Halo 3 Walkthrough


  Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter III » Seal of Water (Thoda Geyser)

Author: Alex Eagleson
  Chapter Selection 
Chapter I The Precursor
Chapter II The Journey Begins
Chapter III Across the Sea
Chapter IV Well On Your Way
Chapter V Tethe'alla
Chapter VI Skies of Tethe'alla
Chapter VII Two Worlds
Chapter VIII Repercussions
Chapter IX The Beginning of the End

  Chapter III Selection 
Page 1 Palmacosta
Page 2 Hakonesia Peak
Page 3 Palmacosta
Page 4 House of Salvation
Page 5 Palmacosta Human Ranch
Page 6 Palmacosta
Page 7 Thoda Dock
Page 8 Seal of Water (Thoda Geyser)
Page 9 Campfire
Page 10 Hakonesia Peak

  Seal of Water (Thoda Geyser) 
Upon arrival head over, up the stairs on the right side and examine the pedestal for an event.

Set Colette as your avatar and speak with the dog wandering around in this place.

You should now enter the Thoda Geyser.

Even at a decent level, the Thoda Geyser can prove to be quite a challenge so there are a couple recommendations I'd like to make first.

Turn off all Genis' spells except for lightning, and thunder blade if you have it. Being a water temple most enemies are weak to electricity. Secondly, set lightning for all of Genis' and Kratos' union attack slots. When you use Tiger Blade with Lloyd during a unison attack, it does a powerful finishing combo with the lightning especially helpful here. Finally I highly recommend that you go after the water elementals first in every battle (they're the magic casting blue spheres) as they're magic can be pretty devastating. Now begin.

Go down the stairs and grab the Mermaid's Tear. Continue down the stairs and head left-up a bit to grab the Life Bottle and Circlet (do not examine the pedestal yet.) Head to the bottom and take the right exit. Out here grab the Stun Bracelet and fight the fish enemy, as he holds the memory gem and open the treasure for another Circlet. Go down and into the room to the left. Here you see a box, and a switch under the door you came in. Push the box onto the switch and go back out all the way up to the room with the pedestal. Now go down the bottom left door.

This may be hard to miss but on the right, you can go between the two large pillars for a White Silver and Orange Gel. Return left again and use your Sorcerer's Ring to set the two torches ablaze. They are located on each side of the large urn. Now go back to the pedestal, and this time change the function of your Sorcerer's Ring. Once again head out the bottom left exit.

Now that you can propel water with your ring, notice the scale in front of the urn. Shoot water into the right side of the scale, this should bring down the door, only for it to be thwarted by the box you used to keep it from closing. Once that occurs, go all the way back down to where you pushed the box. At the end of the path there is another scale, once again shoot water onto the right side. A platform should raise just to the left of the large urn and torches. That's your destination so backtrack all the way up there again.

Head straight down from the bottom left door of the pedestal room after you go through, it's hard to see but this is the broken save point. Use your memory gem and save the game. Now head up and left and go through the warp portal.

An event occurs after you go through the portal. Watch it and if Colette is not in your party, make sure to put her there and equip her (you are automatically given a chance. Now get ready to fight.

Boss: Adulocia

HP: 10,000 | TP: 448

Amphitra (x2)

HP: 2300 | TP: 120

If you think I begin every boss guide with "Ok this fight is easy" this is where you find out you're wrong. This fight can be really hard. You absolutely MUST defeat her underlings first and you should have prepared Genis' spells as I described above. Save all unison attacks for Adulocia herself. Start by pounding on the two Amphritas until they die, you may sustain a lot of damage during this time, remember to activate guardian, hold block and press down. When it gets down to you and Adulocia, let loose any unison attacks you have built up. Tempest if a fairly effective tech attack, and thunder blade is a great spell. Make sure your healers stay stock with Tp and don't be afraid to block. Despite this probably being the hardest battle yet, it's no different than any other, in that in due time you attacks will put her away. You just may have a harder time keeping your Hp up.




Once she's done away with watch another scene and make your way back out of the Thoda Geyser and another event.