Quenzacotl
Attack: Thunder Storm
Element: Thunder
Location: From Squall's Study Panel in Balamb Garden or from Quistis at
the Front Gate of Balamb Garden before going to the Fire Cavern
A Bolt of Lightning Strikes the ground and the Thunder Bird Quenzacotl
rises from it, it blasts all enemies repededly with lightning causing
thunder damage. Quenzacotl will be with you from the beginning of the
game and will build levels rapidly, making it a powerhouse throughout
most of the game, especially if you are fighting a machine type enemy.
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Quenzacotl's Abilites: |
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HP-J | Card Mod |
| Vit-J | Mag+20% |
| Mag-J | Mag+40% |
| Elem-Atk | SumMag+10% |
| Elem-Def-J | SumMag+20% |
| Elem-Defx2 | SumMag+30% |
| Magic | GFHP+10% |
| GF | GFHP+20% |
| Draw | Boost |
| Item | T Mag-RF |
| Card | Mid Mag-RF |
Shiva
Attack: Diamond Dust
Element: Ice
Location: From Squall's Study Panel in Balamb Garden or from Quistis at
the Front Gate of Balamb Garden before going to the Fire Cavern
An Ice Shard raises from the ground and the ice goddess Shiva breaks out
from inside. She blasts all enemies with an ice wall and it breaks
causing ice damage. Shiva, like Quenzacotl, will be with you from the
beginning of the game and although not as strong as Quenzacotl, Shiva is
a nice addition to your GFs being able to cause lots of damage to fire
type enemies such as Bombs.
| Shiva's Abilites: |
| Str-J | Vit+20% |
| Vit-J | Vit+40% |
| Spr-J | Spr+20% |
| Elem-Atk-J | Spr+40% |
| Elem-Def-J | SumMag+10% |
| Elem-Defx2 | SumMag+20% |
| Magic | SumMag+30% |
| GF | GFHP+10% |
| Draw | GFHP+20% |
| Item | Boost |
| Doom | I Mag-RF |
Ifrit
Attack: Hell Fire
Element: Fire
Location: Defeat Ifrit in the Fire Cavern
Ifrit bursts from the ground in a rage of fire, then is carried into the
sky by a meteor which he proceeds to pound down onto all enemies
engulfing them in fire. Of the three starting GFs Ifrit is by far the
strongest and will be your strongest for quite some time. Its strength
abilites are vital in the game for a solid physical attack and its fire
elemental attack is perfect for getting rid of ice elemental enemies
such as Glacial Eyes and Snow Lions.
| Ifrit's Abilites: |
| HP-J | Str+40% |
| Str-J | Str Bonus |
| Elem-Atk-J | SumMag+10% |
| Elem-Def-J | SumMag+20% |
| Elem-Defx2 | SumMag+30% |
| Magic | GFHP+10% |
| GF | GFHP+20% |
| Draw | GFHP+30% |
| Item | Boost |
| Mad Rush | F Mag-RF |
| Str+20% | Ammo-RF |
Siren
Attack: Silent Voice
Element: Non Elemental (Causes Silence)
Location: Draw from Elvoret or Tri-Point
Siren plays her harp and all enemies are beat with sound waves causing
non elemental damage and dealing the silence status effect. Siren has
the lowest attack in the game and it doesn't prove very useful against
bosses, although it is handy to use against normal enemies that use alot
of magic.
| Siren's Abilites: |
| Mag-J | Mag Bonus |
| ST-Atk-J | Move-Find |
| ST-Def-J | SumMag+10% |
| ST-Def-Jx2 | SumMag+20% |
| Magic | SumMag+30% |
| GF | GFHP+10% |
| Draw | GFHP+20% |
| Item | Boost |
| Treatment | L Mag-RF |
| Mag+20% | ST Med-RF |
| Mag+40% | Tool-RF |
Diablos
Attack: Dark Messenger
Element: Non Elemental (Halves Enemies HP)
Location: Summon with the Magic Lamp and defeat him
A Black Ball of matter decends from the sky and Diablos oozes down from
within it. Diablos takes hold of the ball of matter and flings it down
onto all enemies cutting there HP by a certain percentage. I personally
do not use Diablos too much, his attack is great for cutting down
enemies HP and bringing bosses closer to death, I guess I just like to
bring them there myself. His mug ability is great to have, you should
learn it as soon as you get it to start aquiring items.
| Diablos' Abilities:
| | HP-J | HP+80% |
| Mag-J | Mag+20% |
| Hit-J | Mag+40% |
| Abilityx3 | Mug |
| Magic | Enc-Half |
| GF | Enc-None |
| Draw | GFHP+10% |
| Item | GFHP+20% |
| Darkside | GFHP+30% |
| HP+20% | Time Mag-RF |
| HP+40% | ST Mag-RF |
Brothers
Attack: Brotherly Love
Element: Earth
Location: Defeat the 2 Brothers at the Tomb of the Unknown King
Sacred bursts from the ground throwing the enemies up into the sky, then
Sacred and Minotaur play rock, paper, scissors. Sacred loses and
Minotaur hurls him into the sky straight through the land the enemies
are upon sending them to the ground along with several pieces of earth
causing earth elemental damage. I don't use the Brothers that often,
there are a few bosses that are weak against earth but unless I'm
fighting one I usually don't use them. The attack power of the summon is
decent but the annoying animation is enough to keep me from using it.
