Halo 3 Walkthrough


Unlimited Gamer » Final Fantasy: Tactics Advance » Jobs » Animist


Animist
Required A-Abilities: None
Equippable Items: Instruments, Hats, Clothing

Stat Growth :
Movement: 4
Jump: 2
Evade: 55
Speed: 1 (20%)
Attack: 7 (60%)
Defense: 8 (80%)
HP: 7 (20%)
MP: 2 (60%)
Magic Power: 7 (20%)
Magic Resistance: 9 (80%)


Ability EffectMP CostRangeRequired ItemAP
Action Abilities
Sheep Count
Inflicts sleep status on an enemy.
8
-
Glass Bell
100
100% Wool
Cast Protect and Shell on self.
8
-
Earth Bell
200
Cuisine
Heal to the maximum.
32
-
Heal Chime
300
Tail Wag
Inflicts Charm status.
8
-
Fairy Harp
200
Chocobo Rush
deals damage infront and behind caster.
12
-
Satyr Flute
300
Frogsong
Inflicts Frog status.
18
-
Aona Flute
200
Friend
Summons a Random creature.
12
-
Blood Strings
300
Catnip
Inflicts Berserk status.
12
-
War Trumpet
100
Reaction Abilities
Block Arrows
Blocks Arrows of an Archer.
-
-
Green Beret
300
Combo Abilities
Animal Combo
A chained combo for Animist
-
-
Mythril Instrument
100