| Unlimited Gamer » Shadow of the Colossus » Walkthrough » Seventh Colossus |
| Author: Alex Eagleson | |||
Disc One Selection
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Page 1 First Colossus Page 2 Second Colossus Page 3 Third Colossus Page 4 Fourth Colossus Page 5 Fifth Colossus Page 6 Sixth Colossus Page 7 Seventh Colossus Page 8 Eigth Colossus |
Page 9 Ninth Colossus Page 10 Tenth Colossus Page 11 Eleventh Colossus Page 12 Twelfth Colossus Page 13 Thirteenth Colossus Page 14 Fourteenth Colossus Page 15 Fifteenth Colossus Page 16 Sixteenth Colossus |
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Seventh Colossus
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Remember the path you took, north-northwest of the temple between the two
broken arches that leads north across the canyon? Well you're going to be
taking that path again. If you don't remember the one I'm talking about, I
think that first sentence explains it well enough anyway. When you get
across, point the light and it will lead you straight into a mountain. Make a
left when you hit the mountain and follow along the wall until there is an
opening. This may look familiar, it's the same one that took you to the third
Colossus. When you reach the large lake here, instead of jumping into it, go
around it to the northwest side and you'll find a path that leads away from
this place up through the mountains. Follow the path here as it takes you
north, you will reach two forks in the path along the way. Go right at the
first fork and then right again at the second fork. If all goes will you will
pop out in a more sunny area similar to the main field. When you reach this
place, if you look at the light from your sword it should be pointing
northwest, meaning you have to turn left. Ahead of you here will be very tall
and thin pillars, if you don't see them then you probably aren't in the right
area, just use your sword to guide you (and remember there is usually more
than one way to get somewhere.) Follow the light and it will lead you to a
very long wall with a door in it, just large enough to fit you and your horse.
When you go through this door, if a short scene triggers on the bridge, then
you're in the right place. Ride your horse to the end of the bridge, and get
off. Jump onto the spiral thing and run down it, when you hit the water at
the bottom, whether you run to the end or fall, you will see the boss.
SEVENTH COLOSSUSAnother totally different experience here, this Colossus is an underwater amphibious electo-monster. You fight this thing while actually in the water, which shakes things up quite a bit and means your strategy is going to have to take into account the fact that you cannot breathe underwater forever. The boss attacks with those three large electric spikes on its back, but you won't really have to worry about those until the times comes to actually fight the boss. For the most part while you're in the water just swimming around, he's really surprisingly quite harmless. When it comes to actually grabbing hold of the boss it can be quite difficult. It likes to swim around in the water but will on occasion, turn toward you or at least close to you. When you see the boss swimming toward you, move yourself so that he will pass right under you. Much of the time when he does this, he angles himself down which angles the tail up, and that's how you grab hold of the boss. For a second or two the tail will pop up out of the water and move toward you, so all you need is to be holding the R1 button to grab the fur on the tail. Once you have hold of the tail however, the fight is only beginning. You won't need to worry too much about oxygen, even though it may see that way at the start. When you have hold of the boss, instead of swimming around calmly underwater, he swims around quickly and violently on the surface of the water, surfacing and diving over and over again. Since you can't really do anything while underwater besides hold on for dear life, your job when the boss surfaces is to let go and run like hell as far up the body as you can. Right when you see he is about to dive down underwater again, grab hold of the fur on his back and don't let go. Soon enough after repeating this process a couple of times, you'll approach the first spike which can actually get dangerous. You may have noticed that for the most part, you can beat the other bosses without any risk of actually "dying". Well you can definitely die on this boss, each spike emits a huge blast of electricity as it dives underwater so here's what you need to know. Just below each spike is a small trigger symbol. You need to keep your distance from the spike until you surface. At that point run and jump to the symbol just below the spike, and immediately execute a charged up stab on the symbol. What this does is destroy the electric current in the spike, and make it so you won't take any damage when the boss dives. If you aren't fast enough to destroy the symbol, then you'll be electrocuted once or even twice when you dive. This won't knock you off fortunately, but it will damage you quite a bit. With the first one down it's just a matter of repeating the process for the next one, and then the third one. As you get further and further up the body, you will find that you have to start jumping in order to get over some of those stone obstacles. With the third spike destroyed and the boss approximately half dead, you are now ready for the main course. The final symbol is located directly on top of the boss' head. Climb up there and begin stabbing like your life depended on it, charging your attacks as much as physically possible. This is the last symbol so when it is destroyed, the boss dies and you're back to the temple again. |


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