Halo 3 Walkthrough


  Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter V » Toize Valley Mine

Author: Alex Eagleson
  Chapter Selection 
Chapter I The Precursor
Chapter II The Journey Begins
Chapter III Across the Sea
Chapter IV Well On Your Way
Chapter V Tethe'alla
Chapter VI Skies of Tethe'alla
Chapter VII Two Worlds
Chapter VIII Repercussions
Chapter IX The Beginning of the End

  Chapter V Selection 
Page 1 Fooji Mountains
Page 2 Meltokio
Page 3 Tethe'alla Bridge
Page 4 Sybak
Page 5 Tethe'alla Bridge Revisited
Page 6 Fooji Mountains Revisited
Page 7 Meltokio Revisited
Page 8 Meltokio Sewers
Page 9 Sneaking around Meltokio
Page 10 Tethe'alla Bridge Dock
Page 11 Sybak Revisited
Page 12 Gaoracchia Forest
Page 13 Mizuho
Page 14 Gaoracchia Forest Revisited
Page 15 Ozette
Page 16 Altessa's House
Page 17 Toize Valley Mine
Page 18 Ozette Revisited
Page 19 Mizuho Revisited
Page 20 Temple of Lightning
Page 21 Tethe'alla Base

  Toize Valley Mine 
Once you enter you're immediately thrust into an event. Naturally a problem arises and of course...


Boss: Defense System

HP: 12,000 | TP: 100 | EXP: 4310 | Gald: 1600

Orbit (x2)

HP: 3,000 | TP: 500

This is an odd boss, mainly because there's so many things, and it has been a long time since you've fought a boss with underlings. Go after the Orbits and Auto Repair Unit first, as they are the easiest to take down. The auto repair unit will revive itself after awhile so deal as much damage as you can to the Defense system while it's down. The guard arms aren't really enemies, just things that attack you while you're smashing away at the door. They shouldn't be too much of a problem though, in fact this whole boss is kind of a push-over.



When it's disabled, turn right around and go back to where you fought it. Down on the tracks, hiding behind a mine cart on the lower left is a hard to see treasure box containing an EX Gem Lv1. Now go into the mine.

Up and to the right you will see a switch and a moving platform. Also if you stand at the edge you will see a raised platform with a picture of and arrow pointing to the left. Your objective is to hit this with your Sorcerer's Ring as you pass by it on the moving platform. Now it will go up instead of to the right. Take it and get off at the top. Be sure to defeat the enemy in front of the large door here to get the memory gem for this dungeon. Now take the elevator below you to the bottom.

Go to the very bottom right of this area to find the pedestal. Examine it and change the function of your Sorcerer's Ring. You now have the ability to drop bombs. Be careful as they will hurt you if you are too close when they explode. Head up the makeshift wooden ramp on the left and grab the Saint Rapier. Then head up further to grab the Sand Saber. Now return to the top on the elevator.

When you reach the top head left and drop a bomb beside the large boulder. Return to the bottom of the elevator and change the function of you Sorcerer's Ring back to normal. Back up the elevator again you can quickly hop across where the boulder used to be. Ride the moving platform and shoot the arrow to change the platform back to moving across left and right. Now you need to be able to drop bombs again so go down the elevator one final time and change the function of your Sorcerer's Ring again. Finally go up, hop over, and ride the moving platform across to the right side and enter the door. If you know a more efficient way of doing this, by all means please do so.

In here drop a bomb to blow up this giant boulder as well. Go forward and to the left to open a box with Iron Greaves in it. Continue North and blow up the next boulder. Go up and left, then down into the lower area and activate the switch. Now head up and destroy this boulder as well. Ahead of you are two more boulders, one on each path. Destroy them both and go down the middle wooden ramp. There's a little gnome guy here to talk to. Give him the Mizuho Potion I told you to buy, and bypass a long out-of-the-way trek back here later. Grab the treasure containing a Silk Robe and go back up the ramp.

Head left and down the path, keep going down the wooden ramp and activate the next switch. We're now in the little pit area just right of where you entered this room in case you've become lost along the way. Anyway go over to the right, there's a hidden treasure box containing a Battlesuit. Go up the ramp and head right. Blow up this boulder and proceed up at the fork. Once again blow this boulder and head left to use the memory gem and save your game. Now head to the right.

There's a little scene here with a large boulder. The next part is pretty simple. To make it easier, be sure to have a EX Gem Lv2 on Lloyd, and set up the "Personal" EX skill on him. Now you run faster. Go down and around, be sure not to turn the switch off. There's a weird spinning block here. What you have to do is lead it back to the other path with the boulder. When you've had it follow you about half way make a mad dash for the activation panel. Once you've done that sprint into the little side area so you aren't hit and watch as the spinning slab becomes the settled dust. You can take the elevator, but for a couple hundred damage, just get hit by the boulder it'll land you where you want to be, and a lot faster too.

When you land grab the treasure chest for a super pellets. Time to obtain your first darkness weapon, simply examine the broken pieces of the spinning slab. Now go up, grab the Thunder Cape, and take the elevator. Go across to the right, dodging the boulder. Hit the switch to deactivate it and continue downward.

When you come to the bridge, head down the stairs and right for an EX Gem Lv3. Back up and across the bridge is a quick scene. A simple tap of X makes short work of these boxes, the ore is in the ones on the far right. Collect it and head out of the mine!

On the world map, get in your boat and be on your way back to Ozette.