03 - Hard Landing
You got a beefy BAR, a Browning Automatic Rifle if you were wondering. Move up the creek and when your guys stop at a plane look to the left to see some blocks that make your cover. Duck behind here and look to the right for when the ambush comes; should be three enemies that charge out. But stay here as your men move up because there is a second ambush further up, or they will just charge after you, so stay here regardless. After the fight, pick up a Type 100 by swapping your pistol.
When you move up to the next area just run to the block of cover and you can just stay here as your allies take out the waiting enemies. Up ahead you'll see some friendlies appear and maybe the enemies standing up high. Your guys take them out, but what you want to do is run up the trail and go left behind the second set of boxes you see. From here just pick off enemies as you make your way left to an open area of land. Move up the cover as you kill the enemies and eventually you want to just run into the bunker, but make sure you take out the two inside.
Three enemies will be inside the bunker after you kill the first two, so be ready and just peek around the corners as you move up. At the end of the bunker you can just let your friends clear the area beyond, and they do a good job of it. Just stay behind the walls and after a while poke your head out to see if all is clear. If so then cautiously move up to the next bunker, but you need to be ready for anything on the right. There should be only a few Tojo inside the bunker, and if you want to just run to the end of the bunker that usually works too.
Just take cover at the end of the bunker as your friends rally about the turret nest up ahead. You should run to the right and into the pit, and then throw at least one smoke grenade to the turrets, then run far to the left to get out of their view. Feel free to move up and pick off the left-side gunner so your flamethrower can move up, but if that guy gets killed then pick up the flame gun yourself. If you have it just run up and send your jet flames into the opening.
Enter in and there are just two guys defending the corner. Then go out and when you team stops at a turned-over truck, be ready for grass enemies, then a gunner in the tree on the right, then a second set of grass enemies farther away. You can just stay behind the truck and pick them off if you want. And feel free to swap out any guns, just not with any of the Japanese guns.
In the next area is a heavily fortified building. Just run along the trench line, ducking a few times if needed, and reach the truck at the end. If you have the flamethrower then swap your other gun for this special Garand that has a grenade launcher (press a d-pad button like the airstrike to equip). Your only goal here is to clear out the cluster of enemies on the left, then run to the left of the building, and from here just pick off enemies inside and around the corner to get inside; of course keeping in mind there may be a few who can get you on the second level if you stand out too far. Just clear the defense around the corner and that's it.
*DEATH CARD 3: In the building, through the doorway to the right in the dark area.*
*VET: I don't recall there being trucks and enemies when you first get on the airfield, but for VET I know you must fight a few enemies as you move left.*
Go in and up the stairs to drop out onto the airfield with your tanks on the left. Follow behind them until you hit the barriers and fencing. Head up the middle and there is a pit with a bazooka. Swap out anything but your Garand (yes, that means the Garand) and start firing at the enemy tanks, there are three. Get the first one, refill on rockets, then shoot the second and third, and you should move to the left behind a fallen tank for a better view and better cover. And FYI, you can use the mini map to find the tanks or just see the moving ones with grass on them.
Now you must move up to the enemy position. I would say it's best to go to the right side, staying behind cover, and move up to that truck by the enemy position. If you do then your allies should move up, so just help them clear the area of bad guys. When that's cleared, head right and take cover as you move up a narrow pass. Kill these enemies and move up to a corner with a ramp. Just duck and stay near the foot of this ramp as you pick off the enemies protecting the AA guns. From here you can shoot three of the four AA gun operators (there are two to each one but shooting one takes out a gun).
Then move up a bit and toss some smoke down the path so your guys can advance, and you take cover. Your goal is to hit one of the last remaining gunners on the AA gun to stop the stream of enemies, so do that, clean up the remaining bad guys, and you're through.
Well, not just yet, one final obstacle to this massive level. This part I believe is based on your kill count. I think once you kill about 10 enemies after the first tank appears that will trigger the checkpoint and the next wave, and then kill about 10 more. If you want the tanks out of the way and your didn't bring a full bazooka, feel free to run back to the pit in the airfield and get more ammo, it's not like it matters if you do or don't. Once you hit the checkpoint be ready for guys to start climbing over the walls. Three things to keep in mind: stay low, avoid getting on any of the turrets, and pick up a BAR if you don't have one.


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