Devil May Cry 4 Walkthrough - 03 - The White Wing
Power up if you can. Try to buy a little health in terms of Blue Orbs to extend your overall bar. Get some more Red Queen combos and consider upgrading your Devil Bringer's snatch to 2. Makes things easier in combat and in the platforming sections of grapple, coming up soon. It's good to have Air Hike by now also, if you can. In fact, priority should go to it first.
As you enter this mine shaft, on the left is a dead end with tons of extra orbs if you hit the statue enough. If you are replaying and have DT, go into it for several thousand red orbs. By the way, the orb statue is behind a flimsy fence you can knock down.
Now, kill the three scarecrows with a B rank if you can, A is preferred. Then use the series of Grim Grips to reach the top platform. Please see my Blue Orb section at the end of this Walkthrough chapter for how to get TWO fragments right in this room. You will need the approriate skills for Nero.
Head into the next, larger room, and face off against five scarecrow demons. Remember to try and stay moving, so you don't get hit from off camera. They like to lunge at you and can do it from pretty far off. Go for that A combo rank! Hope up into the little opening and look to the immediate left tunnel for a Vital Star S. Proceed forward into the next area by knocking down the fence.
Snow eh?! Look on the map for an open spot nearest you, jump up to nab a red orb. Continue along the long path (I like to have Run by now to make the game go a bit quicker), and go to the bridge for a cinema. Frosts. They are faster than you've seen yet and pretty strong, plus a bit durable. Good all around soldier demons. They have long range attacks for ground and air, so watch your back. They like to jump high and slam down with a wide area of effect ice hit, and many of their ice attacks "stick" to the area for a bit and will also harm you. Keep moving, try to concentrate on one at a time, and to finish them off with style try using Buster on the ground and near walls or objects to slam them around a bunch. You can even throw them at each other! Go for an A here if you can. Climb on top of the two back most large pillars here for hidden red orbs. The tiny pillars you destroy have green health orbs in them sometimes.
Head forward to the castle and meet Gloria. Good stuff. Head inside after the scene.
In the Grand Hall, take out all the chairs and benches for tons of orbs. You can't do much else here so pick a door (I choose the door on the West side of the minimap). Note the giant Gyro Blade statue at the front of this room. Anyway, there is also a gold lion time statue, but I doubt you'll want to buy anything since you probably just did at mission start.
In this hallway, kill off the enemies and smash the mirrors hanging on the walls. One at the very end can't be broken yet. Two can, one has red orbs in it. The other has nothing. Smash all the furniture (candles) you can and try for a B or even A rank while you're at it. Now go into that mini-hall and enter the torture chamber. Time for some fighting. I like how everyone is bunched up here. Try for group hitting combos and clumped together Buster hits from the air. Don't forget to taunt. You can score an A here if you don't take a hit. If you have five combos open and don't get hit, you can manage an S rank with the right taunts. Get up the stairs when the path opens and get ready for some trap action.
Up top you will have to use the grim grip of varying patterns to get across. Be SURE you tap the Grip button and not press slowly, or you slam into the spiked ceiling. This damage hurts, takes away your no damage bonus at the end of the mission (if you earned it otherwise), and puts you back downstairs, for ANOTHER identical scarecrow fight in the chamber. This goes on until you die, so watch it. On the third grip set, the far grip moves left to right slowly and back. Time it and tap B quick while locked on and you can make it. The next set with three grips slowly forms then they all dissapear. Be fast! The very next set has the nearest grip to you dissapear and is pretty simple. The final set consists of three grips, with the final one moving slowly back and forth to prevent your from landing at the end. Line it up and just go for it, the final grip hesitates some for you so don't worry! Follow the upper hall path (linear) and grab the orbs by using the Snatch on the top one after a double jump or wall jump.
Outside, head up the side area and kill the Frosts. The Buster works really great here. Also, if they encase themselves in ice, BREAK IT fast for style points and to stop them from healing up. Go for an A rank or even S here and move on. Outside near the falls, go towards them and double jump in front of that purple statue object, use your Grab and nab the Vital Star S. Head around to the opposite of where you just came from and into that door, kill the demons on that side of the courtyard, doing what you did before. Back inside the hall but on the other side of the barrier, head around and hit the blue switch until the barrier opens for you. Before you go into that door though, go on past it and destroy the wall mirror here for a blue orb fragment. Again, if you want a comprehensive, detailed guide on this subject, see the end of the walkthrough section.
Now go into the door there to reach a well lit room with paintings and lots of furniture to smash. If you don't take a hit in this small brawling area, and taunt a few times while group comboing and bustering the group together, you can get an SS rank here with enough varied combos. If you don't own that many, don't worry, you can come back later for practice. Go for an A rank instead. Clear the room of furniture for orbs (knight armor has health in it) and move on through the newly cleared path.
Outside, go to the second pillar with a lion face on it and jump up one level, then jump up to the next one. You need air hike to double jump there. Hidden orbs! Now, enter the library and after the scene get ready to battle. These Bianco Angelos are the elite units of the Order, though these are not the men Nero knew! If you can Buster thier backs you will ram their own lances through their weakpoints and rev it, sending them flying. Speaking of flying, they love to fly about the room and come at you from all angles, and can also rush along the ground. Their shields block many attacks but you can force openings and hit the side and back free of pentalty. By forcing I mean Back and Y for high time, or Charge shot 1 or 2 to send them reeling. You can also break the shield and buster from any direction, but it takes time! Lastly, they like to knock you off guard using their shields and then combo you, so be careful. They are quite durable and strong enough to give you a problem in five or so hits. If you use a charge shot 1 on them in the air, they will go flying down to earth and be stunned for a moment!
A pretty good rank is possible in this room if you don't take a hit, but it takes alot of practice. You can get an SS here, even if your combos aren't too varied. If they overtake you, you could use a holy water, but I don't recommend it. After you knock out the little bit of furniture down and upstairs, go into the new room here and get your Anima Mercury for the Gyro Blades of the castle and the end mission screen!
I had a time of 16:42 (taunting takes time you know!), which was S rank on DH mode. My stylish was around 10000 I think, which is an S also. My orbs were at 86 percent, which gave me an A. No item bonus and no damage bonus with that, and I had an overall S rank! You don't need the no hit one. Aim for that if you're playing on DH mode or Human.
I used to have a pretty high score on the leaderboards for that one, but people have gone way beyond me as of this writing and I've dropped down into the late hundreds.
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