| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter II » Seal of Fire (Triet Ruins) |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter II Selection
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Page 1
Triet Page 2
Sylvarent Base Page 3
Triet Page 4
Seal of Fire (Triet Ruins) |
Page 5
Campfire Page 6
Triet Page 7
Ossa Trail Page 8
Izoold |
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Seal of Fire (Triet Ruins)
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Be sure to save outside first. After a quick event, and battle with a couple fire elementals, you learn new defensive skills for everyone. These can be extremely helpful, be sure to set them up in the tech menu. Examine the hole in the ground for another scene and a new title "Archeological Mania" for Raine. This is the Seal of Fire, meaning the majority of enemies are weak to water elemental attacks like Genis' Aqua Edge. Enter the temple and head up at the first fork. There is a treasure box containing the first real "hard" enemy so far. It's only hard because physical attacks can't hurt it, but luckily, you have Genis. So open it.
Simply stay close to him while holding the block button the whole time. Open the menu and continuously command Genis to keep casting Stone Blast or really any spell he has. Doing this should give you no problem. Now head back and go down at the fork. You'll see a treasure box covered in stones, use your Sorcerer's Ring to uncover it and collect the Lemon Gel. Go inside the door just above and fight the enemy, this is the enemy that holds the memory gem. Afterward go up the little stairs and light the torch on the wall after a mini tutorial. Once the platform raises, go down the stairs and light the torch just to the right. Now leave the room. Go back up to the fork, and go straight into the door. Head straight down here to pick up and Apple Gel. Go back and push the lower block off the edge just ahead of where you entered the room. Run up the path and collect the 1000 Gald and the Mumei (equip for Lloyd) and Savory. Go back down and grab the upper block, pushing it over the last one, so they are beside each other giving you access to another torch. Light that torch to raise a platform leading to the broken save point. Now go back to the entrance and up to find two treasure boxes containing a Life Bottle and a Bracelet (equip for Genis.) Leave the room again. Head up to where you fought the treasure box and go into the door to the left. Go up and around to a block, which you should drag and put in the space beside the treasure box and the torch. Grab the Stiletto (equip for Kratos) and light the torch. Backtrack a little and make your way across the platform that just raised. Head up the stairs and follow the path straight and turn right just before the broken save for a Circlet (equip for Colette.) Now use the memory gem on the broken save and save your game. Make cure Colette is well equipped, even if you don't use her and head into the warp portal for an event.
Start off by going to your menu, choosing tech and Genis. Use Y to turn off all spells except Aqua Edge. Now go after those two minions. You'll have at least one healer, but the boss can hit pretty heavy so keep in mind your Hp totals. The AI is not 100% reliable. Remember you can hold block and press down to activate your guardian shield. Use your best combos and when the two minions are dead, go after the big guy. If you follow suggestions he should be dead in no time. Once this scene is over, Colette will learn a new ability. Remember to turn all of Genis' spells back on. Exit the ruins, easy task since you've already made the path. Watch a scene. | ||||||||


Chapter I