The big thing the Brother's bring to the party are there HP Abilities
which are vital to a characters stats.
| Brothers' Abilties: |
| HP-J | HP+40% |
| Str-J | HP+80% |
| Spr-J | Cover |
| Elem-Atk-J | HP Bonus |
| Elem-Def-J | SumMag+10% |
| Magic | SumMag+20% |
| GF | SumMag+30% |
| Draw | GFHP+10% |
| Item | GFHP+20% |
| Defend | GFHP+30% |
| HP+20% | Boost |
Carbuncle
Attack: Ruby Light
Element: None (Casts Reflect)
Location: Draw from Iguion or Krysta
Carbuncle leaps from a hole in the ground and fires a beam of Ruby Light
onto the party casting reflect on them. The first couple of boss fights
after you get Carbuncle it really comes in handy, after that Carbuncle
becomes rather ineffective when bosses start using magic such as Meteor
and Ultima which cannot be reflected. He is a nice addition to the party
though with abilities such as Abiltityx3 and Vit Bonus.
| Carbuncle's Abilities: |
| HP-J | HP+20% |
| Vit-J | HP+40% |
| Mag-J | Vit+20% |
| ST-Atk-J | Vit+40% |
| ST-Def-J | Vit Bonus |
| ST-Def-Jx2 | Counter |
| Abilityx3 | Auto-Reflect |
| Magic | GFHP+10% |
| GF | GFHP+20% |
| Draw | GFHP+30% |
| Item | Recov Med-RF |
Leviathan
Attack: Tsunami
Element: Water
Location: Draw from NORG or Trauma
Leviathan snakes his way onto the battlefield, creates a large rock
structure, then turns himself into a Water Avalanche that cascades down
the structure washing over all enemies dealing water damage. Leviathan
is not that useful because of the lack of enemies that are weak against
water type damage. It deals decent damage but is quickly overlooked by
your already high level summons such as Quenzacotl and Ifrit.
Leviathan's addition to the party is definatly his Recover ability which
lets you restore one characters HP to max. Auto-Potion is also quite
useful.
| Leviathan's Abilities: |
| Spr-J | Spr Bonus |
| Magic | Auto-Potion |
| GF | SumMag+10% |
| Draw | SumMag+20% |
| Item | SumMag+30% |
| Mag-J | GFHP+10% |
| Elem-Atk-J | GFHP+20% |
| Elem-Defx2 | GFHP+30% |
| Recover | Boost |
| Spr+20% | Supt Mag-RF |
| Spr+40% | GF Recov Med-RF |
Pandemona
Attack: Tornado Zone
Element: Wind
Location: Draw from Fujin or Red Giant
A tornado circles around the screen and Pandemona appears from within
it. He then sucks all enemies up inside of him, then blows them out
dropping them onto the ground with a large gust of wind dealing wind
damage. Now here is a GF I really like, its attack once you learn some
SumMag abilities is right up there with Ifrit and Quenzacotl plus it has
abilities which raise a characters speed greatly and there are plenty of
flying enemies out there weak to Pandemona's attack so put it to good
use.
| Pandemona's Abilities: |
| Str-J | Str+40% |
| Spd-J | Spd+20% |
| Elem-Atk-J | Spd+40% |
| Elem-Def-J | Initiative |
| Eelm-Defx2 | SumMag+10% |
| Magic | SumMag+20% |
| GF | SumMag+30% |
| Draw | GFHP+10% |
| Item | GFHP+20% |
| Absorb | GFHP+30% |
| Str+20% | Boost |
Cerberus
Attack: Counter Rockets
Element: None (Casts Double and Triple)
Location: Defeat Cerberus at Galbadia Garden or Draw from Gargantua
The Gates to Hell open and Cerberus comes running out. His three heads
blast several beams of light into the air casting double and triple on
the party. This is without a doubt one of the best GFs in the game, the
ability to cast double and triple on your entire party in just one
summon is priceless. To top it off he has Ability x3, speed boosting
abilities, and ST-Def-Jx4. Truly one of the best GFs.
