Quick Selection
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Page 1 Disc One
Page 2 Disc Two
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Page 3 Disc Three
Page 4 Sidequests
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Junon Huge Materia Quest
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Go to the soldier at the north of the town and pay him to ride the
elevator. Press the panel to ride it. Go to the main road in Junon
and go south then north until you reach a grey corridor with an
officer drilling his men (he'll be blowing a whistle). Go towards
them and follow them through the door to the left. In the elevator,
you'll fight some soldiers. At the bottom of the elevator you have
to fight some more soldiers. After they're done, go south then left.
Then go right down the stairs and save. Go down the next elevator.
Go north through the underwater tunnel. Go into the chamber at the
end and press the red switch. Then go back out the door you came
from. Go along the walkway past some submarines, and hit a Save
Point in the next hall. You can talk to the guard in the north and
he will fight you, then two more soldiers will; if you don't talk to
him all three will fight you. Got to the right and fight more
guards. Make your way across the walkway and see the Huge Materia
being loaded. Keep going right and you'll meet Reno of the Turks
again, but he will sent a metal machine after you instead...
Carry Armour  |
HP  |
MP  |
Exp Points  |
AP  |
Gil  |
 |
| 24000 |
200 |
2800 |
240 |
4000 |
Carry Armor Right Arm  |
HP  |
MP  |
Exp Points  |
AP  |
Gil  |
| 10000 |
100 |
1400 |
95 |
0 |
Carry Armor Left Arm  |
HP  |
MP  |
Exp Points  |
AP  |
Gil  |
| 10000 |
100 |
1500 |
90 |
0 |
| If you have Knights of the Round, this boss can be killed in one go.
Otherwise: All three parts of this boss are weak against Lightening,
so use Ramuh and Bolt as much as you can. The guy's arms can
imprison one or two of your allies, and they receive a third of the
damage the boss takes, so if they are caught try not to use anything
that hits more than once. The only way to get your allies back
during the battle is to kill off the arm they are held in, or to have
that character die. Once you have your characters back, use Phoenix
to restore them and hurt the boss. This guy has a pretty nasty
attack called Lapis Laser which can take off about 1,500 HP so watch
out for that. You'll get the God's Hand once you're done. |
Head to the left to get the Battle Trumpet. Then head towards the
guards in the background. Get the Scimitar from the chest by the
stairs and the Leviathan Scales in the chest to the left. Then go up
the stairs and fight the guards. Cloud will then get in the sub and
you'll have to fight the three guards in here. Save after killing
them, then go to the door to the north to meet the commander and two
soldiers. You can either choose to let them live (bottom option) or
fight them (top). Afterwards examine the chair and read the manual
then sit in the chair. Then pick the bottom option to start a mini
game:
Use square to shoot torpedoes when near an enemy sub. X Speed Down,
Triangle Speed Up. Most is explained in the manual. You have 10
minutes to complete the mini game. First locate the red Shinra sub
and continually shoot torpedoes at it, you can also destroy the
yellow subs too. Watch out for mines, and if WARNING comes up an
enemy sub is approaching, ALERT when it is firing, MINE if you've run
into a mine, and CONFLICT if you are hitting the ocean floor. When
you are done, Misson Complete will appear and you can now use the sub
on the World Map. If you didn't do it, your party will jettison the
sub. You will then be at the dock near Junon. Before going into
Junon, get back in the sub.
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