Nam-Yensa Sandsea
There should be a fair number of chests in this area with some half-decent loot, so I suggest you wander the border keeping an eye out for any of those which happened to spawn. Over on the northwest side of this area you will find a couple of bridges. Take the more southern of the two to find the map of this area inside of an urn.
The more northern of the two leads ahead. You will now find yourself in an area called the Withering Shores. There's a little out of the way trip you can make now, but I highly recommend you do so. All you need to do is run north from here, through the Urutan-Yensa Sea area to reach the other Save Crystal encampment (called the Sandscale Bank on your map).
Arriving there you will find a Moogle who asks if you are interested in offering assistance. He tells you about a giant tortoise he'd like you to take care of. No problem. Backtrack west through the Urutan-Yensa Sea to reach the Withering Shores again.
The difference between this visitor and your last one is that now a giant tortoise named the Urutan-Eater occupies the area. Fortunately you have about five or six "guests" assisting you with this battle, the same mobs you've been beating down the whole time you've been out here.
Your real guest, Vossler, has a nasty tendency to focus his attacks on the Urutan rather than the Eater. Hopefully you can get to him take aim for the tortoise before too many of your allies have fallen. The tortoise will focus primarily on them so there's a good chance if you can hit hard enough, you really won't see any damage to your party until the thing is almost dead.
The sheer amount of defensive armour on this thing makes exploiting its magical weakness (Wind) very appealing indeed. If you happen to have the Aero spell at your disposal then use it like crazy. If not, you'll need to rely on weak physical attacks (or Quickenings) to slowly deplete its health.
With the Urutan-Eater dead, it's time to make yet another trip north to the Sandscale Bank. Speak to the Moogle there and then continue east back to the Ogir-Yensa Sandsea. Climb the first ramp and a scene will occur. Afterwards, head back west (again) and watch another scene.
Examine the flower that remains where the gathering took place to receive a bunch of Eksir Berries. Speak to the Moogle twice to learn that a monster, Garuda, is particularly un-fond of this flower. We'll keep that information in mind and be able to put it to practical use soon enough.
Time to finally get back to the mission. Make tracks for the Withering Shores where you fought the Urutan-Eater, and head west from there up the ramp. Continue west to the next area, then climb down and cross one of the bridge leading south.
As you head west from here, you will once again have two possible paths you can take. The north path (blocked by a number of traps) leads to an ambush of sand fish and also a dead end. There's a chest there with a chance of holding the Gambit Foe: HP < 1000.
When you reach the Trail of Fading Warmth, there is an optional area full of treasures and enemies you can explore if you wish. To reach the Simoon Bluff, simply take the northeast path at the fork (as opposed to northwest.) Be very careful of all the traps you encounter immediately upon entering the area.
This area is full of feathered fiends you may find a little more difficult than what is typical of this area. Irregardless, it is doubtful you will have any difficulty against them (assuming you don't aggro more than two or three at a time.)
The one enemy of note in this area is a flying creature that you won't be able to damage without the use of guns, bows or magic. It has a weakness to water magic, and so the Water spell should do between 400 - 500 damage when used by any proficient caster. Take this creature down for a whopping 2 LP! The remainder of the area is populated by the same enemies as before and offers quite a few chests to find. Be sure to look around.
Once finished in the Simoon Bluff, head back down and take the northwest oath from the Trail of Fading Warmth. You'll find a Chocobo-mounted merchant just before you reach the entrance to the tomb. While no Save Crystal is found here, the game will automatically prompt you to save when you progress to the next zone.
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