| Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 13 - Chaos' Warm Welcome |
Credits
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| Walkthrough Author : Alex Eagleson | |||
Mission Selection
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Page 1 A Crazy Party Page 2 The Blood Link Page 3 The Devil's Tower Page 4 The Uninvited One Page 5 Of Devils and Swords Page 6 Family Ties Page 7 A Chance Meeting Page 8 A Renewed Fear Page 9 Faded Memories Page 10 The Job |
Page 11 Revenge Page 12 Hunter and Hunted Page 13 Chaos' Warm Welcome Page 14 Drive! Page 15 The Gatecrasher Page 16 Win of Lose Page 17 Inner-Demons Page 18 Invading Hell Page 19 Forces Collide Page 20 Screaming Souls |
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Mission 13 - Chaos' Warm Welcome
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Lots of statues in the first room of this hall, defeat them and move on. As
you descend the spiral stairs here you'll notice that one of the lights in
particular is a different colour, examine it to reveal Secret Mission 8.
Secret Mission 8 has no special conditions or anything like that, it's simply a difficult challenge against a horde of enemies. It starts off with three normal arachnid enemies, once they are killed it moves on to the three larger arachnids and all this is child's play compared to what comes next, you must fight two of the grim reaper enemies at once which makes it virtually impossible to dodge all of the teleport attacks with any reasonable consistency so it becomes a matter of killing them before they kill you, a battle of attrition. I admit I had to turn to items for this one, but it only cost me one Devil Star, going into Devil Trigger and swinging madly to penetrate their defenses, then filling up the gauge and doing it once again eliminated one of them leaving the other a breeze to clean up. Continue down the stairs and ignore the door at the bottom. Head to the end of the hall and go into the door there. Beat up all the statue and proceed through the door beside the metal gate. There's a bunch of mirrors in here, but the puzzle is quite simple. If you look at the mirrors from a top view, you only need to destroy the top right mirror and the mirror in the middle on the second row, if that doesn't work then flip your perspective so your destroying the right ones. Once they are destroyed break the wall blocking the path of the mirror to the East and go into that hallway. There's one more mirror here direction it to the right, into the wall. Break that mirror to complete the puzzle. The beam of light opens the door that it shines through so go back there and grab the Orihalcon off the pedestal beside the statue. Leave the room and follow the hallway to the very end. In the next room you'll find a statue and a large White Orb down the hall to the South. Follow the other hall down to the end and break the statue by using Nevan to get up to a Showtime combo. Return to the large door near the statue and insert the Orihalcon into it. Go inside for a scene once it is unlocked.
This fight is very similar to the previous battle with Vergil, while his moveset has changed the tactic pretty much remains the same. Fire at him from a distance until he comes to do a melee combo. At that point Air Hike up and he will end the combo with kind of an uppercut kick into the air, that's your cue to press triangle to slash down and stun him, now Devil Trigger and start slashing like mad, the great thing is you don't even have to judge when to let up because once he moves again your sword swing will ALWAYS deflect his counterattack. Now he'll either do the combo again or teleport and do a kick, either way you just jump to dodge and slash down. Eventually once he's taken a good amount of damage he will transform into his own Devil Trigger, at this point he cannot be stunned so don't bother trying to combo him, all you want is to get him out of Devil Trigger. Dodge his combos the same way and slash down with your sword from the air, but do not follow up this downward slash with a combo until he is out of Devil Trigger, the slash itself will usually take him out of it. As the battle progresses he'll spend more and more time in Devil Trigger form but it's always possible to get him out, he starts using a special attack where he shoots a projectile wave but simple moving via the analog stick can always dodge it, once you know you've dodged that attack follow up with a Stinger to disorient him easily and attack him. |
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