Halo 3 Walkthrough


  Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 6 - Family Ties

  Credits 
Walkthrough Author : Alex Eagleson
  Mission Selection 
Page 1 A Crazy Party
Page 2 The Blood Link
Page 3 The Devil's Tower
Page 4 The Uninvited One
Page 5 Of Devils and Swords
Page 6 Family Ties
Page 7 A Chance Meeting
Page 8 A Renewed Fear
Page 9 Faded Memories
Page 10 The Job
Page 11 Revenge
Page 12 Hunter and Hunted
Page 13 Chaos' Warm Welcome
Page 14 Drive!
Page 15 The Gatecrasher
Page 16 Win of Lose
Page 17 Inner-Demons
Page 18 Invading Hell
Page 19 Forces Collide
Page 20 Screaming Souls

  Mission 6 - Family Ties 
Head down the first path and through the door until you come to three branching paths. Here you must pass three trials in order to continue with the game. Now start with the one on the right, it's the most difficult and therefore if you die you can start over without too much trouble. As you run toward the shining object suddenly some walls pop up and enemies attack. They are protected by a special shield, in order to remove the shield you have to light up the two emblems on either side of the room by striking them with your sword. Once all the enemies are defeated you are free to pick up the Essence of Fighting and return to the previous room. Now go into the middle trial. Here you will have to dodge spikes which pierce out of the wall as you are running, a few things to keep in mind here. Always run down the centre of the path so that you can quickly move left and right for the side wall spikes, do absolutely nothing for the roof spikes and do a SINGLE jump, not an Air Hike over the ground spikes. At the end you'll find an Essence of Technique and have to fight your way back to the door. In the final trial you must choose between four doors when going into a room, this is quite easy. Remember from DANTE'S PERSPECTIVE what you do is take the right door, left door and then middle door and then right door to reach the Essence of Intelligence.

Back to the beginning of the level once again examine the large device in the centre. Place two of the Essence items in to unblock the door, place a third one to get the Artemis Gun, a sort of energy pulse cannon similar to the Nightmare from the original Devil May Cry. Head through the door and check the statue on the left. Equip Agni & Rudra and smash the thing into bits. It takes an insane amount of hits and if you aren't fast enough it regenerates. The way I was able to do it was using the melee fighting style, jumping into the air and using the circle attack to slash it as I fell and then land with that fire strike. Took awhile but eventually dropped the Blue Orb Fragment. Hop up to get the Red Orbs and continue down the hall for a cutscene.