Halo 3 Walkthrough


  Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 16 - Win or Lose

  Credits 
Walkthrough Author : Alex Eagleson
  Mission Selection 
Page 1 A Crazy Party
Page 2 The Blood Link
Page 3 The Devil's Tower
Page 4 The Uninvited One
Page 5 Of Devils and Swords
Page 6 Family Ties
Page 7 A Chance Meeting
Page 8 A Renewed Fear
Page 9 Faded Memories
Page 10 The Job
Page 11 Revenge
Page 12 Hunter and Hunted
Page 13 Chaos' Warm Welcome
Page 14 Drive!
Page 15 The Gatecrasher
Page 16 Win of Lose
Page 17 Inner-Demons
Page 18 Invading Hell
Page 19 Forces Collide
Page 20 Screaming Souls

  Mission 16 - Win or Lose 
Take the right branch and head through the blue door. Make your way up the stairs, go through the door at the top and defeat all the enemies in this room to unlock the door. In the next area slash the emblem on the wall and then destroy the large ball on the chain when it comes down. It will reveal a shiny object, the Golden Sun. You'll have to fight your way through a odd new type of enemy, but their attack is ground based to dodging it is the easiest thing in the world just by jumping. Before leaving the room examine the glowing door beside where you got the Golden Sun to reveal Secret Mission 10.

This is a large version of the classic light puzzle you've been doing so far, just obviously a little more challenging. Not that much so however, it's pretty easy to reason where the light should be going every time. The problem is that they are randomly generated based on six possible setups, and while I'm not exactly ready to draw and angle all the possible before and after setups, what I can do is give you a couple clues. First of all there's a couple that require you to destroy five or six mirrors, but the majority of them require you to smash no more than three, keep that in mind while doing it. If that still isn't enough then you can try and get the setup so that when you come in there is a statue just in front of you to the left, (not directly in front of the door, one space to the left.) In this case there should also be a statue right below the wall with the crack in it at the upper left. Now this is the easiest of all of them, from the bottom statue simply destroy the mirror one space up and one space right, then again one space up and one space right. Once you've destroyed those two mirrors the light beam will be firing into the wall. All you have to do is break down the wall with the crack in it, destroy the middle mirror there that's facing South and preventing the light from hitting the statue voila, instant Blue Orb Fragment.

Now backtrack to where you started the mission and take the left branch to the red door this time. Head down and go through the crack in the wall, here you will find two emblems. Activate them both and now knock the two ball and chains toward each other, when they make contact they will smash and reveal the path to the Onyx Moonshard. If you go into the room at the top of the stairs and defeat all the enemies you can get a Devil Star. Return to the start of the level, use the statue if you have to and then go South to put both the Golden Sun and the Onyx Moonshard into the door and proceed through. Navigate between all the enemies along a linear path which eventually ends when you reach the library and it triggers a cutscene.

Lady


Fought correctly, Lady is a breeze, in fact contrary to most fights in the game she actually gets easier near the end of the fight, but lets start with the beginning. Basically she runs around firing her Handgun wildly and shooting rockets at you. The rockets are easy to dodge but the bullets are not, fortunately they deal pitiful damage. Getting a melee attack on her is difficult because she moves around so much but it's the main way of dealing damage, so what you should do is jump around firing Ebony & Ivory at her, then when you find yourself above her slash down and try to combo from there. The best circumstance is when you come down from the air and Devil Trigger right as you land so that even if she shoots the tiny amount of damage you take will be nothing compared to what you dish out. Next comes the most dangerous part of the fight, when she throws grenades. In fact she'll throw so many and so often that I would just recommend firing from afar until she has dropped them all. She'll drop a ton of them while standing on one of the bookshelves, drop down and use her grappling hook to get away. After she lands but before she escapes drop from the air and do a Devil Trigger combo if you can. Now as she nears death the easiest part of the battle starts. She gets a new attack where she sticks her rocket launcher into the ground and fires some heat seeking missiles. The problem for her is that this attack takes so long to set up, and she's stationary the entire time she's doing it so all you have to do is run up to her in Devil Trigger mode and attack her to death.

Use the jump pads to bounce up to the door. Stand in the broken rubble beside it to get a stash of Red Orbs, then go through to end the mission. At this point with your new rocket launcher, I recommend going back to Mission 8 and making your way down the path from the bus to find Secret Mission 4.

Assuming you didn't do it before you'll be able to do it now. The Kalina Ann can totally clean up on this elevator. There's no real strategy you need here, simply equip the Kalina Ann and fire upon the enemies as they fall down. Blast a rocket into the middle of a group to launch virtually all of them over the edge and use whatever means you wish to take out whoever remains.