Halo 3 Walkthrough


Unlimited Gamer » Final Fantasy: Tactics Advance » Jobs » Illusionist


Illusionist
Race: Human, Nu Mou
Battle Command: Phantasm Skill
Requirements: Master 3 White Mage A-abilities and master 5 Black Mage A-abilities

At a high MP cost, almost all spells hit for great damage to all enemies.

Move: 3
Jump: 2
Evade: 30

Weapon: Rod
Head: Hat
Body: Clothing, Robe
Shield: N/A

Ability EffectMP CostRangeRequired ItemAP
Action Abilities
Prominence
Fire Damage
32
All Enemies
Firewheel Rod
100
Tempest
Lightning Damage
32
All Enemies
Thunder Rod
100
Freezeblink
Ice Damage
32
All Enemies
Sleet Rod
100
Star Cross
Power of Stars
32
All Enemies
Princess Rod
300
Star Dust
Power of Meteors
32
All Enemies
Stardust Rod
300
Deluge
Water Damage
32
All Enemies
Chill Rod
200
Soil Evidence
Earth Damage
32
All Enemies
Terre Rod
200
Wind Tornado
Wind Damage
32
All Enemies
Thor Rod
200
Reaction Abilities
Absorb MP
Absorbs MP used to cast spell
-
-
Lordly Robe
300
Support Abilities
Half MP
All abilites use 1/2 MP
-
-
Light Robe
300
Combo Abilities
Spell Combo
Ranged combo for Illusionists
-
Varies
Mythril Rod
100