Halo 3 Walkthrough


  Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 4 - The Uninvited One

  Credits 
Walkthrough Author : Alex Eagleson
  Mission Selection 
Page 1 A Crazy Party
Page 2 The Blood Link
Page 3 The Devil's Tower
Page 4 The Uninvited One
Page 5 Of Devils and Swords
Page 6 Family Ties
Page 7 A Chance Meeting
Page 8 A Renewed Fear
Page 9 Faded Memories
Page 10 The Job
Page 11 Revenge
Page 12 Hunter and Hunted
Page 13 Chaos' Warm Welcome
Page 14 Drive!
Page 15 The Gatecrasher
Page 16 Win of Lose
Page 17 Inner-Demons
Page 18 Invading Hell
Page 19 Forces Collide
Page 20 Screaming Souls

  Mission 4 - The Uninvited One 
Begin the level and start making your way up the stairs. Part way along on the right side of the second level path you'll come to a blue door, go inside. Defeat the enemies and continue to the next room, here you will be forced to fight your way through in order to unlock the door. Once you have taken care of all the enemies go through the door at the top. You can break all the statues in this room, they hide some extra Red Orbs. Smash the panel on the wall and ride the elevator up to the next level, of course into a fight.

There's some new enemies here, they have a projectile attack but other than that it's nothing to worry about. After they're killed use either Air Hike or the walls kick to jump up onto the pipes near the door. From here you can jump up and reach a Blue Org Fragment, this should be your fourth one and represent a larger health bar. Now head through the green door. Continue to climb up the curving ramp and go into the yellow door you pass by. Start going up the thin set of stairs and all of a sudden you'll be dropped down into the area below. Simply kill all the enemies and use the teleporter to get out of here. Now enter the large red door.

There's a miniboss here if you can even call it a miniboss, it's quite enormous however it's not too difficult and its extremely fun to fight. Here's how to do it. When the boss appears out of one of the tunnels jump down onto its back. Now using your new Cerberus start to spin and swing it around, you'll hit the boss quite a few times just doing so standing on its back. Soon you will see an electric charge move through its body, this is your cue to hit R2 and switch to the Rebellion, jump and then Air Hike for a double jump, the boss spins to try and get you off its back but a double jump will allow you to stay above it and land again after it finishes spinning. Switch back to the Cerberus and repeat the process over and over. THe boss has an attack where it shoot blue lasers under it, since you shouldn't be spending any time under the boss this isn't too dangerous. The only dangerous attack the boss has are the purple orbs it sometimes uses, but as long as you're willing to do defensive for a second they are easy to avoid.

Head through the red door on ground level. Check the wall on the right and grab the Astronomical Board. This triggers a cutscene.