| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IV » Seal of Wind (Balacruf Mausoleum) |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter IV Selection
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Page 1
Asgard Page 2
Seal of Wind (Balacruf Mausoleum) Page 3
Campfire Page 4
Luin Page 5
Asgard Human Ranch Page 6
Luin Revisited Page 7
Hima Page 8
Asgard Human Ranch Revisited Page 9
Hima Revisited |
Page 10
Tower of Mana Page 11
Campfire Page 12
Lake Umacy Page 13
Thoda Geyser Page 14
Lake Umacy Revisited Page 15
Return to Hima Page 16
Tower of Salvation Page 17
Sylvarent Base |
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Seal of Wind (Balacruf Mausoleum)
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Quick tip before beginning. There are traps in here that can damage
your party outside of battle. It's not uncommon to find yourself at
death's door at the beginning of a battle, so be sure to keep track
of your current Hp at all times. Head in and make an immediate left to the end of that path and grab the chest containing 1800 Gald. Now head up and watch a scene to enter the temple. Start by going right, try to time it right to run over the spike belt without being porked. Head up a bit and ascend the stairs. There is an enemy hidden from view on the landing, however you should fight it as it holds the memory gem. Now backtrack to the beginning and go right, for a Beast Fang and the save point. Unlock it and save your game. Now go back to the stairs and head up. Turn left at the top and light the torch just above the box with your Sorcerer's Ring, then push the box over the edge. Go down and push the box on top of the switch to stop the air from blowing. Head back up the stairs and go North this time. Light the torch and go across the bridge to the left which will take you back to the beginning. This time head up past the spike crushers, which are significantly easier to dodge. You can try to light the torch at the top but it will blow out. Go left and follow the path around, lighting the two torches in front of the door to open it. Keep on the path down the stairs to the right and down at the bottom to find another box. Push it like last time onto the nearby switch, and grab the Iron Guard and Blue Ribbon. Afterward head down to the bottom, grab the Beast Hide and light the torch. You can return to light that torch now, however lighting these only serves to give hints to an upcoming puzzle, if you plan to just read the answer, you need not bother. If not, make a big circle and light the torch now that the breeze is gone. The hints are on slabs next to the torches. Anyway when you're ready, head down the stairs below the exit door and change the function of the Sorcerer's Ring. Now go through the door at the top and watch a quick scene. Eliminate the two enemies as they will just get in the way. If you wish to try the puzzle yourself, please do so, if not, the answer is as follows: Start with this combination: (Activate them with the Sorcerer's Ring) 1. Red 2. Green 3. Yellow 4. White 5. Blue This will break the wall on the right side. Grab the EX Gem Lv2. Use the ring on each fan a second time to stop them. Now turn on the following: 1. Blue 2. Red 3. Yellow 4. White 5. Green Now the left side is open, grab the Blue Ribbon and input this final combination: 1. Red 2. Yellow 3. Green 4. White 5. Blue At this point I would very highly recommend going back and saving your game. It really is worth it. Once you've done so, return to this room and exit by the door to the North for a quick scene. Set up Colette if you aren't using here, then it's time for:
This boss is similar to the one from the Thoda Geyser as it can be extremely taxing on your party, and really use a lot of your items. Hopefully you've got plenty to spare because you'll likely need them. There is however a helpful tactic to use against him. You may notice most of his attacks hit fairly low, well they won't hit at all if you're spinning yourself high up in the middle of a Tempest tech attack. Three swings of your sword followed by a tempest will often have the added bonus of dodging his attack so keep that in mind. Also removing all tech attacks for Colette except Angel Feathers is a wise move. Once the battle ends, and the scene is over, be sure to heal all your characters' Hp and Tp using items. Make your way back towards the entrance for another surprise event.
Go after the guardian first. It may have more Hp, but it has the unfortunate property of having virtually no defense, especially when targeted by water based attacks. It should go down quick, and with it gone, Sheena will soon follow. The only thing that makes this battle remotely hard, is that you are forced to fight it after another boss battle without the chance to heal. Hopefully you were able to save a few items from the last fight and will win this with little problem. A couple scenes here, just leave the temple. | |||||||||


Chapter I


