Halo 3 Walkthrough


  Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IX » Welgaia

Author: Alex Eagleson
  Chapter Selection 
Chapter I The Precursor
Chapter II The Journey Begins
Chapter III Across the Sea
Chapter IV Well On Your Way
Chapter V Tethe'alla
Chapter VI Skies of Tethe'alla
Chapter VII Two Worlds
Chapter VIII Repercussions
Chapter IX The Beginning of the End

  Chapter IX Selection 
Page 1 Heimdall
Page 2 Torent Forest
Page 3 Heimdall Revisited
Page 4 Dirk's House
Page 5 Tower of Salvation
Page 6 Derris-Kharlan
Page 7 Welgaia
Page 8 Exire
Page 9 House of Guidance (SE Continent)
Page 10 House of Guidance (SW Continent)
Page 11 Vinheim
Page 12 Finale

  Welgaia 
Head to the split and take the Northeastern path, then follow it to the right. Go down the stairs, then one of the elevators and examine the occupied jail cell. Watch a lengthy scene. After examine the broken glass on the ground. Choose "Yes."


Miniboss: The Neglected

HP: 20,000 | TP: 500

No problems here. Just a miniboss, your strongest attacks will put it in its place, even if you don't have your best party with you.




Go back up the elevator and run to the left. Return to the main path split and go West back to the main part of town. When you cross the conveyor belt an event will begin automatically. After the scene, examine the green panel in the floor, choose "Yes."


Miniboss: The Fugitive

HP: 20,000 | TP: 500

Same as last time, except easier with a fourth party member.




Now go down and take the warp portal. Save your game and cross on the lift to the prison cells, then head forward for another scene. Examine the blood on the floor and choose "Yes."


Miniboss: The Judged

HP: 20,000 | TP: 500

Seems he has a few shield like drones around him, however they are not target-able enemies so don't even worry about them. Just waste him like you did the other two.




Take the lift back across and save your game. Return to the main splitting path. A scene will occur at this point. Take the North path and obtain the Derris Emblem. Now you have to make a decision again. You can continue up that path, or you can return to the world map for an optional quest to receive a new summon. If you choose not to, skip this next section and scroll down to the three asterisk marker (***).

Go through the South warp portal and head all the way back until you are on the world map.

On the world map start by doing the following: Equip your Aquamarine, Opal, Ruby and Garnet accessories on your party. Now you have to find the floating city of Exire. I moves around but is easy to locate most of the time as a dot on your map over a large area of water. Find it and fly there now.