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As you begin the dungeon remember that to open doors and have Makar follow, you
must pick him up. Now pick him up and enter the door. Now use the Command
Melody to control Makar. Fly using the wind to the switch in the room. Press it
to stop the wind. Now put the Iron Boots on with Link. Go to the spring and
step on it. Then take the boots off to be shot in the air. At the peak of the
shot, use the Deku Leaf and get to Makar. Now take him and go through the door.
In here, kill the Knight Armos'. Then blow wind at the propeller blade to open
the door. Proceed with Link. Then use the Command Melody to take control of
Makar. Have him plant the two trees in the soil. Then go in the door with
Makar.
Beware! This part can be annyoing. As you enter, watch out for the floor
masters. Go from each platform with Makar, so command him. Then plant a tree.
When all trees are planted, the door will open. Once it is open, Makar will
be sucked in by a Floormaster. He will be taken somewhere. You don't have any
map yet, so you have no clue where. Take the door to the east, trust me.
You will see Makar in prison. We have to rescue him, so proceed to the door
across from you.
In here, go to the bottom of the room. There will be a Floormaster, so kill it.
Then blow up the door to reveal a propeller. Then defeat the new Floormaster.
Man, there certainly are a lot of Floormasters. I hate it! Now blow wind onto
the propeller. Go to the spring and use it to get to the top of the room. Now
Go through the door on the ledge.
Look for the wind burst. Go into it using the Deku Leaf. This boosts you to a
platform. Then go left using the Deku Leaf. Directly across from you is a
chest. Fly across and claim the DUNGEON MAP! Now go back into the wind gust.
Use this one to fly to another wind gust. Then land on the platform on the
gate. Fly west and onto the last platform. Go into the door to the next room.
In here there should be a switch. You cannot hit it unless you have the Iron
Boots on. So put them on to hit the switch. With the open floor, fall all the
way down. The enter the door to the south to get into the basement layout.
In here, look for a cracked floor tile. Then put the Iron Boots to break the
tile and allow you to fall. Kill all the enemies. Then drag the spring to the
weird looking tile. Pull the other block to the side of the spring. Then,
spring up to get the SMALL KEY! Break the other four tiles on the floor. Then
break back up with each of them and claim the TREASURE CHART!
Now head across the hall and go into the locked door at the other side. Use the
small key to open the door.
This is the room you have all been waiting for. Well, sort of. There are a lot
of annoting enemies in this room. To be specific, Wizzrobes, Moblins, Keese,
and Darknuts. I would take out the Moblins first. They can really get annoying.
Then take out the Keese and the Wizzrobes. Then obviously the Darknuts. Once
all of them are dead, you will get a chest. What is inside? Well, you have just
got the HOOKSHOT! Yes, the same one from the OoT. It is like the grappling
hook but pulls you using different targets. Get to the ledge with the switch on
it using the Hookshot. Pound the switch down with the Skull Hammer. Now go to
the opened door.
In here again, go to the platforms. Use the hookshot to get all the way to the
top. After the last platform, use the Deku Leaf to cross the room to the chest.
You will gain the COMPASS! Now you can see the treasures. Get onto the spring
and continue up the room with the Hookshot. You will see a huge statue on one
of the platforms. Put on the Iron Boots and hookshot to the target on the
statue. Then, the statue will fall. Inside is a chest with a Joy Pendent and
Makar will also be in there. Go to the door across the room. Then command Makar
and fly to the platform you are on. Pick him up and go into the next room.
In here, kill all of the enemies. Then go to the ledge with the hookshot. Take
control of Makar and fly to where you are. Then pick him up and go into the
door.
In this room there will be those Zombie Skulls. Kill them by flapping wind at
them and then hitting them. You can also shoot and ice arrow at the enemy.
Make your way up with Makar and plant trees on each of the ledges. Then press
R and control Link. Hookshot to each of the trees and up to the top with Makar.
Take him and proceed into the next room.
Now, take Makar and place him on a switch. You should go onto the other switch
to open up the gate. Now go to the ledge and fly to your left on to the
platform. Kill the Armos here using bombs. Then take control of Makar and fly
to the position in which Link sits now. Now control Link and pick Makar up.
Take him into the next room.
In here, jump to the bottom with Makar. Then blow the propeller with the Deku
Leaf. Two floormasters will arrive. Kill both of them and take Makar to the
propeller across the room. Blow at it and spring up. Control Makar and get up.
Take him and play the Wind God's Lyrics. This will open up the door to proceed
on.
In here, kill the three Darknuts. This will reveal the chest. Open it to obatin
the BIG KEY! Go back and across the room using the propeller. Then open the
next door and proceed on.
In here, jump to the gate. Control Makar and plant trees in the soil to the
side. This will create another wind gust. Use the Deku Leaf with Link to get up
to the top. Then control Makar and do the same thing. Then pick him up and go
into the next room to find an Armos Knight. Kill him and take the SMALL KEY!.
Now go back to the wind gust. When it stops, go under the blades and open the
locked door.
In here, there will be a lot of enemies. Kill all of them. Now put on the Iron
Boots and pull the statues above you. This will reveal a lot more enemies. Kill
those to reveal a chest. You can open it to earn the TREASURE CHART! Then get
onto the second floor and fly across the room to the gap with the switch. Put
the Iron Boots on to push it. Go down and take Makar. Go to the room on the
east side.
Go to the side of the area. Kill all of the enemies. Then control Makar. Fly
across the room and plant a tree. Then press R to control Link. Have him
hookshot to the tree to get across the wind. Then carry Makar to the next room.
Go to the right. Take the block and push it left 2 times and then forward.
There will be a blade that goes around the room. When it goes between the block
you should push the block to the end to trap the blade. Put your Iron Boots on
and trap the second blade by pushing the block forward. Now take the center
block and push it against the wind to the gap. Now push it towards the fallen
block and trap the final blade. Now go back for Makar. Put the Iron Boots on
and carry him across to the wall. Play the Wind God's Aria to open it. Proceed
onto the Boss Door. Now unlock it to open the door and to fight the boss.
B O S S M O L G E R A
This is a different boss. Don' worry, it is not too hard. Look for when it
comes out of the sand. It should spread its mouth open and will reveal its
tongue. Hookshot the tongue to bring it to you. Slash at it with the sword.
This will cause damage. After you do this one more time, he will sometimes pop
out of the entire sand dune and try to smash you. Do a side-jump to dodge this.
After that wait for the tongue to come out again. Hookshot the tongue and slice
the tongue apart. Do this a few more times and he will be gone. Claim the HEART
CONTAINER! Then the master sword will be completly powered up! Now you can
begin the search for the 8 triforce pieces, Link once had.
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