Halo 3 Walkthrough


  Unlimited Gamer » Fable » Books » Book of Spells

  Book Selection 
Page 1 Creatures of Albion I
Page 2 Creatures of Albion II
Page 3 Creatures of Albion III
Page 4 Book of Spells
Page 5 Hierarchy of Weapons
Page 6 Sisters Diary


  Book of Spells 
BESERK
Beserk sends teh Hero into a frenzy, with greatly increased speed and strength.

FORCE PUSH
This spell creates a powerful blast of energy which radiates out from the caster, sending nearby enemies sprawling. Useful when greatly outnumbered. Enflame: Enflame blasts the area surrounding the caster with a wave of fire.

LIGHTNING
This spell creates and arc of pure energy which leaps from the fingertips of the caster to the target. Higher Levels can strike more than one foe at a time.

FIREBALL
The magician's favourite! This creates a ball of fire in the palm of the casters hand which flies toward teh target when released. Larger Fireballs are extremely explosive.

ASSASSIN'S RUSH
This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. The thief's greatest friend!

TURNCOAT
This Insidious spell confuses teh enemy, turning the target into an unwitting ally.

SLOWTIME
Slowtime affects the very fabric of time itself: slowing everything in Albion to a crawl.

MULTI-ARROW
Once this spell is cast, each arrow fired is magically transformed into a multitude of death delivering projectiles, causing much greater damage.

SHIELD
For the most passively minded, this allows the caster to reduce the damage of enemy attacks by surrounding him in a protective sphere of energy.

HEAL
This allows the caster to trade in his magical energy for health. A magician's Favourite!

DRAIN
A singularly unpleasant spell. Drain allows the caster to heal himself by draining his enemies life-force.

MULTI-STRIKE
This spell imbues the user's blade with the ability to strike multiple times with a single blow. Combined with other spells, this little trick is devastating.

BATTLE CHARGE
The Battle Charge propels the caster forward at great speed, smashing any in his path, and blasting all nearby aside.

SUMMON
Summon pulls an allied creature's soul from the netherworld to help the caster. If this creature kills another, it is replaced by soul of the newly fallen victim.

GHOSTLY SWORD
This Spell summons a number of ethereal blades from the netherworld to do battle on behalf of the caster.