| Cerberus' Abilities: |
| Str-J | GF |
| Mag-J | Draw |
| Spr-J | Item |
| Spd-J | Spd+20% |
| Hit-J | Spd+40% |
| ST-Atk-J | Auto-Haste |
| ST-Def-J | Espendx2-1 |
| ST-Def-Jx2 | Alert |
| ST-Def-Jx4 | GFHP+10% |
| Abilityx3 | GFHP+20% |
| Magic | GFHP+30% |
Alexander
Attack: Holy Judgement
Element: Holy
Location: Draw from Edea or Catoblepas
Alexander rises from the sea, opens its cannons, and repededly fires
spears of light into the air that crash into all enemies causing a large
column of light that deals holy damage. Another GF I personally like to
use in battle, not only is the attack animation really cool, but with a
few SumMag abilities learned it will do damage that can compete with
Quenzacotl, Ifrit, and Pandemona, especially against undead enemies and
enemies weak to holy magic. Alexander brings alot to the party as well,
the two best being Med LV up which refines high level recovery items and
Revive, which revives a dead character and restores all there HP.
| Alexander's Abilities: |
| Spr-J | Spr+40% |
| Elem-Atk-J | Med Data |
| Elem-Defx2 | SumMag+10% |
| Elem-Defx4 | SumMag+20% |
| Abilityx3 | SumMag+30% |
| Magic | GFHP+10% |
| GF | GFHP+20% |
| Draw | GFHP+30% |
| Item | Boost |
| Revive | High Mag-RF |
| Spr+20% | Med LV Up |
Doomtrain
Attack: Runaway Train
Element: Poison (Plus several other status effects)
Location: Use Solomon Ring with 6 Steel Pipes, Remedy+, and Malboro
Tentacles in your inventory
The crosslights come down which means a train is coming, in this case a
Runaway Train. Doomtrain speeds down the tracks and slams into all
enemies dealing poison damage as well as lowering all the enemies
defenses and causing Darkness, Doom, Slow, Sleep, Curse, Petrify,
Confuse, Silence, and Berserk status effects. Doomtrain is second best
GF in the game hands down. Not only does his attack do decent damage but
the status effects it deals are incredible and the ability to lower the
enemies defenses is well worth summoning Doomtrain even if they absorb
or are immune to his attack. Also Doomtrain has a great set of abilities
including ST-Def-Jx4 and Elem-Def-Jx4.
| Doomtrain's Abilities: |
| Elem-Atk-J | SumMag+10% |
| ST-Atk-J | SumMag+20% |
| Elem-Defx4 | SumMag+30% |
| ST-Defx4 | SumMag+40% |
| Magic | GFHP+10% |
| GF | GFHP+20% |
| Draw | GFHP+30% |
| Item | GFHP+40% |
| Darkside | Boost |
| Absorb | Junk Shop |
| Auto-Shell | Forbid Med-RF |
Cactaur
Attack: 1,000 Needles
Element: Non Elemental
Location: Defeat Jumbo Cactaur on Cactaur Island
Cactaur leaps into the air and does a little cactaur dance which sprays
needles down onto all enemies doing non elemental damage. This is the
third best GF in the game, it may not seem like it when you first get it
but Cactaur's damage increases by a thousand every 10 levels it gains,
so on level 100 thats 10,000 damage to all enemies. Cactaur doesn't
bring much to the party in abilities although it does have all the bonus
abilities and Luck+50% which are not too bad.
| Cactaur's Abilities:
| Eva-J | Move-HP Up |
| Luck-J | HP Bonus |
| Magic | Str Bonus |
| GF | Vit Bonus |
| Draw | Mag Bonus |
| Item | Spr Bonus |
| Defend | Auto-Potion |
| Kamikaze | Expendx2-1 |
| Eva+30% | GFHP+10% |
| Luck+50% | GFHP+20% |
| Initiative | GFHP+30% |
Tonberry
Attack: Chef's Knife
Element: Non Elemental
Location: Defeat 18+ Tonberrys at the Centra Ruins, then Defeat the
Tonberry King
Tonberry crawls out of his hole in the ground and proceeds to walk over
to an enemy and stab then with the chef's knife dealing non elemental
damage. The Tonberry GF, like Siren, has a very weak attack, except
Tonberry's doesn't add any status effects. I strongly suggest teaching
him SumMag+40% if you plan to summon him. The best thing that the
Tonberry brings to the group is its Familiar ability which lets you buy
rare items in shops, and the call shop ability which lets you buy items
from any shop you have visited in the game, very useful on Disk 4.
