Chapter 4: Obliteration Imminent
Just three items, then through the door after the vid.
Item on the floor, then two scares before you reach the store. Into the next area.
There is an audio log up and to the right. There are three items around by the surrounding computers, then go up the middle to reach a save station. Turn around to take the lift down.
*NOTE: Also, there are about 8 boxes on the sides of this area that have items. They are hard to spot.*
A schematic at the bottom, then go through the door to meet Hammond. There are four boxes on the walls, two should be open, a box on the left, and a text log to read after Hammond is done talking. Then come out for a quick scare, then up the lift.
Save if you like, then head to the door behind the elevators to run into your first Brute. Don't freak out, especially if you have good stasis power. Simply freeze it, run behind it, and then aim for any yellow you see. You can also hit yellow along his shoulders in the front, but hitting his back side is easy. Use your Line Gun ammo on his back, and when out feel free to shoot between his armor in the front; at the joints. He tends to lie on the ground for long periods of time, which means you can hack away at his back. When he's damaged enough, he'll stand up, shake a bit, and then shoot some blob at you. You can kinesis it and shoot it back if you like, or just keep moving to the side to avoid it. A few line racks and then a bunch of Cutter ammo and about three stasis blasts should be enough to take him out.
After he's gone, go into that room, turn on the elevators at the computer, get a power node, get items in the back closet, and then use the bench; should have 3 or so power nodes to spend. Then go out and take the first elevator up to the ship systems.
Weird vid. Three items in this first room, then go save. Go into the closet up ahead, kill the slasher before it wakes up, then collect the items, recharge, and don't miss that schematic outside the door. Keep going to enter a room with some missing panels on the floor, so watch out. The first enemy you see behind the walls will suffer the fate of stepping on one of these panels.
Go to the right to again watch a baby get flung to the ceiling. I shouldn't have to tell you, but don't step on those panels. Go around the corner for a baby to attack, then when you keep going a slasher comes out of the ground from where you entered this area, so just wait and kill him. When you go around the next corner, two babies attack, so take them out quickly.
Recharge you stasis on the wall. Move the clutter, then go left and walk forward to meet with a second brute. Now, all I did was stasis him, shoot at his shoulders, then I went left and around the pillar in the corner, making sure he followed. The result was him getting stuck in the corner. From there I just Cutter-ed him to death at the shoulders. Of course if you aren't so lucky then just use stasis and aim for the shoulders as you maneuver around the room.
Once you take him out, go to the back, stasis the wires, go around them, and use the panel to get the first ADS power. Grab the med pack in the corner if you need it and then make your way back to the save point, with two slashers in the hall with the save station. Save and then head back down.
Five leapers attack, from the walls and places unseen. Best to use the cutter for the long-range attacks, unless you have a lot of line gun ammo. Kill them, collect dropped items, then exit the atrium to hit that store from earlier.
One of your schematics yields a level 3 RIG, so get that. Now, you may have noticed that line gun ammo is scarce, the flamethrower is crap, and the ripper is kinda crap too. Now is a great time to store the flamethrower and line gun and buy the Pulse Rifle and Contact Beam. Should have a few pulse rounds from earlier, so get those too. With four guns, you only need one back of ammo for each; maybe two packs of Cutter ammo. Then go use the bench to probably spend a node on the Cutter, since it's your only constant weapon. Then save.
Take the elevator facing the save station, go to level 1.
Mining Administration Hallway
Two boxes to open, one that should be closed on the wall. Save and then out the door. Move up and then this place turns to a vacuum. Look out the door and grab the item with kinesis that's to the right. You can retreat into the closet up the hall for items and a bench. Come back out and proceed to the end of the hallway, through two doors into the admin area.
There are two supers in front of you, so now is a good time to charge up the Contact Beam and take them both out. To the left is a single item in a box. To the right is a storage area with a text log, items, and a power node. When you come back to the main room, on the right and up is a door that takes one node to open, so do so if you don't mind giving it up. Items in here, and a conductor.
Back in the main room, navigate up and around the broken panels, but be ready for a baby to attack. Approach the computer and when you use it, an infector behind you turns that dead body into a super. Use a contact blast to take out the super, but watch the vents for the infector, and pulse rounds take him out if you have time to switch over. Now back your way back, save, and then up to level 3.
ADS Lower Hall
Yikes, what's his problem? There's an audio log, schematic, boxes on the walls, and a save station; venture too far into the room and you'll fight the next two enemies. First is a pregnant around the corner (aim for the arms), then a super drops in (not sure if you need to, but avoid hitting the dead pregnant). Kill both, collect items, save if you didn't already, then use the computer.
Take the door near the computer, then the first door on the right for items. Take the door at the end of the hall to take the lift up.
*NOTE: One RIG air upgrade at the bench should be enough for this area, otherwise you'll need to use that air can.*
Yeah, that air can may be kinda important to pick up if you can. Open the door and the next, then look to the right and up two blocks to see an oxygen station on a block. Quickly point, aim, to the ground behind the block, and jump over there. Replenish your air as the asteroids bombard the area around you; just stay directly behind this and you're safe. Once it's over, run along this side up to the next block and hide again. Then continue to run up, maybe up two blocks, but when you get toward the end, jump to the middle, wait for one more spray, and then run for the door and inside; feel free to use that air can if you must, it's not like you'll need it often.
Inside, bust a box, pick up conductor, save, and get on the turret. Now, you have unlimited ammo, but you cannot hold down the two trigger buttons (the two buttons you use to aim and shoot, you use both of those). You can keep firing so long as you don't over-do it. The rocks are very faint in the distance, and don't mis-judge for going slow, they aren't. You'll need to make quick aiming and shootings or you'll be too slow, and if you've missed a rock, just let it go. The counter on your gun is for the ship's hull, so try to keep as many away as you can, but you obviously won't take them all out; at least you don't have to. Point, shoot, really nothing more I can tell you other than that big rocks break into smaller pieces.
After that, save and go back outside. There are just two leapers to fight, then run all the way to the end and inside; if you don't trust that, use one of the oxygen supplies on the side like before. Get in to be told you're needed back at medical. In the lower hall, there are these squid-like things, three, so shoot them or just run to the elevator and go down.
Head to the tram and stop at the store along the way. Your schematic yields a Force Gun, which you should buy and store the Pulse Rifle. This gun is like a shotgun basically. Don't forget to sell those two semiconductors and store all the other stuff you don't use. Two female slashers ambush you behind the store, and the force gun doesn't help kill them I'm afraid; maybe the grenade, the alt fire. Then into the tram.