Devil May Cry 4 Walkthrough - 02 - La Porte De L'Enfer
Repeat the first mission as much as you like, until you're bored of skipping cutscenes with start and briefly loading again and again. You will build up some nice orbs and proud souls along the way. Purchase whatever you can, I highly recommend saving Red Orbs up for Blue Orbs and later on after Mission 6 the Purple Orbs. As for Proud Souls, go for Red Queen stuff.
Pretty simple stuff here. Fight off your foes to open the way, smash the trash cans and benches for orbs. Try to combo worth at least a C through here.
Get the gold orb shown in the cinema by wall jumping, smash the barrels, go upstairs and smash the crates for even more orbs.
In this small room, try not to take any hits if you can help it. Nero is built for speed, just roll and lightly hop about, trying to combo your style up to a C. When you get the final of the three scarecrows on the ground, taunt him for as long as you can. Vary the combos and Buster/Air Busters and your score should improve. Smash up everything in this space and continue forward.
Along the linear path you will eventually get "stuck", you need to go down into a tiny lobby and examine a blue sphere to gain the Evil Legacy. Now you can grapple around in style, and even use this to snatch enemies over to you! This grab is great. You can (after this mission) now upgrade the grab's length in the store as well. Continue through, destroying furniture and using Snatch to get far off orbs. At a fountain you'll find a piece of paper with red writing on it. This is a secret mission, number 1. See my special section devoted to this stuff and more below the main walkthrough guide.
Go along the path using the Grim Grips and you'll fight a pair of demons. Combo and continue on to fight five or six more weak scarecrows. Try for an A combo style rank here if possible. Using Buster from the air can make everyone fall briefly if you line it up right, and you can taunt them all. Using Snatch also leaves most demons on the ground for a few seconds.
Pass through, drop down, clear the alley of the three demons and the smashable objects. Then attack the red orb statue up in that corner. If you're on another play and have DT, use it to gain around 4000 orbs! If not, just use plain Y Y Y Y combos on it until it breaks. Go straight ahead from the mouth of this alley to see a wooden watch tower. You can double jump (using the wall jump you come with) to get into it. There's a ton of red orbs from thin air! If you have air hike (double jump in air), get to the very top of the hut by hopping out and holding down jump hard to rearrange in a U shaped jump. More orbs!
Also, just past the red orb statue in the alley back a bit, if you follow the tiny red orbs you'll find a blue orb fragment. Continue along the path, in the next area hang left and jump up high off the wall for a big red orb. Stay away from the large area on the right for now and follow the skinny docks to a grim grip. Shoot over and go into the building on this side of the docks. Meet the new, faster scarecrows!
Combo them all with style and try not to get hit by them. Isolate one in the corner at a time if possible. Taunt often, but only between every five or six attacks Taunting too much in a row is useless. Go for an A rank here. You may need to buy some new combos by now to vary your moves and keep them from hitting you. YY, YYYY is good for that.
Now, hit that blue switch on the wall until all the flames go around and then enter it. You will get a scene for this that opens your path. Get up to that door that was previously blocked and go to the switchbox. Activate and watch the scene, then leave this building Fight a few more demons outside and go back across the grim grip. Go for an A rank again against these three.
Now go to the large dock area. Time for a real fight. You'll face off against eight or so scarecrows of varying types, mostly the agile leg blade type. Just use your best judgement about when to combo, taunt, buster, or snatch. The gun is great for extending combo time briefly, and if you have a charged shot you can put down one or two in one good blast. Once on their backs, taunt away! Just watch your back, that's a big thing in this game. The enemies are all quick for the most part, and they love to hit you from off screen sometimes. If this is your second time through, go for an S rank. If not, try to hold a solid A rank. Don't worry if you take a hit and lose the score, it happens. Just practice on this level a few times and try not to take hits for a bonus at the end. Their hits won't hurt too much anyway, but more than four can really add up on a new character with no extra health bars.
Continue across the bridge you lowered, destroying the dumpsters for orbs. In the next room drop down into the waterway for several orbs, then use the Grips to get up top for a green orb and a combat adjudicator statue. I cover this in my blue orb section below. Buy health at the statue if you're doing poorly, but I recommend you save your red orbs for permenant health extensions. Head into the Ferrum Hills map.
Boss: Berial
Another basic boss battle. This one is to acclimate you to the big, often slow bosses. Capitalize on their slow speed and any openings they leave you. Berial loves to swing that massive sword around and destroy the buildings. They have small health orbs (green) in them. Shoot him constantly during this fight to chip away at him and keep yourself floating if need be. If you have double jump it can be a help, but it isn't needed. Use the snatch to grapple up to his head level and use air combos on his face, or better, the back of his head and upper back region. Come down and strike his back legs if you get a chance, and repeat, trying to time your grabs to get airborne for when he just swings at you. He also likes to swirl through the air very briefly (he's so big he can't stay up long!) and swing his blade eratically. Just keep up the hits and around a quarter off he'll be stunned and his fire goes low. Grapple up to face level and use a normal buster attack (just B, not lock on B) and you'll do a special slam hit. Brutal! If you get him weak you can also grab his tail and slam him into the buildings around you for big damage. If this is your second time through and you have DT available, be SURE to go into DT mode when using the Buster for even more damage and a more brutal attack. When his head is down on the ground after your slam, rush in with Forward Y (streak) and use Buster again for yet another big attack!
When he stands, be careful. He'll taunt you and fire out a massive burst of flames to renew his power. If you get caught in this it counts as a hit and ruins the no damage bonus, plus stuns you AND hurts your style by two or so ranks. He can also send up massive pillars of fire. It's nice to have double jump to avoid this, but you can just roll to the sides and rush him to try to get away. Keep in mind while he keeps you busy with this, he will do a bull rush of his on right into you, and this can deplete a couple bars of health! Plus a flame pillar will likely hit you during this time, meaning you lose nearly four bars on DH mode alone!
If you can finish him without taking a hit you will easily score S or SS without even using incredibly varied combos, so long as you Bustered properly. Even with one or two hits, you can finish with a C rank if you kill him WITH a buster attack. He's pretty durable but he goes down hard. Just try not to deplete him to a quarter of his energy until you can stun him again, then use Buster. When he drops to around a quarter of his remaining health, he will constantly use fast, powerful strikes and it's a pain to try and keep a good style rank during that barrage of random attacks.
Good job, your first actual boss battle is complete! Head into the wood building that opened and follow the path on your minimap to end the mission.
I had a time of 12 minutes, a style of above 6000 points total, and 95 percent orbs found, which is an S rank! Make this your goal if you're on DH difficulty. I also had the No Item bonus.
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