| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IX » Torent Forest |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter IX Selection
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Page 1
Heimdall Page 2
Torent Forest Page 3
Heimdall Revisited Page 4
Dirk's House Page 5
Tower of Salvation Page 6
Derris-Kharlan |
Page 7
Welgaia Page 8
Exire Page 9
House of Guidance (SE Continent) Page 10
House of Guidance (SW Continent) Page 11
Vinheim Page 12
Finale |
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Torent Forest
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This place is extremely confusing so pay close attention. Go up to the
top until you see the little animal. When he goes in the stump, shoot
it with your Sorcerer's Ring. Follow him up the path exactly where he
goes and exit North after him.
On this next screen shoot this stump as well and watch him run to the right. Go left and up, examine the treasure chest for an Acalanatha. Now go right after the little animal. Go up and follow the path right, grabbing the Angel's Tear on the way. Head right to the next section of the forest. Along the path go up the first fork, and you'll come to a three way split. Take the middle path and defeat the flower at the end to get the memory gem. Follow the path up, then right, then up, then right and you'll be right next to another stump. Use your ring to shoot it and follow the animal as he runs out. Follow him back along the path to the left, and then go up. (I'm assuming it's the same every time, regardless of which direction the thing goes follow it.) On the next map you'll find a left and right fork. Take the left path and then go up to get an EX Gem Lv4. Go back and take the right path. At the next split you can go either up or right, go right and then head North to open the box for an EX Gem Lv3. Go down again and to the right. Use your memory gem to unlock the save point and save your game. From the save point go right and get the EX Gem Lv4. Go back and then South. Take the right path at the fork and follow it around under the waterfall to the two chests containing a Warlock Garb and a Shield Ring. Return to the fork and take the left path. On the way down, shoot the stump and follow the animal to the right. Follow the path, go up and make your first right. Go to the next screen. Similar here, follow the path then go up, make your first right and on the way shoot the stump. Follow the animal to the East and into the next section. A scene will occur automatically. Then as usual...
The only difference between this and any other boss fight is that you're short three members. No matter, Kratos low Hp total reflects that. If you've been using Lloyd primarily through the whole game this fight shouldn't be too different, except now you have to keep an eye on your Hp total and use items to refill it, instead of Raine. He's extremely easy if you use this tactic, a very simple one: Get him in one of the corners. Block one of his attack-lightning strikes, then send in a combo of your own to do good damage, then block and repeat. If he tries to cast magic, start a combo and usually you can interrupt him. After the battle there is another scene. The summon spirit appears and the trial begins...
This guy really doesn't like being hit so if you actually get the chance to break through his defenses, go nuts. Genis' magic is a good way to knock him off guard so you can get in there. He has a fair bit of Hp but his attack strengths don't rival those of someone like Kratos or Yggdrasill, so this is really a test of your endurance. Be sure Raine is healing your party every time Origin manages to get a good magic spell through, and with the help of Genis and Sheena, try and get your combos as big as you can. He'll go down. After the battle watch another event. After there is a nice big impressive cutscene. After that you will be returned automatically to Heimdall. |
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Chapter I


