Halo 3 Walkthrough


  Unlimited Gamer » Devil May Cry 3 » Walkthrough » Mission 18 - Invading Hell

  Credits 
Walkthrough Author : Alex Eagleson
  Mission Selection 
Page 1 A Crazy Party
Page 2 The Blood Link
Page 3 The Devil's Tower
Page 4 The Uninvited One
Page 5 Of Devils and Swords
Page 6 Family Ties
Page 7 A Chance Meeting
Page 8 A Renewed Fear
Page 9 Faded Memories
Page 10 The Job
Page 11 Revenge
Page 12 Hunter and Hunted
Page 13 Chaos' Warm Welcome
Page 14 Drive!
Page 15 The Gatecrasher
Page 16 Win of Lose
Page 17 Inner-Demons
Page 18 Invading Hell
Page 19 Forces Collide
Page 20 Screaming Souls

  Mission 18 - Invading Hell 
At the beginning of the level head forward and jump into the portal. Now you'll have to square off against a large chess board of enemies. You can try to blast your way through all of them, or just go for the checkmate. Defeating the king statue destroys every other piece on the board. Jump through the portal and make your way to the large foot. Ignore the portal and run over the foot to the back where you will find some Red Orbs as well as a path leading to a tablet on the wall. Examine it to reveal Secret Mission 12.

In order to complete this mission equip the Trickster style level 2 and be prepared from some serious block platforming. Get on the one near the wall and jump onto the rotating one that's going back and forth right above it. Now in about the middle of its movement jump to the wall, holding circle to run up it and then Air Hike at the top to land on the long string of blocks moving in and out of the wall. From here you can jump, run up the wall and Air Hike onto one fast rotating block, jump from here to the nearest rotating block and ride to to the peak of its ascent. Front here you can Air Hike to the platform with the final secret mission's Blue Orb Fragment.

Back in the level again, get onto the main part of the foot and jump through the portal. Now you have to fight your way through a little Mega Manism, and that is of course fighting all the bosses again in a single mission. You'll notice lots of items around this area, be sure to save them for when you absolutely need them, coming out of a battle or something. Just so that you know what you're up against, light blue is Cerberus, yellow is the Gigapede, green is Agni & Rudra, red is the Heart of Leviathen, purple is Nevan, white is Beowulf, blue is Geryon and black is the Doppelganger. There's also an orange coloured one where you have to fight against some difficult enemies.

There's a large stone tablet that keeps track of which bosses you've defeated by which gems are shining, now you don't actually have to defeat all the bosses, in fact you only need to defeat three if you choose the right ones because you can see that there are paths connecting these gems on the tablet. To create the door you have to form a loop, where on the tablet it doesn't matter. Looking at it you can see that the smallest loop you can create would be between green, light blue and white. In other words Agni & Rudra, Cerberus and Beowulf. Defeat these three or any other combination that would form a loop on the tablet to spawn the exit portal. Note however that you need to defeat all the bosses in order to get a Blue Orb Fragment, so perhaps it may be in your best interests just to do that anyway then head through the gate.