| Tonberry's Abilities: |
| Magic | SumMag+10% |
| GF | SumMag+20% |
| Draw | SumMag+30% |
| Item | GFHP+10% |
| LV Down | GFHP+20% |
| LV Up | GFHP+30% |
| Eva+30% | Boost |
| Luck+50% | Haggle |
| Initiative | Sell-High |
| Move-HP Up | Familiar |
| Auto-Potion | Call Shop |
Bahamut
Attack: Mega Flare
Element: Non Elemental
Location: Defeat Bahamut at the Deep Sea Research Center
Bahamut tears from the sky and onto the battlefield, fires four balls of
energy down onto the enemies, followed by a huge blast which engulfs all
enemies causing non elemental damage. This is my personal favorite GF in
the game, the animation is really cool and with all four SumMag
abilities learned and the long attack animation to boost the summon it
will quickly do 9999 damage. Bahamut's addition to the party is his
Abilityx4 and Rare Item abilities which allows you to equip four
character abilities and makes an enemy drop rare items more often.
| Bahamut's Abilities: |
| Abilityx4 | Rare Item |
| Magic | SumMag+10% |
| GF | SumMag+20% |
| Draw | SumMag+30% |
| Item | SumMag+40% |
| Str+60% | GFHP+10% |
| Mag+60% | GFHP+20% |
| Mug | GFHP+30% |
| Move-HP Up | GFHP+40% |
| Auto-Protect | Boost |
| Expendx2-1 | Forbid Mag-RF |
Eden
Attack: Eternal Breath
Element: Non Elemental
Location: Draw from Tiamat or Ultima Weapon
I'm not even gonna attempt to explain what happens in Eden's attack
animation, because quite honestly I don't know what the hell is going on
in it. Eden is the strongest GF in the game, its strange but long attack
animation allows you to fully boost the summon to 250, which with all
the SumMag abilities learned will do nearly 40,000 damage. Eden's
addition to the party is probably its Devour ability, this odd move
allows your characters to eat enemies, which in some monsters case can
increase there stats perminatly.
| Eden's Abilities: |
| Spd-J | Expendx3-1 |
| Eva-J | SumMag+10% |
| Hit-J | SumMag+20% |
| Magic | SumMag+30% |
| GF | SumMag+40% |
| Draw | GFHP+10% |
| Item | GFHP+20% |
| Mad Rush | GFHP+30% |
| Darkside | GFHP+40% |
| Devour | Boost |
| Luck+50% | GFAbl Med-RF |
Chocobo (Boko)
Attack: ChocoFire
Element: Fire
Location: Catch a Chocobo in any of the Chocobo Forests and ChocoBoy
will give you a chicobo named Boko, use Gysahl Greens to summon him
Boko appears and spits a ball of fire that hits all enemies dealing fire
damage. Boko's attack is rather pitiful, only doing several hundred
points of damage. The original idea behind this GF was to build up his
power with the pocketplaystation, but we never saw the it here in the
United States so I don't know just exactly how much damage it has the
potential to do. Use Gysahl Greens in battle to summon Boko which can be
found in several places in the game and bought from ChocoBoy in the
chocobo forests before visiting the Chocobo Sanctuary.
Phoenix
Attack: Rebirth Flame
Element: Fire (Casts Life)
Location: Use a Phoenix Pinion in battle to summon him. He will appear
randomly when your party dies after you summon him the first time
The form of the mythical bird, Phoenix, is burned into the ground and he
rises from it casting life on your party and dealing fire damage to all
enemies. Phoenix can be extremely helpful, use a Phoenix Pinion in
battle, which are found in several areas and you can also refine them,
and it will summon Phoenix. Not only does it deal a couple thousand
points of damage and revives all party members, but after the first time
you use it the Phoenix will randomly appear when your party dies to
revive them.
Odin
Attack: Zantetsuken
Element: None (Deals Death)
Location: Defeat him in the Centra Ruins
It begins to rain and Odin rides out onto the battlefield on his steed.
He then proceeds to cut all the enemies on the battlefield in half
dealing instant death to them. Odin in my opinion is a curse to your
party, he appears randomly at the beginning of battle, often when you
have been looking around for hours to find a certain rare enemy and he
rides in and kills them, but I guess he is worth getting although he
will probably cause you many many headaches.
Gilgamesh
Attack: Zantetsuken, Excalipoor, Excaliber, Masamune
Element: None, Physical Damage
Location: Have Odin before the the last battle with Seifer in Lunatic
Pandora, Seifer will kill Odin and Gilgamesh will take his place
Gilgamesh circles up from the floor of the battlefield and chooses one
of his four swords to attack all enemies for physical damage. In my
opinion Gilgamesh is alot better than having Odin. Unlike Odin,
Gilgamesh can appear any time during battle and even boss fights to
attack the enemy, the only downside, but sometimes goodside to Gilgamesh
is that his Zantetsuken sometimes misses the enemy. Gilgamesh has four
attacks. They are listed below:
Zantetsuken: Deals death to all enemies, sometimes misses
Excalipoor: Deals 1 damage to all enemies
Excaliber: Deal a fair amount of damage to all enemies
Masamune: Deals a large amount of damage to all enemies
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