| Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter IV » Tower of Mana |
| Author: Alex Eagleson | |||
Chapter Selection
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Chapter I
The Precursor Chapter II
The Journey Begins Chapter III
Across the Sea Chapter IV
Well On Your Way Chapter V
Tethe'alla |
Chapter VI
Skies of Tethe'alla Chapter VII
Two Worlds Chapter VIII
Repercussions Chapter IX
The Beginning of the End |
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Chapter IV Selection
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Page 1
Asgard Page 2
Seal of Wind (Balacruf Mausoleum) Page 3
Campfire Page 4
Luin Page 5
Asgard Human Ranch Page 6
Luin Revisited Page 7
Hima Page 8
Asgard Human Ranch Revisited Page 9
Hima Revisited |
Page 10
Tower of Mana Page 11
Campfire Page 12
Lake Umacy Page 13
Thoda Geyser Page 14
Lake Umacy Revisited Page 15
Return to Hima Page 16
Tower of Salvation Page 17
Sylvarent Base |
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Tower of Mana
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When you enter, go in the door and witness an event. Now choose
someone to go with you other than Colette, Kratos is a good choice.
Run up the spiral stairs a long way. The second enemy on your way up holds the memory gem for this dungeon, so be sure to get it. At the top grab the Armet Helm from the treasure box and go in the door. Now it's puzzle time. I find the mirror puzzles here to be one of the few fun puzzles to try and figure out in this game, so feel free to do so. Of course the answers are still below. For this room it's rather simple: Run up and shoot fire from your Sorcerer's Ring to burn the red curtain. Push the box into the centre of the room so that it reflects the beam of light into the beacon on the right and opens the door on the left. Now proceed. Examine the panel just below the doorway in this room. Afterwards you will have control of the other party. Another simple mirror puzzle: Like the last one, except burn the curtain on the left, and place the block in the centre to reflect the light to the top. Follow the beam of light into the door. Time for the fun puzzle, if you can't figure it out here's the solution: Begin by burning the curtain. Push the block on the lower right up once. This should reflect it into one of the three beacons. Go up to that beacon that is being hit, and move the block one panels above it left twice, and down enough so that it is resting between the two remaining beacons. Remember where this block was, one panel above the activated beacon? Take the box at the bottom left all the way up and put it where this one was sitting. The light should now be reflected left. Finally take the remaining block you haven't touched yet, and put it two spaces left of the one you just set, so it reflects the beam downward into the one resting between the final two beacons. If all has been done correctly it should split both ways and activate all three. Anyway go North, grab the Moon Robe, Lunar Guard, EX Gem Lv2 and save your game and go in the door. Don't miss the Stinger Ring at the top right of this room, then enter the East door, and South door in the next room. Climb the spiral stairs and enter the door at the top. Take the West door and pick up the EX Gem Lv2, and the Iron Mail. Proceed across the magic bridge to the left for an event and a switch back to Lloyd's party. Go up a bit and use the memory gem on the broken save point, then save the game. Proceed across the bridge to the left and make a Z pattern upward to reach the other group. Once reunited take the warp portal and prepare for another event. After which of course:
Luckily no drones to take care of this time, just a fairly easy boss if you picked up all the best equipment in Hima and the tower. Tempest, or better yet Psi Tempest if you have it will help, and will pretty much all of Genis' spells. He has more Hp than any other boss you've faced so far, but you should be dealing more damage so it evens out. Keep hitting him with your heaviest attacks... and there's not much to say, he'll be dead in no time. Following the next scene, you are afforded the luxury of running out of the tower manually. The next part however if important. Whichever way you choose to get back down, when you reach the main hall, you must examine the bookshelf at the upper left corner. Doing so will award you the book needed in order to perform the healing. Leave the tower for another scene, which you are undoubtedly expecting now after every seal. | |||||


Chapter I


