01 - Semper Fi
Don't forget you can pause and turn on subtitles. Damn! So after the horrible timing on their part, feel free to look around and also change the sensitivity option as well; low is harder to move, while high is crazy, so try to get used to medium before you switch.
*NOTE: You can pause the game and check the Button Layout option to see the controls. You need to know your frag button, crouch/prone, sprint, and melee.*
*DEATH CARD 1: These things are for co-op cheats, so pick them up. The first one is in the hut to the right after you start.*
Pick up either the Garand or Type 100 (hold the button) and reload if needed; the Garand is a long range rifle, so pick it up if you prefer controlled shots. As with most of this game there are options in how you move forward, and all of the paths will be taken by your friends. Right now you can go left up the wooden platform or right along the beach. I prefer to the right since you can duck behind more cover. Just go in the hut and pick off as many guys as you can, and then move up to more cover on the beach and pick off more.
*NOTE: Two things to keep in mind. When you see the flashing grenade on screen you must either run away from it's direction or run to it to throw it back, but whatever you decide you must stay to it because when you try to run and then try to throw it back you are sure to die. Also, if you don't know whether a guy is an ally or not, if there is a name over his head when your crosshair is on him, he's on your side.*
*NOTE: One last thing, a fairly simple note on gunplay in general, you will hide behind cover, pop up, fire, and go back to cover, especially if injured. It's a balance between leaving yourself open and trying to hit the enemies. But when I say "pop and fire" this is what I mean.*
*VET: You should realize that if playing on veteran then you must learn how to go prone, which is the hold the duck button and stay on the ground. It makes you harder to hit, and when you are back to normal just get up and try again.*
*VET: Two things you should always keep in mind. First that your allies can do a lot of work for you. This level will be somewhat easy as the streams of enemies cut off, but later you'll have to balance the power between you running forward to progress and letting your friends do the work. Second is that you need to make sure you move into cover, and when exposed you are sprinting. If you are not behind cover and not sprinting then you are dead.*
Then move up and take cover by a shack at the corner, and toss in a frag as enemies should be inside. When it's clear and your guys are with you, run over and behind a barrier that faces the rest of the battle; it's by the burning building. Duck and pop up and fire every now and then, and also toss all your frags. Once this are is clear, move up the ramp and help a friend being attacked by a burning Jap. Also you may find Thompson guns from fallen allies, and pick it up if you do.
*NOTE: You can hold any two guns you want at any time.*
*NOTE: For running, you don't have to hold down the stick, just click it once and you'll run until you stop.*
Take cover on the right when you're on the patio of this burning building; the cover is the small sliver provided by a door, or run up to the boxes. Pick off the Tojo at the other raised hut and move to it when clear. On the left a friendly will shoot a Jap, then go inside and pick up the Thompson around the boxes. Come back out and hug the wall as you move up because there are a ton of enemies and a turret along the beach.
You want to sprint to the sand and go left, but quickly pick off the two bad guys in the hut; not sure if you can save the friendly. In this hut will be a ton of Tommy gun ammo. From here you will go around the back and take up point at the corner of the building with the turret. And all you have to really do is pick off Japs on the beach because your allies will rush and clear out the rest.
Go up and be ready to kill a few ambushing Japs, then move up some more. When you see the spotlight, duck and move just enough so you can see it and shoot the light. There are enemies in the light tower, in two bunkers below, and streaming from the left. But watch out for the friendlies around the water and the sides; so almost anything on the beach is fair game. You can just stay from where you shot the spotlight, up on the hill, and just pop and fire the enemies as you see fit. No real need to rush the bunkers, but you can if you want.
Collect any ammo and grenades and go north up the creek. When you get to a shack, go in and position yourself by the wall, next to the metal sheet and look to the bodies on the ground. When the flash goes up, toss a frag to the bodies and duck - this is what we call an ambush. When your sight is back, rise up and either toss another frag or just help your buddies kill the enemies as they appear. You need to be extra cautious of frags. When the enemies to the side are gone, now there will be enemies on the other side of this shack, but I would say get out of the shack and start picking them off.
Then stay close to the shack and move left to trigger a few more enemies to appear on the ground and up to the left. So fall back and pick off the ground enemies, then the upper ones. When you head up this narrow path one more will pop up to the right, so be ready.
At the top you need to take out a turret gunner and then some enemies up to the left. Kill the gunner, then run right to flank the enemies. Now you must use the back of the truck, but don't follow it. Instead just take cover to the right of where you let it go. Stay here and use your rifle to maybe pick off some enemies if you can see anyone, but let your friends fight their way through. After some time, sprint up to the gate, and when ready you need to sprint inside the compound and down to the left, to where the bunker is. Let the door open and go inside.
Use the charges and now run back out, but let Roebuck lead and from the bunker door just run straight for the ocean and the scene to trigger.