Halo 3 Walkthrough


  Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 12 - Hunter and Hunted

  Credits 
Walkthrough Author : Alex Eagleson
  Mission Selection 
Page 1 A Crazy Party
Page 2 The Blood Link
Page 3 The Devil's Tower
Page 4 The Uninvited One
Page 5 Of Devils and Swords
Page 6 Family Ties
Page 7 A Chance Meeting
Page 8 A Renewed Fear
Page 9 Faded Memories
Page 10 The Job
Page 11 Revenge
Page 12 Hunter and Hunted
Page 13 Chaos' Warm Welcome
Page 14 Drive!
Page 15 The Gatecrasher
Page 16 Win of Lose
Page 17 Inner-Demons
Page 18 Invading Hell
Page 19 Forces Collide
Page 20 Screaming Souls

  Mission 12 - Hunter and Hunted 
Run down the path and get onto the moving platform, here you'll have to fend off a huge number of enemies but fortunately each one of them drops a small Green Orb. There's an incredibly cheap way to do this however, if you learned Air Raid simply equip the Nevan and jump into the air, pressing X and R1 to fly. Now hold R1 and simply pound the square button to fire lightning blasts down upon your opponents from a height making you literally invincible. Or you can do it the old fashioned way of course. After the trip you can knock the statue out of the way and get the large Green Orb if you need it, then go into the next room and fight past the enemies again. It's just a matter of retracing your steps back. At one point you'll have to fight one of those large grim reaper enemies but fortunately you get a large Green Orb in return once it is defeated. Leave that room and cross the bridge for a scene.

Open the door at the other end and grab the Vital Star L from the ground. Use the statue to upgrade whatever you need and then descend the stairs down.

Geryon


At the beginning of this battle it's just a constant battle of the boss running at you, and you jumping easily out of the way and attacking with some kind of firearm. In fact this is all you need to do until you've taken a moderate fraction out of the boss' life. At that point the bridge collapses and the battle continues down below. This is going to be the most hectic and random battle so far. The boss runs around the edge firing missles at you from its cart, just dodge these easily with a normal jump out of the way. Eventually it will run to the middle of the arena, this is your cue to Devil Trigger and start striking. You can jump and dodge the attack where it brings its feet down hard but the key is to hit it enough so that it falls down and you can really dish out the damage. This continues for awhile but eventually the boss gets a new attack where orbs surround the field and put you into a sort of slow-time zone, and while this isn't really a disadvantage for you at first, it can often leave you with little time to avoid a charge or right in the middle of some magic flying spears, so avoid the orbs if you can. Continue your aggressive tactic of melee attacks at the centre for the entire battle.

After the fight you learn a new fighting style, the Quicksilver which allows you to control time freely in battle. Try it out if you like.