14 - Heart of the Reich
*DEATH CARD 12: As soon as the level starts, go left and into the other subway entrance for this one.*
Move up with you allies down the left alley. You can toss a few frags up to the enemies, then make your way to the left and clear out the enemies you see; there is a tiny divet to the left of the hole in the wall you can use for cover but watch out for frags. Either enter the building or go along the outside, and I say go into the building. Let your guys go in for a few seconds then go in. Keep in mind there are a ton of enemies on the side and two up above you, so make sure you take them out. There is also the turret gunner way up high that you can shoot from in here.
Clear it and move into the alley. I say just run to the right, let your guys catch up, and then run left to the barbed wire and youre team should move into the library. Clear out the narrow passage, and around the corner to the right are enemies behind the desks. When you move up go right and then toss a molotov to the same enemy area to hopefully clear them all away. Before you jump out the window, go right and into a closet for a FG42, but save your PPSh.
Move up the trench and follow your men to the rallying point. Use your FG to snipe a few Nazis before the battle begins, mainly the one on the turret and the ones on the right side of the field. Stay here, don't move, and snipe a few more all over. Hit a member of each crew of the two visible flak cannons, then pick off all the guys you can see on the right side of the field, not the ones up on the front lines, the ones in the back; the front line guys just keep refilling.
Once the right side is clear run up to the right of a lamp. Quickly poke your head through this break in the wall and kill a few enemies, then hop over and take cover by ducking behind the little wall. Let your friends run up the steps if you must, and at any point you can run back down the steps to what is the most part relative safety. Now to get to the flak cannon on the right you must clear all the enemies around it, then run up the bench and pop a few heads to the left, toss a frag to the left, run to the flak, hold the button to plant the charge, and that is it.
Notice the little path in front of the tank and the wall shielding you from enemies. The key here is to use this wall as cover and move directly into the enemy's territory, and once you reach the corner of this cover your allies should storm up with you. Once they do you are free to run to any cover you wish, but the goal is to dash to the tiny cover by the cannon, pop a few heads, plant, and then run back to the wall cover as the much needed checkpoint hits. Yes, it may take a lot of tries until you can read further.
The rest of the Flaks are what I like to call, "run for its!" First, what you want to do after blowing the second flak is to run up and to the right and take cover behind the second box. Pop a few Nazis to the left, make sure there isn't one on the other side or your cover, let a wave run out of the door nearby, and then run into that doorway. Hopefully your men advanced because if they didn't they may need some help, so help from the doorway.
Now there are frags on the other side by the hole. What you are going to do is clear the enemies covering this hole and the ones by the cannon to the right. When it seems clear, run for it to the right, and you may need to go prone a few times, or toss a molotov at the cannon. Light it up, but there is one more far to the left. Just run for it all the way left, prone if you must near the cannon, and light it up and run for it back to the cannon on the right.
After what was a fairly simple break for the randomness of the first two cannons, here we go again. You need to take cover at the doorway of the building on the right. Don't go down the right side of it because it's far from secure. Just fight your way into the first room, and from here toss a frag up the ladder, make sure you're safe from this position, and then move into the next room. The main thing in here is to make sure you kill the sniper through the tiny window in the building to the left. Once that is taken care of, or if he's already dead, go up the ladder in the first room, not the third, and make sure the sniper and his friends up here are dead.
Now, go up the ladder and be mindful there could be stray enemies to the left and even another sniper in the left building, so be wary of that. From this ladder you want to use the crack in the corner of this room and snipe enemies from afar with you FG42. The left steps seem to be a stream of never-ending Nazis that don't attack you, but you can kill them as you wish. You want to focus on continuously killing the two enemies that appear in the middle of the steps and will attack you. Once they stop coming or there is a calm, run up this second floor and pick up a sniper rifle, swap out your PPSh. Hopefully the checkpoint hits, if not just kill a few more and it should register any minute now.
From here just use the opening on the left and pop the heads of Germans on the right side of these steps until your allies move up the steps. Now there is a KAR and PTRS up here to help you with the next part. All you have to do is keep killing the enemies up in the windows and on the roof. Do this, move up to the car, and soon the pillar will fall. Kill the flamethrower and you are one level from ending this nightmare.