15 - Downfall

*NOTE: A good old fashion German MP40 is the rifle of choice when there is nothing else to use.*

Swap your pistol for the PPSh on the floor. Move up to the big room and your goal is to get to the left side. You can crawl along the cover because it's hit or miss if just dashing will work. Use the cover here to kill the two that will take cover to the left, then toss a frag to the enemies and run left where you pick the rest off and wait for your team to move up. Pop a few enemies in the middle, your other half should be working the opposite side, and a checkpoint should hit soon. Getting up the steps is tricky. I would advise you toss a frag or two to the top, and run up the steps but take cover at the bend. Then toss another frag and just run up and clear it as best you can, may take some luck. FYI, pick up a MP40 when you find one.

*DEATH CARD 13: Around the corner of this hallway, at the end there is a door-way on the right. Go in and in the dark corner is the final card.*

Head down the hall, killing the few enemies along the way, and at the next room, turn right for the stairs and on the wall is a PTRS, so grab it and go up, but keep your MP40. Reload it and take to the right side to pick up another set of ammo. This first set of enemies do not attack you, so just pick away, hitting any RPG's up in the front and then the turret gunner on the stage. When your objectives change and all the enemies scramble, snipe the enemies on the opposite balcony. Then kill the two flamethrowers on the floor and anyone else in gray.

When your objective is to clear the floor, feel free to snipe away until you're out of ammo, but your guys are waiting for you to join them at the door, so go with them after you kill all the flamethrowers so you get the checkpoint. There is an STG to swap out your empty sniper rifle, but only do so after you have cleared the floor. When it's clean, run up the aisle, pick up the RPG, and shoot the eagle over the stage, then pick back up your gun. Go up the stage and wait for the door to open to go through and hit a checkpoint.

This top balcony is pretty tough. I say toss a molotov to the enemies nearby, and clear them out. The tough part is clearing the enemies on the side, because they have range and they know where you are at all times. I say either fall back and pick off a few, or just advance, toss two or three frags in their direction, and take cover behind the bookcase; and if you fall back then do the same to advance. Then it's just pop out and kill the last few so you can move on.

*NOTE: This next part is all about "the enemies waiting for you to think it's safe" because if you give them any chance to attack you they will.*

Go up and you're at basically the last battle. Take cover to the left in the corner of the brick wall. You can pick off the enemies in the distance, but the only way to move your team up is to run to the cover by the rail, then you can come back to this corner. From here just pick off all the enemies in the distance and the ones up high. The ones on your level are tricky because aside from not needing to reload, they are ready for you. All I could do was get right behind the barrel, toss a molotov over and then that didn't even kill all of them.

Once the initial enemies are clear, and they may still be hiding, you need to get up to the steel beam and from here pick off the enemies in the sewer-like part in the wall. With them clear and the place quiet, try to move to the right to see if there is one more hiding in the sewer, because you'll know it's clear if your men move up with you.

Get into the tunnel and there are enemies at the other end, so toss a molotov and another to kill them without much danger, or just go prone and kill them by their legs. Now all you have to do is run into the middle to the sandbags, and from there run to the other end of this tunnel. I say to improve your chances of success you should fall back to the end of this tunnel and pick off the enemies around the wooden structure, and then maybe even go back to the beam to pick off the one or two up high. Either way, hit the middle sandbag, duck for a moment, and then run to the other side of the tunnel. Run to the end and your guys will all advance.

Move through the wooden structure but just go prone as your guys exchange with the Nazis on the roof as a rocket salvo will clear it and hit your final checkpoint. After that, pick up the flag by the structure and then run forward for one final scene. Move up, plant the flag, and you just beat this game on either normal or veteran.

The next CoD game should be the Civil War, that would be kinda different. Whatever the case, this has to be the last WWII game, it has to be.

OH YEAH, watch out for Nazi Zombies after the credits, you can quit from the pause menu and play at any time from online or solo, which is called...

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