| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IV » Asgard Human Ranch Revisited |
| Author: Alex Eagleson | |||
Chapter Selection
|
|||
Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
||
Chapter IV Selection
|
|||
Page 1
Asgard Page 2
Seal of Wind (Balacruf Mausoleum) Page 3
Campfire Page 4
Luin Page 5
Asgard Human Ranch Page 6
Luin Revisited Page 7
Hima Page 8
Asgard Human Ranch Revisited Page 9
Hima Revisited |
Page 10
Tower of Mana Page 11
Campfire Page 12
Lake Umacy Page 13
Thoda Geyser Page 14
Lake Umacy Revisited Page 15
Return to Hima Page 16
Tower of Salvation Page 17
Sylvarent Base |
||
Asgard Human Ranch Revisited
|
|||||||
|
When you enter the ranch, examine the large boulder right in front of
you. Now you'll have access to the ranch, so fight a quick battle and
watch a scene.
Now you'll have to split your party into two teams. Both will have to fight at least a bit, but the game makes sure all your party members are nearly equally leveled, so you shouldn't have a problem splitting up any way you like. You would still be better off putting your more powerful characters with Lloyd, especially a healer. Now as Lloyd's team, take the upper left door out of the room. Run all the way back and pick up the Cleric's Hat. Then in the next hall to the left, run back and grab the Pellets and Lamellar Leather. At the front of the screen on the left is a terminal, examine it and choose to shut down. Now head back to the main room. Save your game and go out the bottom left door. Examine the pedestal to change the function of your Sorcerer's Ring. Run down and take a left onto the moving conveyer belt. See those six glowing cylinders in the machine to your left? Well you have to destroy these using your new more powerful Sorcerer's Ring, so position yourself at the bottom of the conveyer belt and time your shots as you move along with the belt. If you seem to have any problems it can be done rather quickly by trial and error just pounding the X button and going back to try until all three are hit. When done go down around the bottom of the path. Go and defeat the soldier walking aimlessly beside the treasure chest you should have opened last time. He's holding the memory gem for this dungeon. Your goal here is the same as it was on the other side. Stand on the conveyer belt and use your ring to destroy the remaining three cylinders. When finished go up the stairs and then ascend the now stopped conveyer belt, grab the hard-to-spot treasure box next to the North door for an EX Gem Lv2, and head into the North door. Use the memory gem to save your game and attempt to go into the warp portal. This will prompt the change to your other party. As the other team, there's an inconspicuous exit at the bottom right of this room, so go out there. Fight a battle and make your way out the door at the bottom. The guard has moved since your last visit so squeeze into the tiny opening between the boxes on the right. Push the first box you encounter two panels right, then move around it and put it back where it was. Now grab the upper right box, pull it down once, then move above it and push it down once more. Go to the left of it now, pull it left once, run around to the right and push it left again. Now you are free to pull the upper right block down twice and run up into the door. Head right and up. Grab the Card of Earth from the treasure box. Now stand near the panel in the floor and examine it, the door will move across. Go into the room on the left for a quick scene. Exit through the door on the left. Pick up the Stun Charm and activate this panel as well. Return to the room on the right, then leave via the South exit. From here, go down and around left. Fight the robotic drone in the room you opened up, and activate this switch. Now head back down and do the same thing, except on the go right at the intersection. Fight another robotic drone and activate the panel. Upon completion you will regain control of Lloyd's team. Be sure to save, then enter the portal. Time for a scene, and another:
Take out those damn drones. They will never let you be until they're dead, so put everything you have into it. The faster they go down, the easier the fight. Kvar will be doing his stupid lightning attack, the only attack he seems to know besides the occasional Spark Wave. Luckily once you defeat the drones, you can slow his attacks down a lot by pounding his skull in with your best combos. Being a mage, he rarely if ever blocks, so use that to your advantage. The block button won't have much use in this fight. When the battle is over, there's a couple of scenes, and then you'll find yourself in Asgard. Leave this place, you want to be in Hima so head to the world map and start your long walk Northwest. | |||||||


Chapter I


