Halo 3 Walkthrough


  Unlimited Gamer » Legend of Zelda: The Wind Waker » Walkthrough Part 6 : Dragon Roost Cavern


Dragon Roost Cavern

   Welcome to the first actual dungeon of the game. This one is not too tuff. It is pretty linear also, so do not panic. Go forward from the start and pull the first box. Then pull the other right to make a pathway. Go forward into the next room. Here there are two Bokoblins. Just L-target them and hit them continuously. After they are dead, break the little spiral one of them leaves to uncover a joy pendent. Now, take a stick from a pot or from the enemies. Light it on fire with the torch and light the other two torches. This will uncover the first treasure chest. You got a SMALL KEY! Now go through the door to the next room.

This is the biggest room in the dungeon. First take one of the rocks to break the wooded door. Then prodeed to a drop. Go down and pull the block sticking out of the wall. Now get on the block and jump to the other side of the drop. Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then take the bomb flower and blow away the rock. Proceed past it and into the door. Here there are three small islands, one of which you are on. Yours along with all the others have a lot of jars. Look carefully, the jars have water markings on them! Take a jar and throw it in the lava to create a pad to jump to. First go left to the island with the chest. Open to get the DUNGEON MAP. This allows you to see the rooms throughout the dungeon. Now take a jar and throw it in the lava. Go across the the other island. Watch out for the Red ChuChu. Wait for it to drop down and attack it once with your sword. Then pick up its remains. Now go up the ladder and go through the door.

In this room there is a wooded door with a Bokoblin. Kill him as you would any other. Now take that sharp sword he left behind to break the other wooded door. Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill them and pick up any remains. Exit through the door.

Now back to the big room. To your left is a huge rock. Take a pot and throw it at the bomb flower. This will break the rock, creating a shortcut from the orginal enterance of the big room. Go passed the enterance to the locked door. Here you should use your key you just got to open it.

Here there will be many wooded doors. Go right to find another Bokoblin. Kill him easily and take his stick. Light it at the torch and go to the other wooded door. It will catch on fire and allow you to enter. Step on the switch to open the door. Go to the door now.

This is a nice part of the dungeon. Outside! Go across the birdge and kill the Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark part of the ladder. That is where the fire touches. Proceed passed the ladder and up to the top. There will be a weird bird named the Kargaroc. Kill him with your sword to uncover a golder feather. Then sidle on the wall across the gap. There will be a fire sprayer so watch out! Just time it right and you will be fine. After that, hang on the ledge and go left. Go passed the ledge and up to the next part. Then go to the bomb flower and throw it at the rock. Go down there and into the next door.

Here there will be a lot of boxes. I thought it was going to be tricky but it was not. Simply pull the first three bottom blocks. Then climb up and go to the door on the right. Easy enough!

Here are a lot of rats wanting to take your money. Answer the call from the pirates as they tell you to use bait. Right now do not worry about that as we do not have bait. That will come after this. Now pull the block at the end and climb up to a chest. Open it to get the COMPASS! This allows you to see hidden treasure throughout the dungeon. You can see there is a chest in this room, so break the pot to the left. Light a stick on fire and throw it from the ledge you are on now, to the opposite wooded door. Go to the chest and open it for a SMALL KEY! Use this small key to open the next door.

Outside yet again! Look to your left to see that bird. Lure it towards safe ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to the locked door and unlock it.

Man, this room is really dark. If I was you I would take a stick in a pot and kill all the Keese by pressing B. Once all are dead go back to the enterance of the room with the torch. Light it and go into the other sub-room. Light all the torches and the wooded door. Collect the joy pendent and go inside the door.

Big room again, your favorite. To your left is a pot with a rock on it. Take a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a general warp point. You will be back in the beginning. Anyway, go back to the big room using the warp. Cross the bridge ahead of you.

This room has a heck of a lot of pots. There are also three Bokoblins! Kill the first one ahead of you. The other two are hiding in pots. One is to your left on this lower level and the other is at the top where all the pots are. Find a stick that one of them dropped and light it. Then light the bottom torches. This will be your first TREASURE CHART! Use it to find treasure at sea. Kill all the Bokoblins and go through the door.

