Chapter 11: Alternate Solutions
So that title of the chapter isn't encouraging at all. This is where you left chapter 1, remember? Bench and store if you need them; or do more of the selling of items for nodes business. I would think you only need two L med packs and four M med packs in BOTH the storage and inventory at the most, any extra can be sold for nodes. Just one ripper ammo, no flame fuel, maybe one pulse round ammo, three stasis packs, three air cans, and moderate amounts of ammo for your other guns. Don't sell any guns, don't sell line gun ammo or plasma energy.
When ready, head to the Access Hallway door to get a quick fright, but no bite, from an exploder, then you can enter the bathroom for a single item before saving. Enter the open door.
There is a bench, which I don't think you need, and then use the cutter to kill the exploder and pregnant down below (arms of pregnant and shoot the exploder when both are apart). An item and some lockers, then head left for more lockers and some boxes in the corner.
Now, once you hit the button you'll activate one of the biggest fights yet, hence why I was stressing you to upgrade. Normal monsters, about every type but leapers, are unleashed. After you handle them, start trying to slide the Marker down the path, from the far-side walkway, and then supers and more will be unleashed. I shouldn't have to go over the play-by-play, just know that if you have a few stasis packs you can freeze big enemies, and the Cutter is the weapon of choice; aim high in the presence of pregnants.
*NOTE: Also, there are two arms on either side of this area. You can lure them out by barely stepping on the far-end walkways, then shooting the yellow. I shouldn't have to warn you, but I did.*
After you move the Marker over and it's away, collect more items, feel free to kinesis grab items in the middle walkway, and then another batch of super slashers and lurkers attacks. I would advise you make a clockwise circle around this area so you can get the items from the corners, including a node in the corner opposite the computer. After the third wave, return to the lift, one slasher attacks, feel free to use the bench, and then exit.
Save and head back to the station, probably have items to stow away if not sell some more. From how the last fight went, you should have a good idea of how badly you may need more RIG hp. Take the lift up when done.
A pair of boxes, one box in the restroom, then return to the Flight Lounge. Save if you wish, and when you head for the door that is when about five slashers come out and at least two supers. Handle them with force blasts and line cuts, save, and head out to the hangar.
Come back in a bit and take the unlocked door and follow the path to the control computer; around the corner are a few lockers. Use the computer and now you can do a bit of free-roaming.
First, head to the left side of the room, but stop on the walkways in the middle, toward where the doors are. Look over the side and between these walkways to see a little trophy. Kinesis it and you get an achievement/trophy for it. Then go to the left side. By the Kellion are two items on the floor, then to the far end are three boxes on the wall by the door.
Now go all the way back to the right side of the room, but to the end by where the computer was. Get on the ground for three wall boxes and a box under the computer. Make your way under the ship and head for the other door, but keep an eye to the left as about four lurkers will appear, so use the canisters for easy kills. Get the items in the wall boxes then approach the Marker.
Move it along the trail until it stops, then use the panel at the crossing in the trail to move the path. Place the Marker in this dead-end, use the panel again to reset the track, and then continue moving the Marker. Two super leapers appear when the thing is toward the end, so be ready. Once you've used the panel to get the Marker on the track to under the ship, two lurkers appear to the left, then you're free to push it under the ship.
Just jump to the screen above the gravity panel, then jump down and turn on the weight.
Go forward for the shocking twist!
Go up the path to the gravity panel, just keep going to meet up with "someone." A guardian and some items on the way.
Nothing says "I love you!" like walking around and collecting items while she talks to you. Pick up a node and conductor and a few others, then use the computer. Can't save, and notice the computers going all crazy when you get near them...
Now run back out and there are just three super leapers on the walkway. Kill and get on board. Oh yeah, like you don't know what is really happening here...