06 - Burn 'em Out
*NOTE: If you didn't realize it, you can "cook" your grenades by holding the toss button, then throw. Prevents them time from throwing it back, but don't hold too long. Just cook for a second or two.*
You have the M2 Flamethrower, and before you move from the start you can swap out your garand for a Tommy gun on the right, if you want. You can basically crouch for the start. Go up and toss some smoke around the corner of the trench and move up. And right off the bat you run into the worst segment of gaming I've seen thus far. I'll spare you the details, but suffice it to say that the point of gaming is not to do this.
*NOTE: Yes, you can be burned by any fire, so watch your step.*
What you must do is burn the enemies to the left and move to the right. There is a barrel down the left passage you want to attempt to burn, two enemies up above in front of you, and one will be up to the right down the right path; and yes, this is all from the start of the smoke you set up. Keep going right and be ready to burn the enemies up above, and stop at the corner as there are two enemies up above, but also two around the corner that are waiting for you. Stop here, be ready for any grenades, but watch to see if an enemy comes at you from behind. To handle the MG nest and the enemy around the corner just barely toss frags when you are just out of their firing range, which is harder than it sounds because they know exactly where you are. And a third enemy runs after you once they are dead.
But we're not moving down this right path, there was a mortar we missed. So go back and there are many random ways to go about this. First is to toss smoke into the pit, run in with fire blazing, and hide in the alcove on the left. Then you just hope that peeking down the middle hole you don't get mauled to death by the rushers and turret gunner. Once it's clear you can leave, and you should swap your Thompson for a shotgun, but don't.
Now going up the path on the right you'll learn that you may very well be the only individual with any interest in winning this war. Watch out for the enemies up above, and when you turn the second corner there are three snipers in the trees, with one down the middle that you may not be able to see, but he can sure see you, somehow. If your friends help, great, if not then you'll have to advance all on your own, and every inch of this trench must be fought for, almost to the point of stupidity. There are rushers, guys up above, and coward enemies all throughout, and your allies don't seem to want to help you at all, so good luck. What's worse is that for all your work there is not a checkpoint until you clear the second bunker, so you can kill about 50 enemies and have to do it again just because the last one got you.
*DEATH CARD 6: In the second bunker, southeast one, on the wall.*
When you do approach the second bunker be sure to toss in all your frags in until you get the checkpoint. Go in and swap your Thompson for the BAR. For the next pit you really don't need to do a thing, your friends will clear it. Watch out when you step in as snipers appear in the trees above, about five and a few you can see before the trap, but can't shoot them all.
The next fight has barrels on the ridge, an exploding ammo crate on the right, and the enemies in the trees you may have missed. The only solution I found to this area was to toss in smoke, run in with flames blazing to the left, and then taking cover in a corner to the left; from there you hope your pals rush in and the checkpoint hits. Otherwise defend against the banzai Japs, but also any enemies still on that ridge.
Next is another tricky part. My solution is to run down the trench, burn to the left, sweep to the right as you turn right, burn through the opening into the bunker, and take shelter in the bunker and hopefully all of the enemies were burned nicely.
Next comes the second in the "WTF were they thinking" parts of this one level. Down the trench to the right are about five enemies above the trench whose guns have transformed into super heat-seeking, gatling guns; meaning if you even give them half an inch to see you you are most likely dead in half a second, and no, I'm not exaggerating at all.
My only solution was to run to the dirt mound right before the second mortar pit. When you arrive you may see waves of your allies getting blasted, but sadly they should stop coming, because we could have used them as decoys. Yes, the SHSGG's can see you from here too, so you have to go prone at the top of this dirt mound and really you have to be careful because you will still get hit for giving them an inch, but somehow it's not so bad from this spot. You can barely see the enemies, and you will probably fire blindly at whatever moves, but the stream of enemies do stop. So after you see a couple die, return to the trench and make your push toward the next two bunkers.
*NOTE: For the next part on vet you can tell how stupid the developers are because you can burn the first tunnel the same way and somehow manage to die in new ways every time for random reasons. Not fun, and not cool. I would have already quit if I didn't somehow feel obligated to help people.*
Run into the one on the left with your flames on to burn the three enemies, but be ready for anyone to pop up behind you from the other tunnel. There is a Type-99 in here, but I like the sight of the BAR better, but you should get the smoke grenades by the boxes in here, you must; and it helps to run around the dead bodies and find four frags. The only way to clear the right tunnel is with smoke, the flamethrower, and winning the lottery kind of luck. You toss in one smoke near your entrance, another deep to the left or right, then you move up and just send out bursts at anything that moves and just random sprays all around, mostly to the left, and then you toss smoke to the left and right at the end and just run in and spray all over, that's really all you can do.
Now you need more smoke, and there are three more at the box in the other tunnel, so go get them, but be sure to burn any Tojo in the opening above you. Come back and you'll toss one smoke at the entrance to the mortar pit, and then the other two to the left and right inside. Then toss frags to the sides and two up the middle, and hopefully that clears the pit.