight in a snack room where you should unload your frags since there are more on the other side. There are four to start with, and then two more in the back. There is armor on a countertop and the ammo supply before the next hallway.
In the room behind the desk is a vent to crawl to a room with an intel about Alma, and of course that means the return trip out the vent will have a little creepiness to it. Go right through the rooms and into the next area. Go around to the right to pick up items and step into the chamber for a long scene; all I'll say is you can move up the hill.
*NOTE: Now is the time to use slowmo.*
So after that you have two enemies, then four more, and upon move back you run into more. So use a few frags on the first groups, and the shotgun is the weapon of choice. You have three more in the lobby area, health on the desk, and exit through the door for an intel. Go down the steps to end the level.