This part tricked me for a while. There is a worm on an island across from you. How to kill it? Take one of the jars on the island and throw it at the worm. Now it will scrunch up into a ball. Time to play whack. Keep hitting it with your sword. When it dies, go back to the jars. Take one and jump to the worm platform. There will be a geyser of lava. When it comes down, throw the jar on it. This creates the platform.

Now jump on the platform and ride it up. This is where the boss lies, only you need the special item to get across. Right when you enter, there is a bomb flower to your right. Use it to blow the two rocks. The first one contains another warp point. The second one contains a door. Go through the door for now.

Outside again. You will see Valoo also. Go to the right and up the steps. Watch out! They fall as you go up. Then at the top you will have to fight two Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block your strikes. Just wait for him to attack and then counterattack. Once he is dead, you will find Medli, your lost friend! She will thank you and reward you with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you came in due to no stairs. Aim the hook at the grappling point and a yellow symbol will show up. Then fire it and swing to the other side. Press A to jump off. Go back to the enterance of this room. Then look left. There will be more grappling hooks. Go across to the next door.

Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest will appear below. You need to get to the bottom floor somehow. Take a stick and light it on fire. Then burn all the ropes on the bridge. Quickly get to the middle of the bridge and fall to the bottom. There you will land safely on the bottom. Get the chest for joy pendent. Now, go through the door.

The big room yet again! Go to the big circlular thing in the middle. Do a spin attack to cut the ropes and drop the cage. When it gets to the bottom, jump to the platform and into the next door.

We are getting close to the end, do not worry! Go passed the platforms. Now we need to open the door. You will see Link's eyes go up. There is a hook! Grapple to it to unlock the switch. Then hold R and turn the rope back towards the plarform you were just on. Go into the door.

Now go on to the rope and turn to the right using R. Jump there and into the next room. Inside here is a Magtail, the worm creature. This time there is no water. We need to put something on the switch so that we can open up the Big key. Well, grapple it as it opens its mouth. It will curl up here. Grab it and place it on the switch. Now go to the chest and open it for the BIG KEY! This opens the door to the boss layer. Time to head back to that room with the magic warp and the lava.

Once there, grapple to the other side. Then break the pots to reveal a fairy. Catch it with your bottle. These fairies fill your health back up when you die. Now go inside the door marked as a skull, for the boss...

B O S S G O H M A


Please do not be intimidated by this fool. He is really easy. The key to the first part of him is to just ignore him. Well sort of. Make sure he does not hit you, but do not try to hit him. Wait until ge gets stuck after attacking you. Then take out your grappling hook and throw it at the Valoo's tail on the top. Then swing to the other side of the room. This will throw a rock at Gohma's head, inflicting damage. Repeat the two more times. His attacks will stay the same.

Now on the second part of him you can forget about everything but him. Just grapple his eye. This will pull it near you allowing you to hack at it with your sword. Do this 2-3 more times and he is dead! You have beaten the first boss! Collect the HEART CONTAINER, which increased your life by one heart, and go into the wind circle.

Sections of Walkthrough
1. Outset Island 2. Pirate's Ship 3. Forsaken Fortress 4. Windfall Island
5. Dragon Roost Island 6. Dragon Roost Cavern 7. Dragon Roost Island 8. Sea
9. Forest Haven 10. Forbidden Woods 11. Forest Haven 12. Greatfish Isle
13. Windfall Island 14. Pirate Ship 15. Outset Island 16. Tower of the Gods
17. The Sea 18. Hyrule Castle 19. Forsaken Fortress 20. Hyrule Castle
21. Sea 22. Fire Mountain 23. Headstone Island 24. Dragon Roost Island
25. Headstone Island 26. Earth Temple 27. Great Sea 28. Ice Ring Isle
29. Gale Isle 30. Forest Haven 31. Gale Isle 32. Wind Temple
33. Great Sea 34. Tower of the Gods 35. Hyrule Castle 36. Ganon's Tower