Required A-Abilities: 2 Thief
Equippable Items: Knives, Hats, Clothing
Stat Growth :
|
Movement: 4
Jump: 2
Evade: 40
Speed: 1 (70%)
Attack: 8 (20%)
|
Defense: 9 (90%)
HP: 6 (80%)
MP: 1 (60%)
Magic Power: 6 (40%)
Magic Resistance: 6 (40%)
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| Ability Effect | MP Cost | Range | Required Item | AP |
| Action Abilities |
Hurl Throws an item from your inventory. |
- | - |
Kris Knife | 100 |
Ring Throws a ring to inflict Stop. |
- | - |
Rondell Dagger | 200 |
Firebomb Throws a Firebomb to inflict Berserk and Damage. |
- | - |
Khukuri | 300 |
Ball Throws a ball to inflict Confuse. |
- | - |
Scramasax | 200 |
Dagger Throws a Dagger to inflict Disable and Damage. |
- | - |
Jambiya | 300 |
Smile Throws a Smile to Quicken an alley. |
- | - |
Orihalcum | 300 |
Gil Toss Throw 30 Gil to do 30 Damage. |
- | - |
Jack Knife | 100 |
| Reaction Abilities |
Catch Catches Items thrown at self. |
- | - |
Chain Plate | 300 |
Return Fire Catches arrows and throws them back. |
- | - |
Power Sash | 300 |
| Combo Abilities |
Juggle Combo/b> A chained combo for Juggler |
- | - |
Mythril Knife | 100 |
|