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This section contains all of the laws and there penalties/rewards. They are as
follows and in alphabetical order: Law: Addle Rank: 4 Recommend: Stop Penalty for addling Judge point bonus for stopping a unit. Law: Control Rank: 2 Recommend: Morph Penalty for a successful: "Control" A-abilities. Judge point bonus for successful: "Morph" A-abilities. Law: Fire Rank: 1 Penalty for a successful hit with: Fire actions/A-abilities. Fire weapons are not penalized. Judge point bonus for a successful hit with: Ice actions/A-abilities. Ice weapons are not rewarded. Law: Ganging Up Rank: 3 Recommend: Copycat Penalty for: Using combos. Only the initiating unit is penalized. Judge point bonus for: Mimicking action of previous unit. Law: Gunmanship Rank: 4 Recommend: Summon Penalty for a successful hit with: "Gunmanship" A-abilities. Judge point bonus for a successful hit with: "Summon" A-abilities. Law: Hunt Rank: 5 Recommend: Defend Penalty for a successful hit with: "Hunt" A-abilities. Judge point bonus for a successful hit with: "Defend" A-abilities. Law: Holy Rank: 5 Recommend: Dark Penalty for a successful hit with: Holy actions/A-abilities. Holy weapons are not penalized. Judge point bonus for a successful hit with: Dark actions/A-abilities. Dark weapons are not rewarded. Law: Ice Rank: 1 Recommend: Fire Penalty for a successful hit with: Ice actions/A-abilities. Ice weapons are not penalized. Judge point bonus for a successful hit with: Fire actions/A-abilities. Fire weapons are not rewarded. Law: Katanas Rank: 4 Recommend: Maces Penalty for a katana hit. Judge point bonus for a mace hit. Law: Knuckles Rank: 4 Recommend: Soul Penalty for a knuckles hit. Judge point bonus for a soul hit. Law: Lightning Rank: 1 Recommend: Wind Penalty for a successful hit with: Lightning actions/A-abilities. Lightning weapons are not penalized. Judge point bonus for a successful hit with: Wind actions/A-abilities. Wind weapons are not rewarded. Law: Petrify Rank: 5 Recommend: Frog Penalty for petrifying. Judge point bonus for frog shaping. Law: Sabers Rank: 5 Recommend: Knives Penalty for a saber hit. Judge point bonus for a knife hit. Law: Sharpshoot Rank: 4 Recommend: Call Penalty for a successful hit with: "Sharpshoot" A-abilities. Judge point bonus for a successful hit with: "Call" A-abilities. Law: Silence Rank: 3 Recommend: Addle Penalty for silencing Judge point bonus for addling. Law: Steal Rank: 3 Recommend: Aim Penalty for a successful: "Steal" A-abilities. Judge point bonus for a successful hit with: "Aim" A-abilities. Law: Stop Rank: 5 Recommend: Silence Penalty for stopping a unit, Judge point bonus for silencing. Law: Target Area Rank: 4 Recommend: Target All Penalty for a successful hit with: A-abilities with area effect of 2+ panels. Judge point bonus for a successful hit with: A-abilities effecting the entire field. Law: Techniques Rank: 6 Recommend: Skills Penalty for a successful hit with: "Tech" A-abilities. (ex: "Combat Tech") Judge point bonus for a successful hit with: "Skill" A-abilities. (ex: "Ninja Skill") Law: Time Magic Rank: 4 Recommend: Elementals Penalty for a successful hit with: "Time Magic" A-abilities Judge point bonus for a successful hit with: "Spirit Magic" A-abilities. |




