| Unlimited Gamer » Devil May Cry 2 » Story |
Devil May Cry 2 is pretty much a sequel without so much as a past, as
hinted by the game. Beyond here is a basic synopsis for the first game,
but if you haven't played Devil May Cry, play it first before reading
this (or read it anyway). Devil May Cry: Chapter 1In AD 2000, Dante met a mysterious woman named Trish who looked a lot like his dead mother, who was killed by an evil demon named Mundus. This surprises Dante (son of the great Sparda). Trish sends Dante on a mission to an island called Mallet. There, Dante is attacked by Demons. He spends time on the island, occasionally running into Trish. Dante is also threatened by Mundus' thugs. Dante eventually discovers that a warrior with equal strength to him, Nelo Angelo, is his own brother, turned evil by Mundus. Dante sadly destroys his brother. Next, Dante officially discovers that Trish was created by Mundus to destroy Dante. Dante destroys Mundus and discovers that Trish does indeed have a true heart. Trish and Dante destroy Mundus and send him back to his realm, and they both escape Mallet Island before it is engulfed in flames.Dante and Trish vow to work together from now on, as a team (of course, that doesn't exactly pan out in the sequel). Devil May Cry: Chapter 2(taken from the Devil May Cry 2 Instruction Booklet)In ancient times, a religion arising somewhere in the Mediterranean Ocean split into many different fractions. Its disciples carried it quickly to western Asia, Europe and North Africa. As time passed, some gods from the various sects were forgotten, others were assimilated into other religions, and others were still shunned as evil. For one reason or another, the gods all but disappeared. What few people continued worshipping them were branded as heretics. The dissenters were forced to turn their backs on their own homelands in order to continue their beliefs. Venturing farther and farther away, the outcasts eventually found themselves adrift in an unknown land floating on the outskirts of the New World. This was Dumary Island. Hordes of refugees of different races, beliefs and languages crossed over to the island. The first to arrive followed the seas routes of the old Viking explorers, around the North Pole and through the Pacific Ocean. Following them came runaway slaves seeking sanctuary. The newcomers all had a single common point- belief in a pagan religion. Tribes that had historically skirmished over old differences running deep in their cultures now lived together peacefully on the same island. As the generations passed, the former strangers blended together into a single people. Their mix of different languages, ethnic customs and various gods gave birth to totally unique religions. The gods worshipped by the new blend of people were an ancient family of beings inhabiting a different dimension. They wielded strange powers and existed outside the concepts of right and wrong. Deities that were considered evil or pagan in the old world were, on Dumary Island, simply thought of as "other gods"- there were far too many of them to count. Rites performed in honor of these idols often resembled exorcisms and demon sealing ceremonies. The priests of these cults were known as "guardians" and were sometimes called upon to protect the gods and their worshippers. Many were the legends of guardians who had borrowed the power of their own gods to defeat enemy gods. One recent tale, only a few hundred years old, told of a great swordsman appearing from "the outside" to aid in exorcizing the most evil gods of all time. Over the centuries, Dumary Island's success in supporting the worship of unique religions while maintaining its existence out of the mainstream has been nothing short of miraculous. Lately, however, agents of international corporations begun infiltrating the island. Their purpose is to acquire the "special ores" discovered in the island's interior. On Dumary Island, the people's simple religious piety, as well as the fabulous artifacts buried in the inner mountains, are now in great danger... |
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