| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IX » Welgaia |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter IX Selection
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Page 1
Heimdall Page 2
Torent Forest Page 3
Heimdall Revisited Page 4
Dirk's House Page 5
Tower of Salvation Page 6
Derris-Kharlan |
Page 7
Welgaia Page 8
Exire Page 9
House of Guidance (SE Continent) Page 10
House of Guidance (SW Continent) Page 11
Vinheim Page 12
Finale |
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Welgaia
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Head to the split and take the Northeastern path, then follow it to the
right. Go down the stairs, then one of the elevators and examine the
occupied jail cell. Watch a lengthy scene. After examine the broken
glass on the ground. Choose "Yes."
No problems here. Just a miniboss, your strongest attacks will put it in its place, even if you don't have your best party with you. Go back up the elevator and run to the left. Return to the main path split and go West back to the main part of town. When you cross the conveyor belt an event will begin automatically. After the scene, examine the green panel in the floor, choose "Yes."
Same as last time, except easier with a fourth party member. Now go down and take the warp portal. Save your game and cross on the lift to the prison cells, then head forward for another scene. Examine the blood on the floor and choose "Yes."
Seems he has a few shield like drones around him, however they are not target-able enemies so don't even worry about them. Just waste him like you did the other two. Take the lift back across and save your game. Return to the main splitting path. A scene will occur at this point. Take the North path and obtain the Derris Emblem. Now you have to make a decision again. You can continue up that path, or you can return to the world map for an optional quest to receive a new summon. If you choose not to, skip this next section and scroll down to the three asterisk marker (***). Go through the South warp portal and head all the way back until you are on the world map. On the world map start by doing the following: Equip your Aquamarine, Opal, Ruby and Garnet accessories on your party. Now you have to find the floating city of Exire. I moves around but is easy to locate most of the time as a dot on your map over a large area of water. Find it and fly there now. |
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Chapter I


