Halo 3 Walkthrough

Final Fantasy 12

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Giruvegan

Head for the Save Crystal located west of the main entrance. Further west you will find a Way Stone. Touch the device and warp to the Gate of Water. Directly ahead of you is a boss.

BOSS: Daedalus - HP: 65644 - LV: 42

Think of this as just a more difficult random battle. It's a battle to see who can hit harder, with the boss having one advantage: Haste. Turn his advantage against him by starting the battle off with Dispel and haste on your entire party.

The boss attacks with powerful physical combinations and elemental attacks that hit the entire group. One of the main attacks is elemental Earth so anyone equipped with the Dragon Shield will shrug it off with a nice 0 damage.

As the battle goes on his attacks will get increasingly powerful, to the point where it is almost impossible to survive anything he does when his health is 15% or less. I suggest you save a powerful Quickening chain for just this occasion and let it loose when it seems all hope is lost. You would be surprised how quickly it turns the battle around.

Take the new Way Stone here to reach the Water-Steps. Head directly south down the ramp and examine the device at the bottom called Avrio Gate Stone. This will open up the southern path. head as far south as you possibly can and take out the two Mythril Golems. After doing so, touch the Chthes Gate Stone.

Now from here, head all the way north (straight north, stay on this path, use the map if necessary.) At the top of the ramp you will find a chest containing either White Fang or Elixir. Now go back down the ramp, a little west, and north from there.

Follow this path around to a second chest containing a guaranteed White Fang. Since this route is a dead end, you need to go back a little take the south path (look at your map, it should have enough filled in to show how to reach the western area.) Take the glowing green path south to the next area.

At the bottom of the ramp you will find the Paron gate Stone near two Mythril Golems. Make sure to touch it. Head northeast now and follow this road until you inevitably reach the Parelthon Gate Stone guarded by another couple Mythril Golems.

After touching it, run north of the stone until you are wedged in the corner. The road you want to take is the one west of here, not the one you took to reach this place. Note at the bottom of the ramp there is a gate. Remember how to get back here, but keep running west ALL the way to the end. Now start zig-zagging south.

Before long you will reach the Tychi Gate Stone. This is the final one. If you continue in the direction you are going you will find a chest with a 50% chance of containing an Elixir. Your ultimate goal however is to turn around and return to that gate on the west side I told you to make note of.

Down at the bottom there are two Mythril Golems and what seems like a dead end. Try to run west out onto thin air and a magic path will appear in front of you.

Proceed through the gate and use the Save Crystal as you travel west. Make an immediate left in the next area and go up the ramp. Make a right (northwest) at the top and do the following: run your character along the northeast edge of this path. Like before you will unlock a hidden invisible path leading northeast. At the end, is a boss.

BOSS: Tyrant - HP: 180428 - LV: 43

A Magick field envelops the party: you cannot use Technicks! I can only assume that you, like myself, how found that virtually all available Technicks at this point (side from perhaps Charge) are entirely useless. If you're going to be taken down in this battle, Technicks won't be the reason.

The insane HP total of this boss will ensure a lengthy fight, so hopefully you are well equipped and stocked with both items and MP. The most important thing to do, like previous battles, is cast Dispel right away. The Regen, Protect and Shell surrounding this guy make him a little too powerful for the average party.

With Curaja at your disposal the fight is long, but manageable. Elemental protection helps as well, but it really isn't necessary. He'll attack with magic, melee strikes and the powerful Graviga spell. Just set one dedicated healer and have the other two players hit as hard as they can. If you happen to have the Zodiac Spear, make sure to cast Haste on whoever is wielding it to ensure massive damage!

Another tactic (submitted by Jason) is to simply set two characters to constantly cast the Blizzaga spell while the third uses Curaja and casts Haste on the other two. The boss will go down very quickly.

Use the Way Stone to warp to "A Prima Vikaari." Your map for this area is inaccurate to say the least. It is going to be very difficult to guide you, so listen closely.

Find "Gate Scorpio" here in the starting area. Turn left and go down the first hidden path you find. Examine the object in the middle (trapped) to get either a Black Mask or an Elixir. There is another hidden path here that leads downward. Once again there is a hidden path, this one leads down to a Way Stone.

There are three hidden paths here, side by side. The one you want is the one in the middle. Examine the chest at the top to get either a Knot of Rust or some White Robes. Now take the other path leading down to reach the Cancer Gate Stone. Kill the Mythril Golems and examine it.

Take the other path leading up to reach the three-way fork once again. The path you want this time is the one on the far right. Continue past this platform down the next road to reach Dha Vikaari Trahk.

Locate Gate Pisces and then take the first path on the left that leads down. Continue further down from there. Here you will find the Aries Gate and the Pisces Gate Stone. Touch the stone and backtrack two areas up to the top again.

Take the path in the left when you reach the top. It is the only path of the three that leads up. Examine the object in the middle to get either a Knot of Rust or a Holy Lance. Turn around and go straight across the previous platform in this direction. If you get turned around, I mean to take the path on the right (leading down) at the intersection of three (in A Vikaari Bhrum).

Use the Way Stone here and watch the scene. Take the path in front of you down and use the Save Crystal. Finally, take the Way Stone next to the Save Crystal and you will arrive in the Gate of Wind (where both your map and minimap work again.) From here it's a linear road to the boss.

BOSS: Shemhazai - HP: 91136 - LV: 45

No big surprises here, though this is by no means an easy boss. You will likely have to alter your strategy a little because this Esper makes it very difficult to use magic. First of all, Shemhazai absorbs all but one magical element, and by the time you find what that element is, Shemhazai has changed it to something else. Forget magic.

Secondly, even if you wanted to use magic, the boss casts Silencega often enough so that it becomes very difficult. For this reason you will want to swap your Esuna Gambits for Echo Herb Gambits, or if not that, then at least use an Echo Herb on your main healer so he or she can keep you alive.

None of the boss' attacks are really noteworthy with the exception of Flare which does heavy damage to one person (often enough to take them down at full health.) Fortunately this won't happen often enough to really put a kink in your plans. Just keep hitting with your most powerful physical attacks, and AGAIN I must say that Dispel works wonders at the start of battle for getting rid of that pesky Haste effect.

Like Daedalus and countless bosses before, Shemhazai's defense gets so outrageously strong as its HP depletes toward 0 that the game almost forces you to finish off the final 15% or so with a Quickening chain. So... do just that.

There is a Way Stone south of here that you can use. Read the inscription and touch the stone. You will obtain the Treaty-Blade following the scene. Touch the Way Stone again after the scene. You will find yourself at the entrance. Use the Save Crystal here to teleport to the Port at Balfonheim.

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