Halo 3 Walkthrough

Devil May Cry 4

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Devil May Cry 4 Walkthrough - 04 - Cold Blooded

Do the usual power up thing here. Try to save red orbs to buy blue orbs, and to later on get purple orbs in a couple more missions. Red Queen combos are important but by now you probably have the basics to keep you busy for a while. Get the arm to level 2 if you haven't already, and get charge shot level 1. You should also have Air Hike, but it's no big deal if you don't yet.

Time to use that Gyro Blade. A rule here is, if you hit it with the sword, it'll spin a bit after you activate it using buster. Up to three sword hits controls the speed of the Gyro. Hit it once then buster, line it up with the exit door gate, and buster it into that. Head out.

Get into another fight in that well lit room, this time there are a couple scarecrows and two frosts. Style up to an A if you can, and an S is very possible as well. If you choose to activate the Gyro, be quick about it and remember that the more your sword strikes it the faster it goes when you Buster. You can kill everything in the room like this and gain an instant A rank if it works out.

Retrace your steps back out to the grand hall (remember all my red orb locations from the previous mission) and activate the Gyro Blade. You want to eventually manuver it into the coffin, but you can also use it to take out all the chairs on both sides of the coffin for massive orbs. Now go into that winding hall we were in before to get a few things done.

Enter through the eastern door of the grand hall ground floor this time and locate the brown double doors leading into the dining room. Kill the pair of Bianco Angelos and try to Buster slam them into the center dining table to get tons of orbs. By hitting the shields, knocking them down, and taunting a bit, you can get an S here, at least an A. Follow the path and use the Gyro Blade as a shield, hit it once or twice with your sword and use buster to fly into and through fire balls. Go all the way to the hall's end and you destroy the fire maker. There is also a secret mission to be found here. For more information on that and other blue orb fragments, please see my section below this walkthrough. Head on through the door.

Go immediately to the right of the door and activate the Gyro Blade and send it flying after a good whack with the sword first. Do this three times and the room should be cleared of all demons and you'll have an easy A rank! Of course, if you combo and taunt well, you can manually score better. Clear the furniture for more orbs and use the blue switch to open the gate. Now, kill everything that moves with the Gyro and get to the faaaaaar end of the hallway here. Break open your other Gyro Blade. Send them both to the central area where the two Gyros are already on the purple, glowing floor pads, do this however you want. Once in place, the way to the courtyard opens. There is a boss behind this door, so if you want to use that gold statue now to power up or buy an item, do so, but this boss isn't so bad.

Boss: Bael

The demon is hidden at first. Fight the blue ladies and enjoy the orbs, do alot of damage and it applies to the boss in a minute. Careful too, these ladies can put up a bit of a fight. Suddenly, the demon frog shows his true form. Now the real battle begins. Another slow, big demon, he will telegraph most of his moves like all the big guys do. He's a bit faster than Berial though, so watch out for him. Start by using the grab to fly at his head, and attack the upper region with air combos. Watch out for his spitting attacks, they will freeze you in place and he'll jump on you. He also likes to run from you alot, since he's not a straight forward killer, using his lures on prey and all. Try to corner him to score a couple air combos and he'll likely jump away to spit at you more. Keep pursuing him and dodging his attacks. If he leaps forward he can swallow you so try to keep above and to the back of him using the Buster snatch. You can charge shot 1 at him a bit, but mostly you want to strike the icicle head area with air combos. There isn't much time to taunt yet. If he dissapears on you after swelling up, streak at his feelers and avoid their strikes and ice attacks. Enjoy the red orb shower! Be ready for him to jump back into the battle, he can swallow or crush you like this easily and that damage adds up fast. You may notice his feelers turning red from the pain you inflict. If they go down to a sitting position, be sure to Buster them so that Nero can yank Bael foward hard. This is a smart way to stun him and gain lots of style points in the process. At this stage in the battle he will likely add a new move to his arsenal, if not sooner. He can fire icicle blasts from his head and they arc up and land on your head if you aren't moving. Try to Table Hopper dodge this attack and his lunging gulp attack for big style points.

If you hit his front constantly you will stun him. Now you can Buster his fat tongue for alot of damage and style, or head around to his rear and buster his tail and throw him around the area like a ragdoll. If you have DT mode from another play through (if this is your first time you won't have it), activate that for even more violent Buster moves. At his tongue you will crawl into his mouth willingly (wow) and stab out of his head eventually.

By now he's likely turned red and his speed has increased a bit. He'll send out his lures to do more of the fighting for him and he will like to try to swallow you alot. The lures can grab you and freeze you in place, which lets him swallow you up very easily. Just keep going, you're almost done, use the same tactics as before and he will die.

When it's over note your new ability after you pass through the newest door available to you.

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