Level 06 - Ruin

Take the tiny steps nearby and the ladder up, then open a red door for a frag and a combat shotgun; which is a good switch with an empty automatic. Take the opposite door, there is some sort of scare when you approach the locked one, and crossing the catwalk yields a moment of destruction on high. In the room is an intel, then jump out the window and go left for some ammo and a pack. Yeah, cheap scares are just that - go down the stairs.

Go kick some ash! But really, you can touch them. Go around the corner of the street and take the left to go into a building. Move toward the shadow straight ahead for some sort of fright, then go around, shoot the padlock, and go pick up those items by the fence. Then out the door.

Go over the rubble to encounter what at first glance seems like one of the many cheap scares in the game, like he's going to fall down or something, but he's actually an enemy. He's a sort of amateur puppet master who can cause a shock wave if you get too close. My advice is to chase him around, shoot him with the shotgun, keep your distance, shoot his "puppets" when his strings go out, and soon he will die. There is armor on the back of a car to the right and in the building behind the bus.

Also in this building is one of those weird glowing guys, and you can go slo-mo and kill him if you want, or he just scurries away. To the left is a med pack by the wall and then inside the room an intel. Then go to the doorway and push over the cabinet to crawl under.

Health and armor in here. When you open the door go slo-mo and shoot the ghost. Inside are more, but I think only the one around the corner and by the soda machine will attack you; if you go back to the previous room for health the ghosts will pop back up (ooh, I got pop and soda in that sentence, nice). I believe these ghosts are somehow connected to the paintings, though I'm
not sure why. Kill them all or as many as turn to face you, and go out the door - may also think about taking the time to close that door too.

Go up the hall, through the doors, into the vent, and you emerge in an alley. Go up the street and turn with assault rifle in hand. There are three normal goons attacking one Replica, and one enemy is a flamer. Your best move is to hide for a few seconds, turn off your flashlight, toss a frag into the street, and then run into and through the ruined building on your left and get to the other part of it, but try not to pick up the armor. Go slo-mo and kill the flamer first, then the goons. A second flamethrower emergers, so run from one side of the ruins to the other, but stay on this side of the street, and another goon drops to the left over the bus. Finally you have two pairs of enemies from the other side of the street, so toss a frag at each set (maybe it was just three).

After the fight, go up the stairs with shotgun in hand, go slo-mo, blast two enemies, avoid the hole, and then take cover by the window. Across the street are two more, one with missiles. Kill both with slo-mo and your rifle, then go into the corner for an injector and an intel. Opposite this corner room is the open window from which you can run and jump out and onto the plane. Cross the wing and swap your flamethrower for the Missile Launcer.

Around the corner is a hole to hop through, and the "puzzle" here is to shoot the generator from where the wires are coming from. Do that and stock up on the supplies. Remember the intel, shock grenades or shoot a generator when the robot is under one, then shoot a missile. Equip your shock grenades, your rifle and hop down the hole.

This first armored suit is there to fake you out, so ignore him and the enemies fighting him, just slip to the right and get to the other side of the street. In this building quickly go up the stairs and use slo-mo to kill the missile launcher up here. Now you are above the field as a second armor appears. You could do this fight from any point on the field, but above is best.

There are four generators scattered around: three on poles and one on the ground below this point. So use those if the machine gets near those locations. If not just toss a shock grenade to the robot's feet to stun him. Use this time to fire two missiles at it, but not a third. Hide, let slo-mo refill, and to it again. One more time for a total of five direct hits and he will
be dust.

*NOTE: There are two armors around the field, plenty of shock grenades, and more missiles from the perch.*

There is water at one end of the street, but don't touch it because water and electricity do not mix well for you. First kill the two Replicas on the right of this pool. Next you need to stand far away from the generators you did not use and blow all four up. Do this and cross the pool to get into the alley for a cache of items, and through the door to end this very short level compared to the others. This was a cake-walk from my point of view.

Post new comment

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
2 + 3 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.

Twitter Feed

  • New post: Assassin's Creed 2 Walkthrough Completed http://tinyurl.com/yks4u6y 10 weeks 1 hour ago
  • I have some google wave invites message me if your a gamer ;) 19 weeks 2 days ago
  • http://bit.ly/3ZOpH8 haha, funny comic posted on the steam forums enjoy 19 weeks 2 days ago
  • mac users are finally getting bioshock... and its only 49.95... to bad its 2 years old and everyone that cared had a console or pc GG :/ 24 weeks 12 hours ago
  • working on the site again, world at war guide up, iso section added for psp 24 weeks 13 hours ago

Sponsors

User login

Poll

Final Fantasy XIII?:

Who's online

There are currently 0 users and 18 guests online.
RSS Feed