Halo 3 Walkthrough


  Unlimited Gamer » Tales of Symphonia » Walkthrough » Chapter VII » Remote Island Human Ranch

Author: Alex Eagleson
  Chapter Selection 
Chapter I The Precursor
Chapter II The Journey Begins
Chapter III Across the Sea
Chapter IV Well On Your Way
Chapter V Tethe'alla
Chapter VI Skies of Tethe'alla
Chapter VII Two Worlds
Chapter VIII Repercussions
Chapter IX The Beginning of the End

  Chapter VII Selection 
Page 1 Palmacosta
Page 2 Palmacosta Human Ranch
Page 3 Remote Island Human Ranch
Page 4 Palmacosta Revisited
Page 5 Sylvarent Base
Page 6 Altessa's House
Page 7 Altamira
Page 8 Temple of Darkness
Page 9 Meltokio
Page 10 Temple of Darkness Revisited
Page 11 Linkite Tree
Page 12 Nova's Caravan
Page 13 Balacruf Mausoleum (Seal of Wind)
Page 14 Triet Ruins (Seal of Fire)
Page 15 Dirk's House
Page 16 Linkite Tree Revisited
Page 17 Tower of Mana
Page 18 Iselia Human Ranch

  Remote Island Human Ranch 
Traverse the long tunnel and enter the ranch. The left and right paths lead to dead ends so continue straight, and you'll find yourself in front of another puzzle. This first is quite easy:

    1. Run 3 panels right
    2. Run 2 panels up
    3. Run 2 panels left
    4. Run 4 panels down
    5. Run 2 panels right
    6. Run 1 panel up

Now cross to the right to the next more challenging version.

    1. Run 3 panels right
    2. Run 2 panels up
    3. Run 2 panels right
    4. Run 2 panels down
    5. Run 2 panels right
    6. Run 2 panels down
    7. Run 4 panels left
    8. Run 2 panels down
    9. Run 2 panels right
    10. Run 4 panels up
    11. Run 2 panels left
    12. Run 2 panels down
    13. Run 2 panels left
    14. Run 1 panel up

Now run all the way right into the next room.

In here examine the pedestal to change the function of your Sorcerer's Ring, then examine the elevator to ride it up. Exit and circle around this large structure pushing the four switches, one on each side. Also do not miss the treasure boxes cleverly hidden behind three of the outside corners you go around for a Stone Charm, Holy Staff and a Vajra. Once the prisoners are free, head into the door the guards came out of and take the elevator up.

At the edge of the path, use your Sorcerer's Ring to summon a platform. While on the platform, pressing X will change the direction the platform will take at the next corner. This is pretty much just a matter of trial and error and even if I were to write an accurate map of where to go, it would be almost impossible to read it and react perfectly every time. Use your discretion to get to the top, you can't be hurt or fall down the pit or anything. Also try and avoid the electricity as it causes paralysis.

When you get off go follow the doors into a large room with coloured portals. You can activate your right next to a white portal to change its colour. I will try and separate this as much as possible to avoid anyone getting lost.

Start by changing the first portal to green and walking onto it. Open the treasure here to get a Saffron and return.

Now change it to red and go up, grab the EX Gem Lv2. Now return.

Change it to blue now and go in it. You will be in a room with another white portal. Change it to red and go in. Here there is a terminal with a lock to disengage. Examine it to disengage "Lock 2" and go back one portal.

Now change this one to blue and go in. You will be in a room with another white portal. Change it to Red and go in. Grab the EX Gem Lv1 from the chest and go back.

Now change the white one to green and go in. Before going up the stairs run left for a Holy Cloak. Now go up the stairs. At the top you will find another white portal. Change it to green and go through. Ignore the stairs first and get the treasure box which contains an EX Gem Lv3. Now go up the stairs and examine the terminal to disengage "Lock 1." Return through the portal.

Change the white portal to blue and go through it and open the treasure box to receive an EX Gem Lv2. Now return.

Change the white portal to red this time and go through. Head right, the stairs to find two treasure boxes containing a Minazuki and an EX Gem Lv4. Now go up the stairs. There is another white portal here. Change it to blue and go through.

Head below the stairs to find another chest with a Mythril Ax in it. Go up the stairs to the very top ignoring the white portal to find the final terminal, examine it to disengage "Lock 3" and head back down to the white portal. Change it to red and go through to find a treasure chest with an EX Gem Lv3 in it. Return through the portal.

Change the white portal to blue and go through. Go below the stairs and open the chest for a pair of Mythril Greaves. Proceed up the stairs and grab the Revive Ring on your way. Head up the large staircase, ignoring the green portal and change the white portal to red.

At this point you should be in a large room with three portals, a big door and a save point. There are numerous ways to get here so if you've become lost over the course of all this, but still managed to disengage all three locks, then you should still have no problem locating this room rather quickly by trial and error. Save you game and enter the large door to the North.

Go up the elevator and out the door for a scene at the top. After the scenes is over...


Boss: Rodyle

HP: 35,000 | TP: 500 | EXP: 6240 | Gald: 5800

Not exactly human in this fight, Rodyle can pack a punch. Though what he has in power he lacks in speed, so he's actually not that hard to defeat. He seems to enjoy uppercutting you a lot so correcting yourself in the air with the X button is a good tactic here. Though the times when he pounds you into the ground can get pretty annoying so sometimes there's no substitute for good old fashion blocking. He's really not a particularly hard boss and I assume that appropriately leveled you won't have a problem.




Following the fight is a fairly long scene, but a good one. Mid-way through you're thrown into a battle with three of those baby dragons. You've defeated them before at a lower level, they can be rather obnoxious, but hardly a problem at this point. The scene continues after the battle.