| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IX » Finale |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter IX Selection
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Page 1
Heimdall Page 2
Torent Forest Page 3
Heimdall Revisited Page 4
Dirk's House Page 5
Tower of Salvation Page 6
Derris-Kharlan |
Page 7
Welgaia Page 8
Exire Page 9
House of Guidance (SE Continent) Page 10
House of Guidance (SW Continent) Page 11
Vinheim Page 12
Finale |
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Finale
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Witness the next event. Then walk forward and warp.
Watch the scene here. Nothing much to say, and no reason to spoil it. Obviously after some time there has to be...
This guy is hard. Really hard, even at a high level. This Holy Lance spell devastates, and his Judgment spell can eliminate your entire party if you're not careful. He also has a lot of Hp and almost unbreakable defenses meaning this battle will take a long time. Consider using an all divide if you can't seem to stay alive. The only decent ways of damaging him really are unison attacks and high level magic for Genis like Explosion. The other thing you need to watch out for is the Retribution spell which will put adverse status effects on your entire party. You absolutely need to command Raine to cast Nullify after that or you'll find yourself crippled for the rest of the fight. Good endurance is the key to winning this battle. Immediately following that battle... is a second form!
I will ease your mind right now and tell you compared to the last fight, this is much much easier. It's still no walk in the park of course, but if you can take on his first form, the only reason you have to lose here is if you ran out of Hp/Tp healing items. There are only two hard things about this boss: First, he still has Judgment, so he is capable of dealing massive damage to your party. Be sure Raine is always ready to Revitalize. Second is his most powerful attacks are all close range, meaning you will likely find Lloyd killed more than a couple of times, but it won't be your entire party, so it shouldn't pose a problem. He seems to have an objection to blocking, because he never does it. Use this to your advantage and despite his 5000 Hp gain on his first form, you'll find he'll probably go down in barely half the time. Then that's it. Now sit back and enjoy the ending. You beat the game. Good job! |
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Chapter I


