13 - Breaking Point

No ammo. Move up and you'll need to hold for ammo, then feel free to pick up another gun; try for the Tommy gun on the left. Then run to the right and go prone behind the cover, and then look left for rushing Japs. From here you should just snipe the enemies perched on the trees. Take them out, kill a few on the sides, don't die, and when your friends run up the left trench, you follow, or just run up when the mortars start falling. Pick up the Type 100 if your other gun is crap, but you should have a full Garand and keep the Tommy.

Drop into the hole and reload. Move through the tiny hole and wait. Down the next tunnel a room full of Japs. You need to cook a grenade for a few seconds and toss it in. How it doesn't kill them all is a mystery, but you need to toss in a smoke after to obscure their vision, and to avoid their frags just run in and smoke em. Go up the ladder on the other side.

Go around the corner and spring the trap of the enemy, then back up to the empty corner and kill anyone that comes after you, and you may need to go prone for the enemies to the side. Then move up to the first set up steps and toss some smoke so you can hit the MG turret way up high, and that should hit your checkpoint.

Now you just use the two statues in the middle of this zone and pick off the enemies on the sides and middle. If a frag falls near you just run to the other statue. When it's quiet move up cautiously and you should see some enemies up the right. Move up the steps and use the cover to pick off the ones that cover the long building. You can then run to the right inside a little shack and pick off the ones up and around the entrance. It's not safe to move up unless Roebuck says so, so until then watch the whole building for enemies.

*NOTE: Just so you know, you can shoot through wooden buildings.*

In the long hall there is a room on the side with a M1919, but before you go in make sure to shoot the two "dead" Tojos, then swap your other gun for the M1919; reload it too. Go up the steps and all the guys along this bricked path are friendlies.

When you reach the mortar pit area it's very simple. On both sides are two tiny mortar pits that need clearing. On both sides are also two boxes of mortar shells you can toss like grenades, they are by the cover. You need to know that these things explode on impact and they have little arch, so you can only look up to determine how far they go. Toss one to the building straight ahead to blow it up, then toss a few around the field, making sure you are looking a little up as you do so. When it's quiet look up to see any stray enemies, then stand back from the cover, aim a little above the pits, and toss to clear them; you will hav the objectives message let you know if you cleared them, or I guess you could go up and shoot the guys, but that's no fun. Do it on the other side and then advance.

Move up to the second area and there is again a pit on the left and right. Stay at this corner you enter this area from and just pick off the heads from the pit or toss in a grenade; you can even use the little pegs on the building wall to get a higher view. Once the first pit is clear you have five things you must keep in mind. First is that the two pits on this end of the field have mortar shells, and there is a third box among the walls to the left. Second is that there is a tower you can blow up with a shell in the middle. Third is that depending on where the enemies are, there may be some weird enemy movements. Fourth is that there are two enemies in the building on the right. And lastly you can kill the two enemies that hide in the grass on the sides of the door to a building. Do all of these and enter to hit a checkpoint.

*DEATH CARD 11: After you clear all the pits, head south into the side building where there should be one enemy, then pick up the card by the left window.*

On the other side you will be the option to go left or right. I say to right. What I did was I ran to the right and hid inside a ruined little 8x8 room, in the corner. From that spot I was able to be shielded from the initial rain of frags that fell around me. After that I just stood and used the broken wall to pick off a few heads, and when a frag was near me I just ran up close to the pit of enemies. Clear it, watch for the ones in the pit on the other side, and then move up. I stayed to the right and made a break for the corner of the steps in front of the building. From here I used the cover to pop out and kill the final batch of enemies. But trust me, it took about twenty tries: half being frag deaths, some being an enemy behind me for some reason, and the rest being frag deaths.

*NOTE: Frags are scarce, so comb the bodies to find any.*

Go into the building and head left and man the turret. After you clean off the area, go help clear the remaining rooms; pick up a Thompson or Type 100 if you need one. Head left and down into the tunnels and around the first corner will be barrels in the back to shoot and blow up all the enemies. Then hit the next room, take cover on the left, and pick off enemies as you move up; all the barrels are live. Toss a frag into the room and then clear it out, but watch for enemies on the other side. Head up to the next stairs, clear it, and go up.

Head down the steps and now you have a choice between Polonsky or Roebuck, so choose who will live, but I believe saving Roebuck on the right gives you an achievement/trophy, with nothing for the other guy.

Now comes the final stand, which is a mess. There are mortar shells to the right, but those are tricks into getting you to expose yourself. First thing is first, go left and hide in the corner by the barrels and kill the first banzai to reach the checkpoint. Now just sit tight and wait for airstrike clearance, then quickly stand and set the strike on the building far to the left. Doing so and surviving a banzai will set another checkpoint. Now smoke billows up from the right building. Move up and go left and hide behind a statue until the strike is ready. Set it on the dead center of the right building and that should be it, you may have to send on another one, I'm not entirely sure. So long Japan, enjoy America's two parting gifts!

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