Halo 3 Walkthrough


  Unlimited Gamer » Chrono Trigger » Walkthrough » The Magic Kingdom

  Disc One Selection 
Page 1 The Millenial Fair
Page 2 The Queen Returns
Page 3 The Queen is Gone
Page 4 We're Back!
Page 5 The Trial
Page 6 Beyond the Ruins
Page 7 The Factory Ruins
Page 8 The End of Time
Page 9 The Village of Magic
Page 10 The Hero Appears!
Page 11 Tata and the Frog
Page 12 The Rare Red Rock
Page 13 Footsteps! Follow!
Page 14 The Masamune
Page 15 Magus's Castle
Page 16 Forward to the Past!
Page 17 Unnatural Selection?
Page 18 The Magic Kingdom
Page 19 Break the Seal
Page 20 The Guru on Mt. Woe
Page 21 What Lies Beyond?
Page 22 Lavos Beckons
Page 23 The New King
Page 24 The Time Egg
Page 25 The Fated Hour
Page 26 The Final Battle

  Information 
Items: Magic Tab x2, Speed Tab x2, Black Rock
Money: None
Monsters: Nu, Golem [BOSS]
Characters: None
Recommended Characters: Crono, Lucca, Marle

  Objectives 
Take the Skyway to Zeal
Visit Enhasa and encounter the strange boy
Visit Kajar and learn the secret of the hidden doors
Open the hidden doors in Enhasa and Kajar (Optional)
Encounter Dalton at the Blackbird
Head to Zeal Palace
Witness the scene between Schala and Janus in Schala's room
Follow Schala to the Queen's Hall
Head to the Hall of the Mammon Machine and charge up Marle's Pendant in the Mammon Machine
Return to the Queen's Hall and open the Sealed Door
Fight the Golem

  The Magic Kingdom 
You'll end up in 12,000 B.C., the Dark Ages, according to the map. Leave the cave and head east until you find a building. Head inside and step inside the pink circle. You will be teleported to somewhere else. Leave and head to the closest building, which is the city of Enhasa. Once inside, head to the northwest corner to have a scene with a little boy. Afterwards, head up and step into the strange panel to heal HP/MP. Next, you can find a secret door here. You're supposed to wait until you get to Kajar to find the secret, but that's what this walkthrough is for, plus it'll save you a trip. In this city, there are 3 books. When you open them, either Wind, Water, or Fire comes out. You must open these books in a certain order to open the hidden door. The sequence is Water, Wind, and Fire. Water is in the northeast corner, Wind is on the northwest corner where you encountered the strange boy, and Fire is on the table right at the entrance. Afterwards, the bookcase will open. *Note: Save before opening the door.* Inside is a Nu. Talk to him and he will ask if you want to challenge him. Say yes and he will split into 6 Nus. This battle is difficult because the Nu's normal attack takes you HP down to one, plus Nus have a second attack that does 1 HP to a character, meaning that they can KO you. And it doesn't help that they attack one of the other. Use attacks that target a group or all enemies. Continue to use them and also heal or revive when needed. AFter the battle you get a [SPEED TAB] and [MAGIC TAB].

Leave the city and enter the Land Bridge to the northeast. You'll end up on the earth again. Head northwest into the skyway there. You will end up on the otherside of Zeal. Head into the city you see here, Kajar. Storywise, there is nothing here, but you can buy items, and open a new hidden door here. Water is on the table north of the entrance. Wind is on the table east of the entrance. Fire is on the table by the shopkeeper (the Nu). Afterwards, the door will open up in the bookcase. Inside is a Poyozo Doll. Examine it for a [BLACK ROCK]. This invokes a special Triple Tech between Lucca, Marle, and a third character that I won't mention because it's a spoiler. If you already know then good for you. Next, head to the northeast part of Kajar and enter the door. Head to the right up the stairs and examine the wall on the bottom for a [SPEED TAB]. If you are having trouble finding it, exit the room and look to the top right corner to see it shining in the window. Head into the room and apply that spot from that side and you will find it. In this room is a Nu that you can't talk to. When you learn the "Nu's Secret Scratch Point", come back and talk to it for a [MAGIC TAB]. By the way, all of the tabs on the table won't work so they won't be added to your inventory.

When ready, leave the city and head to the Blackbird, the plane next to Kajar. Talk to the guards here to get a scene with Dalton. Leave and enter the caves. Take the teleporters until you reach Zeal Palace. Once inside, you can find Masa and Mune in their original forms on the stairs. Anyway, head up to the catwalk and talk to the Nu. Answer Yes to learn the "Nu's Secret Scratch Point". Now you can head back to Kajar whenever you want to get that Magic Tab. After you're done with the Nu, head to the bedrooms to the northeast. Head into the room on the right to witness a scene with Schala and Janus. Afterwards, head to the Queen's Hall, which is through the door in the very center of the palace. Watch the scene with Schala, then head to the Hall of the Mammon Machine on the left side of the palace. *Note: After you do what I'm about to tell you to do, you can't leave the palace* Examine the Mammon Machine. Head back to the Queen's Hall and use the pendant on the Sealed Door. Once inside, you'll get a scene with Queen Zeal, Schala, Dalton, and the Prophet. Afterwards, you have a Boss Battle with the Golem.

Golem

HP: 7000 | EXP: 100 | TP: 35 | Money: 2000G | Drops: None

This battle is simple, but you can be killed. But don't worry, you don't have to win this battle. If you win, the same thing will happen if you lose only you'll get Exp. and Tech Points. Whenever you attack this boss, he will attack you with the same element. If you use a physical attack then he will cut your current HP in half. First, have Lucca use Hypno Wave to put him to sleep. Next, have Marle use Haste on the party. Then attack him with magic spells or techs that use magic like Fire Sword or Ice Sword. Antipode or Antipode 2 works great here. Note that after you use an attack, have your other character attack right away so the Golem won't have time to attack with the same element. Keep it up and you might win. If you lose, oh well. If you when, he will let out an attack on the whole party before he dies.

After the battle, you get a long scene. In short, the party is thrown back through the gate and it's sealed so you can't use it. You are directed to the Keeper's Dome in the future.