Required A-Abilities: None
Equippable Items: Instruments, Hats, Clothing
Stat Growth :
|
Movement: 4
Jump: 2
Evade: 55
Speed: 1 (20%)
Attack: 7 (60%)
|
Defense: 8 (80%)
HP: 7 (20%)
MP: 2 (60%)
Magic Power: 7 (20%)
Magic Resistance: 9 (80%)
|
| Ability Effect | MP Cost | Range | Required Item | AP |
| Action Abilities |
Sheep Count Inflicts sleep status on an enemy. |
8 | - |
Glass Bell | 100 |
100% Wool Cast Protect and Shell on self. |
8 | - |
Earth Bell | 200 |
Cuisine Heal to the maximum. |
32 | - |
Heal Chime | 300 |
Tail Wag Inflicts Charm status. |
8 | - |
Fairy Harp | 200 |
Chocobo Rush deals damage infront and behind caster. |
12 | - |
Satyr Flute | 300 |
Frogsong Inflicts Frog status. |
18 | - |
Aona Flute | 200 |
Friend Summons a Random creature. |
12 | - |
Blood Strings | 300 |
Catnip Inflicts Berserk status. |
12 | - |
War Trumpet | 100 |
| Reaction Abilities |
Block Arrows Blocks Arrows of an Archer. |
- | - |
Green Beret | 300 |
| Combo Abilities |
Animal Combo A chained combo for Animist |
- | - |
Mythril Instrument | 100 |
|